{
  "schema_version": "1.0",
  "title": "Creative Vocabulary — Film & TV Atlas",
  "content_status": "first_edition",
  "source_of_truth": "wiki/*.md",
  "notes": "Editorial taxonomy. Examples are hypothetical; controls described in chapters are proposals. Repeated names in different chapters are context-specific entries.",
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    {
      "id": "form-format-and-genre",
      "number": 1,
      "title": "01 · Form, format, and genre",
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      "title": "02 · Premise, theme, and meaning",
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      "id": "story-patterns-and-dramatic-engines",
      "number": 3,
      "title": "03 · Story patterns and dramatic engines",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
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      "number": 4,
      "title": "04 · Narrative structure and time",
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      "number": 5,
      "title": "05 · Television storytelling",
      "source_path": "wiki/05-television-storytelling.md",
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      "number": 6,
      "title": "06 · Character roles",
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      "number": 7,
      "title": "07 · Character archetypes and construction",
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      "title": "08 · Character arcs and relationships",
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      "title": "09 · World and setting",
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      "number": 10,
      "title": "10 · Scenes and sequences",
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      "number": 11,
      "title": "11 · Perspective and audience experience",
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      "title": "12 · Dialogue, performance, and blocking",
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      "number": 13,
      "title": "13 · Production design and character appearance",
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      "id": "shot-size-angle-and-composition",
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      "title": "14 · Shot size, angle, and composition",
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      "number": 15,
      "title": "15 · Camera movement and support",
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      "id": "lens-focus-and-image-capture",
      "number": 16,
      "title": "16 · Lens, focus, and image capture",
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      "number": 17,
      "title": "17 · Lighting and color",
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      "number": 18,
      "title": "18 · Editing, transitions, and pace",
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      "id": "sound-voice-and-music",
      "number": 19,
      "title": "19 · Sound, voice, and music",
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      "number": 20,
      "title": "20 · Animation, effects, and mixed techniques",
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    {
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      "number": 21,
      "title": "21 · Documentary and nonfiction approaches",
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    {
      "id": "references-and-creative-constraints",
      "number": 22,
      "title": "22 · References and creative constraints",
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    {
      "id": "form-format-and-genre.form",
      "name": "Form",
      "chapter_id": "form-format-and-genre",
      "group": "The classification axes",
      "definition": "The broad organizing approach a work takes toward representation, such as invented storytelling, nonfiction inquiry, or experimentation with images and sound. Here, form is a practical classification axis; elsewhere the word may mean a work's entire artistic organization.",
      "use": "Establish the relationship between the work and its material before assigning genre labels.",
      "example": "A film about a vanished factory could be a fictional mystery, a documentary investigation, or an abstract study of its machinery.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "form"
    },
    {
      "id": "form-format-and-genre.medium",
      "name": "Medium",
      "chapter_id": "form-format-and-genre",
      "group": "The classification axes",
      "definition": "The means through which moving images are created and presented. This wiki uses live action, animation, and mixed media as useful production distinctions, while acknowledging that film, television, and digital video are also called media in other contexts.",
      "use": "Describe the image-making approach independently of subject matter or intended audience.",
      "example": "An animated courtroom drama remains a drama; drawing its characters does not automatically make it a children's comedy.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "medium"
    },
    {
      "id": "form-format-and-genre.release-format",
      "name": "Release format",
      "chapter_id": "form-format-and-genre",
      "group": "The classification axes",
      "definition": "The unit and continuing arrangement in which audiences receive a work: a short, feature, episode, or particular type of series. Format shapes duration, repetition, and closure, but does not determine genre, artistic ambition, or distribution platform by itself.",
      "use": "Decide how much story belongs in one viewing unit and what must continue beyond it.",
      "example": "A harbor investigation becomes either one feature or six episodes, each revealing another institution's involvement.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "release-format"
    },
    {
      "id": "form-format-and-genre.genre",
      "name": "Genre",
      "chapter_id": "form-format-and-genre",
      "group": "The classification axes",
      "definition": "A recognizable grouping of conventions involving situations, imagery, conflicts, narrative expectations, and audience traditions. Genres develop historically and overlap; they are neither ingredient checklists nor promises that every viewer will respond identically.",
      "use": "Identify expectations to satisfy, reshape, combine, or deliberately frustrate.",
      "example": "A missing-person mystery encourages viewers to examine clues, while its horror elements make discovering the truth itself threatening.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "genre"
    },
    {
      "id": "form-format-and-genre.genre-combinations",
      "name": "Genre combinations",
      "chapter_id": "form-format-and-genre",
      "group": "The classification axes",
      "definition": "Deliberate mixtures of conventions associated with two or more genres. A combination can be balanced or dominated by one genre; merely including a joke or a romantic scene does not necessarily establish a second governing genre.",
      "use": "Specify which genre drives the main conflict and which changes its texture or expectations.",
      "example": "A crime thriller may organize its plot around a robbery while a family drama supplies the characters' deepest consequences.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "genre-combinations"
    },
    {
      "id": "form-format-and-genre.tone",
      "name": "Tone",
      "chapter_id": "form-format-and-genre",
      "group": "The classification axes",
      "definition": "The work's felt attitude toward its subjects and events, expressed through performance, framing, rhythm, dialogue, and sound. Tone can vary between scenes and coexist with conflicting emotions; it is distinct from genre and from any guaranteed audience reaction.",
      "use": "Align creative choices around how events should be treated.",
      "example": "A failed wedding can be presented with tender sincerity, biting satire, or quiet melancholy while retaining the same basic plot.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "tone"
    },
    {
      "id": "form-format-and-genre.fiction",
      "name": "Fiction",
      "chapter_id": "form-format-and-genre",
      "group": "Forms",
      "definition": "Storytelling that presents invented or substantially dramatized people, events, and situations within a constructed story world. Fiction may incorporate historical facts or personal experience, but its scenes are not offered simply as direct records of actuality.",
      "use": "Explore possibilities, consequences, and perspectives through designed characters and events.",
      "example": "An invented ferry captain hides a passenger whose arrival could expose the island council's secret agreement.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "fiction"
    },
    {
      "id": "form-format-and-genre.documentary",
      "name": "Documentary",
      "chapter_id": "form-format-and-genre",
      "group": "Forms",
      "definition": "A nonfiction work that makes claims about the historical or contemporary world through recorded material and editorial construction. Documentary can use observation, interviews, archives, animation, and disclosed reconstruction; selection and framing remain part of its authorship.",
      "use": "Investigate, witness, explain, or interpret actual subjects with clear evidence and attribution.",
      "example": "A film follows real ferry workers through a service closure and distinguishes their recollections from recorded council proceedings.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "documentary"
    },
    {
      "id": "form-format-and-genre.experimental-film",
      "name": "Experimental film",
      "chapter_id": "form-format-and-genre",
      "group": "Forms",
      "definition": "A practice that investigates or challenges conventions of moving images, sound, narrative, perception, or exhibition. Experimentation may involve abstraction, unusual duration, material processes, or alternative viewing arrangements; absence of a conventional plot alone is not its complete definition.",
      "use": "Make the organization and experience of audiovisual material central to the work.",
      "example": "Repeated images of a harbor light gradually lose synchronization with recordings of the tide.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "experimental-film"
    },
    {
      "id": "form-format-and-genre.hybrid-documentary-fiction",
      "name": "Hybrid documentary-fiction",
      "chapter_id": "form-format-and-genre",
      "group": "Forms",
      "definition": "A work combining nonfiction claims or real participants with invented, staged, or fictionalized elements. The mixture can take many forms; its ethical and interpretive meaning depends on what is constructed and how that construction is communicated.",
      "use": "Explore lived experience through methods that a purely observational record would not supply.",
      "example": "Former factory workers perform imagined conversations in the abandoned building, with the staged status explicitly identified.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "hybrid-documentary-fiction"
    },
    {
      "id": "form-format-and-genre.live-action",
      "name": "Live action",
      "chapter_id": "form-format-and-genre",
      "group": "Image-making media",
      "definition": "Moving images principally based on photographing physical performers, objects, or environments in front of a camera. Live action can contain extensive visual effects or animation, and the term does not mean events were broadcast live or recorded without manipulation.",
      "use": "Describe a production's photographic basis and its dependence on physical staging.",
      "example": "Actors perform a kitchen argument on a built set while a digital storm replaces the view outside.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "live-action"
    },
    {
      "id": "form-format-and-genre.animation",
      "name": "Animation",
      "chapter_id": "form-format-and-genre",
      "group": "Image-making media",
      "definition": "Moving images created by designing successive visual states, including drawings, computer-generated imagery, and photographed arrangements of objects. Animation encompasses abstract, documentary, comic, and dramatic work; it describes an image-making practice rather than a single genre or audience.",
      "use": "Control movement, transformation, and visual worlds beyond straightforward photographic recording.",
      "example": "A painted character's apartment expands whenever she exaggerates a memory, making her storytelling visibly reshape space.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "animation"
    },
    {
      "id": "form-format-and-genre.mixed-media",
      "name": "Mixed media",
      "chapter_id": "form-format-and-genre",
      "group": "Image-making media",
      "definition": "An approach that combines distinct image-making materials or processes within one work, such as photography, drawing, collage, stop motion, and computer animation. The combination may be seamless or visibly discontinuous; ordinary effects work does not always merit this label.",
      "use": "Give different experiences, worlds, or sources their own visual language.",
      "example": "A live-action archivist enters paper-collage versions of the documents she is cataloguing.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "mixed-media"
    },
    {
      "id": "form-format-and-genre.feature",
      "name": "Feature",
      "chapter_id": "form-format-and-genre",
      "group": "Release formats",
      "definition": "A film treated as a substantial, usually self-contained viewing unit rather than a short or series episode. Exact runtime boundaries depend on the institution or context; feature status does not require theatrical release or a specific dramatic structure.",
      "use": "Plan a sustained experience with enough development and closure for one principal presentation.",
      "example": "A ferry captain's single disastrous crossing develops into a complete ninety-minute story.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "feature"
    },
    {
      "id": "form-format-and-genre.short",
      "name": "Short",
      "chapter_id": "form-format-and-genre",
      "group": "Release formats",
      "definition": "A film designed as a comparatively brief viewing unit. Runtime thresholds vary: the Academy's Student Academy Awards currently permit no more than forty minutes including credits, an institutional rule rather than a universal artistic boundary. [Academy application guidance](https://www.oscars.org/saa/apply)",
      "use": "Concentrate on a bounded event, formal experiment, relationship shift, or compact argument.",
      "example": "An eight-minute film follows two strangers deciding who should receive the last seat on a departing boat.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "short"
    },
    {
      "id": "form-format-and-genre.television-episode",
      "name": "Television episode",
      "chapter_id": "form-format-and-genre",
      "group": "Release formats",
      "definition": "An individual installment of a television or streaming program, identified as part of a larger series organization. An episode may tell a complete story, advance an unfinished one, or do both; its duration need not match a fixed broadcast slot.",
      "use": "Define the immediate viewing unit and its relationship to adjacent installments.",
      "example": "One harbor-series episode resolves a missing cargo case while revealing a clue to the season's disappearance.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "television-episode"
    },
    {
      "id": "form-format-and-genre.limited-series",
      "name": "Limited series",
      "chapter_id": "form-format-and-genre",
      "group": "Release formats",
      "definition": "A series planned around a bounded run and a substantially complete story. Marketing usage, commissioning arrangements, and awards eligibility may differ, so a project should state its intended episode count and closure rather than relying on the label alone.",
      "use": "Develop complexity across installments while planning a defined destination.",
      "example": "Five episodes reconstruct one evacuation from different participants' perspectives and conclude with the final inquiry.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "limited-series"
    },
    {
      "id": "form-format-and-genre.continuing-series",
      "name": "Continuing series",
      "chapter_id": "form-format-and-genre",
      "group": "Release formats",
      "definition": "A series designed to sustain further installments through returning characters, situations, institutions, or conflicts. It may contain completed episodes and seasons while retaining a broader premise capable of generating new stories; continuation is an intention, not a guarantee of renewal.",
      "use": "Identify what can repeatedly generate meaningful variation.",
      "example": "A coastal repair crew encounters a different emergency each week while its members' loyalties develop across seasons.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "continuing-series"
    },
    {
      "id": "form-format-and-genre.anthology-series",
      "name": "Anthology series",
      "chapter_id": "form-format-and-genre",
      "group": "Release formats",
      "definition": "A series organized around separate stories connected by an umbrella concept, tone, creator, setting, or presentation. The story and principal characters may change each episode or each season; returning actors do not necessarily imply returning fictional characters.",
      "use": "Explore a shared concern through contrasting casts and situations.",
      "example": "Each season follows a different town facing the consequences of one impossible weather event.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "anthology-series"
    },
    {
      "id": "form-format-and-genre.drama",
      "name": "Drama",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "In genre usage, storytelling emphasizing consequential human situations, relationships, and emotional or social conflict. The word also means enacted storytelling more broadly, so calling a work a drama does not establish that it lacks humor, suspense, or stylization.",
      "use": "Signal sustained attention to choices and their human consequences.",
      "example": "Three siblings disagree over selling their mother's workshop while attempting to keep its final commission alive.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "drama"
    },
    {
      "id": "form-format-and-genre.comedy",
      "name": "Comedy",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "Storytelling organized substantially around humor, comic situations, incongruity, or playful disruption. Comedy can contain pain, criticism, and serious consequences; comic intention does not guarantee laughter, and a happy ending alone does not define the modern screen genre.",
      "use": "Explore tensions through timing, reversal, embarrassment, exaggeration, and conflicting perspectives.",
      "example": "Two rival inspectors repeatedly certify each other's office as unsafe and must share the only compliant desk.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "comedy"
    },
    {
      "id": "form-format-and-genre.thriller",
      "name": "Thriller",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre that makes sustained danger, pressure, uncertainty, and urgent action central to its narrative experience. Threat may be physical, political, psychological, or technological; thrills depend on arrangement and perspective rather than simply on a high body count.",
      "use": "Organize information and choices around narrowing options and escalating exposure.",
      "example": "A translator discovers that correcting one word in a live negotiation will expose the person threatening her family.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "thriller"
    },
    {
      "id": "form-format-and-genre.horror",
      "name": "Horror",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre that engages with threatening, disturbing, uncanny, or repellent experiences, often confronting vulnerability and violated boundaries. Its threats may be supernatural or ordinary, visible or suggested; gore and sudden scares are optional techniques rather than defining requirements.",
      "use": "Explore fear and taboo through the rules, proximity, and implications of a threat.",
      "example": "A tenant hears her own voice pleading from behind a wall that was sealed decades earlier.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "horror"
    },
    {
      "id": "form-format-and-genre.science-fiction",
      "name": "Science fiction",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "Speculative storytelling whose imagined conditions are framed through science, technology, or materially reasoned changes to the world. Scientific plausibility varies widely, but the narrative treats its speculation as part of an intelligible system rather than simply unexplained enchantment.",
      "use": "Explore the consequences of a changed capability, discovery, environment, or social arrangement.",
      "example": "A public memory archive lets citizens retrieve experiences, but every retrieval permanently changes another person's record.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "science-fiction"
    },
    {
      "id": "form-format-and-genre.fantasy",
      "name": "Fantasy",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "Speculative storytelling in which impossible beings, powers, or worlds are accepted through magical, mythical, or otherwise extraordinary premises. Fantasy can use rigorous internal rules and contemporary settings; castles, quests, and medieval imagery are common possibilities rather than requirements.",
      "use": "Externalize desires, obligations, and conflicts through a world with extraordinary conditions.",
      "example": "An apartment building chooses a new caretaker by making every broken object speak its owner's secret.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "fantasy"
    },
    {
      "id": "form-format-and-genre.romance",
      "name": "Romance",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre in which the formation, testing, or transformation of a romantic relationship provides the principal narrative concern. Screen usage is broad, and conventions about optimistic endings differ across markets and adjacent literary traditions; a romantic subplot alone does not establish the genre.",
      "use": "Make mutual attraction and compatibility consequential organizing questions.",
      "example": "Two translators fall in love while disagreeing about whether their shared language should ever be standardized.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "romance"
    },
    {
      "id": "form-format-and-genre.mystery",
      "name": "Mystery",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre organized around an unresolved question and the process of interpreting clues, testimony, or concealed relationships. Mysteries often concern crimes but can investigate identity, history, or unexplained phenomena; the crucial engine is discovering what is hidden.",
      "use": "Shape what audiences know, suspect, reconsider, and eventually understand.",
      "example": "Every house on an island receives a letter from someone listed as having died before the settlement existed.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "mystery"
    },
    {
      "id": "form-format-and-genre.crime",
      "name": "Crime",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre centered on criminal acts, illicit systems, enforcement, or their social consequences. It can follow offenders, investigators, victims, or communities and need not endorse the law's legitimacy or organize itself around solving a puzzle.",
      "use": "Examine risk, loyalty, power, and responsibility through conflicts around prohibited conduct.",
      "example": "A warehouse crew begins diverting medicine and discovers that its customers include the officials investigating the thefts.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "crime"
    },
    {
      "id": "form-format-and-genre.action",
      "name": "Action",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre in which physical confrontation, movement, danger, and kinetic problem-solving carry substantial narrative weight. Action sequences work through goals, space, changing advantage, and consequences; speed or spectacle alone does not explain their dramatic function.",
      "use": "Make choices legible through bodily action and material obstacles.",
      "example": "A courier must carry a fragile generator across a collapsing pedestrian bridge while others try to seize it.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "action"
    },
    {
      "id": "form-format-and-genre.adventure",
      "name": "Adventure",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre emphasizing exploration, risk, unfamiliar environments, and consequential journeys. Adventure can include action, discovery, wonder, and companionship without requiring combat; the changing encounters of the journey often matter as much as reaching its destination.",
      "use": "Organize varied situations around movement into the unknown.",
      "example": "A cartographer and a runaway apprentice follow a river that appears on no map and changes course every dawn.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "adventure"
    },
    {
      "id": "form-format-and-genre.western",
      "name": "Western",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre associated with contested frontiers, settlement, mobility, violence, land, and competing forms of authority, historically linked to representations of the American West. Its conventions can be adapted elsewhere, but historical representation and whose perspective defines the frontier matter.",
      "use": "Explore conflicts over territory, belonging, law, and imposed order.",
      "example": "A surveyor hired to mark a new railway route encounters residents whose claims the official map deliberately omits.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "western"
    },
    {
      "id": "form-format-and-genre.musical",
      "name": "Musical",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A genre in which musical numbers substantially organize storytelling, characterization, or spectacle. Characters may sing within realistic performance settings or enter expressive conventions where song replaces ordinary speech; a prominent instrumental score alone does not make a musical.",
      "use": "Let rhythm, lyrics, movement, and musical repetition carry dramatic information.",
      "example": "During a town meeting, competing proposals become interlocking songs until one person's silence changes the balance.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "musical"
    },
    {
      "id": "form-format-and-genre.historical-film",
      "name": "Historical film",
      "chapter_id": "form-format-and-genre",
      "group": "Genres",
      "definition": "A film whose significant setting or subject belongs to an earlier period and whose dramatic conditions depend on that history. It can depict documented people or invented ones, and it can combine with other genres; period décor alone does not establish historical accuracy.",
      "use": "Connect individual choices to specific institutions, technologies, and events.",
      "example": "An invented typesetter navigates a documented printing strike, with factual context distinguished from the fictional plot.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "historical-film"
    },
    {
      "id": "form-format-and-genre.romantic-comedy",
      "name": "Romantic comedy",
      "chapter_id": "form-format-and-genre",
      "group": "Common genre combinations",
      "definition": "A combination that places a romantic relationship at the center while using comic conflict, timing, and incongruity as substantial storytelling principles. The comedy should affect how the relationship develops rather than merely interrupting a separate love story with jokes.",
      "use": "Explore attraction through mistaken assumptions, incompatible habits, and changing self-understanding.",
      "example": "Two anonymous advice columnists fall for each other while publicly attacking each other's solutions to the same reader's problem.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "romantic-comedy"
    },
    {
      "id": "form-format-and-genre.science-fiction-horror",
      "name": "Science-fiction horror",
      "chapter_id": "form-format-and-genre",
      "group": "Common genre combinations",
      "definition": "A combination in which speculative science, technology, or environments generate or reshape a horror threat. The science-fiction premise changes what can happen, while horror organizes the danger's disturbing implications; scientific explanation need not make the threat feel controllable.",
      "use": "Connect fear to the consequences of a discovery or designed system.",
      "example": "A habitat's repair organisms begin treating the sleeping residents as structural damage that must be removed.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "science-fiction-horror"
    },
    {
      "id": "form-format-and-genre.crime-thriller",
      "name": "Crime thriller",
      "chapter_id": "form-format-and-genre",
      "group": "Common genre combinations",
      "definition": "A combination that uses criminal activity or investigation as its subject while organizing events around urgent danger, pressure, and unstable advantage. Its central pleasure may be anticipating what happens next rather than solving an initially unknown culprit's identity.",
      "use": "Turn criminal decisions into escalating exposure and time-sensitive choices.",
      "example": "An accountant must replace stolen ledgers before an audit, unaware that the buyer intends to auction them live that evening.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "crime-thriller"
    },
    {
      "id": "form-format-and-genre.tragicomedy",
      "name": "Tragicomedy",
      "chapter_id": "form-format-and-genre",
      "group": "Common genre combinations",
      "definition": "A work in which comic and tragic elements meaningfully coexist, often making humor inseparable from loss, failure, or contradiction. It need not alternate mechanically between funny and sad scenes, and the ending may resist a clean emotional classification.",
      "use": "Preserve the awkwardness and mixed feelings within serious circumstances.",
      "example": "Estranged siblings rehearse a dignified memorial while their father's elaborate mechanical inventions repeatedly disrupt every solemn gesture.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "tragicomedy"
    },
    {
      "id": "form-format-and-genre.sincere",
      "name": "Sincere",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone that treats expressed feelings, commitments, and concerns with apparent directness and emotional investment. Sincerity does not require simplicity or an absence of humor; it describes how the work presents a feeling rather than proving a character is truthful.",
      "use": "Allow vulnerability or conviction to stand without immediately undercutting it.",
      "example": "After a clumsy apology, the camera stays with the listener instead of cutting to a joke about the speaker.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "sincere"
    },
    {
      "id": "form-format-and-genre.ironic",
      "name": "Ironic",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone shaped by a perceivable gap between appearance and reality, stated meaning and implied meaning, or expectation and outcome. Ironic treatment can be affectionate, bitter, or detached, and should be distinguished from dramatic irony as an information arrangement.",
      "use": "Encourage audiences to notice a second meaning beneath the apparent presentation.",
      "example": "A manager celebrates the company's new listening policy while an assistant silently removes every employee suggestion box.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "ironic"
    },
    {
      "id": "form-format-and-genre.satirical",
      "name": "Satirical",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone using humor, exaggeration, incongruity, or ridicule to expose and criticize a target such as an institution, ideology, or social practice. Satire requires an intelligible critical relationship to its target; absurd events alone do not establish that relationship.",
      "use": "Make contradictions in systems visible through dramatic exaggeration.",
      "example": "A city creates an emergency committee whose first binding rule prohibits acknowledging emergencies without a six-week review.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "satirical"
    },
    {
      "id": "form-format-and-genre.tragic",
      "name": "Tragic",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone that treats suffering, irreversible loss, or destructive conflict with weight and gravity. It can appear within many genres and does not automatically imply a classical tragedy, a morally flawed protagonist, or an ending in death.",
      "use": "Emphasize the cost of incompatible commitments or consequences that cannot be repaired.",
      "example": "A successful rescue leaves a captain knowing that the person who trusted her most will never return.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "tragic"
    },
    {
      "id": "form-format-and-genre.playful",
      "name": "Playful",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone of curiosity, experimentation, teasing, or lightness toward events and presentation. Playfulness can coexist with serious stakes; it often emerges from inventive rules, performance, or audiovisual patterns rather than from conventional jokes alone.",
      "use": "Invite viewers to enjoy discovery and variation in how the work behaves.",
      "example": "A detective's imagined explanations briefly rearrange the furniture before the room snaps back to its actual, inconvenient layout.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "playful"
    },
    {
      "id": "form-format-and-genre.contemplative",
      "name": "Contemplative",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone that invites sustained attention, reflection, and awareness of duration or experience. It may use quiet, repetition, observation, or open questions, but long shots and sparse dialogue do not automatically produce contemplation for every audience.",
      "use": "Give perceptions and unresolved feelings room to develop without immediate explanation.",
      "example": "After receiving an offer to leave, a gardener completes the evening watering while distant trains pass beyond the fence.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "contemplative"
    },
    {
      "id": "form-format-and-genre.absurd",
      "name": "Absurd",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone that foregrounds the irrationality, incompatibility, or instability of apparently meaningful rules and actions. Absurdity can be comic or unsettling; it differs from random events when its contradictions accumulate into a recognizable experience or argument.",
      "use": "Make ordinary assumptions strange enough to examine.",
      "example": "A traveler must prove that she has arrived before the station will allow her to leave the train.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "absurd"
    },
    {
      "id": "form-format-and-genre.ominous",
      "name": "Ominous",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone suggesting that harm or disruption is approaching, even when the immediate situation appears calm. It depends on context and implication; low music or dark lighting may contribute, but neither guarantees that viewers anticipate danger.",
      "use": "Give ordinary details the pressure of a possible future threat.",
      "example": "During a cheerful breakfast, every radio in the apartment quietly changes to the same unfamiliar station.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "ominous"
    },
    {
      "id": "form-format-and-genre.hopeful",
      "name": "Hopeful",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone that makes improvement, connection, or meaningful action feel possible despite uncertainty. Hopefulness does not require a resolved happy ending or the denial of loss; it can rest on a small credible possibility within difficult circumstances.",
      "use": "Support forward movement by showing an attainable opening or renewed commitment.",
      "example": "The workshop remains closed, but its former apprentices arrive carrying tools and ask where they can begin.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "hopeful"
    },
    {
      "id": "form-format-and-genre.melancholic",
      "name": "Melancholic",
      "chapter_id": "form-format-and-genre",
      "group": "Tonal vocabulary",
      "definition": "A tone of lingering sadness, longing, or awareness of passing time, often quieter and less immediately catastrophic than tragic treatment. Melancholy can include affection, beauty, and pleasure; it describes an atmosphere rather than a clinical state.",
      "use": "Hold loss and attachment together without forcing immediate resolution.",
      "example": "A retired projectionist tests the theater's lamp one last time, watching dust move through the empty beam.",
      "source_path": "wiki/01-form-format-and-genre.md",
      "anchor": "melancholic"
    },
    {
      "id": "premise-theme-and-meaning.premise",
      "name": "Premise",
      "chapter_id": "premise-theme-and-meaning",
      "group": "The story's central proposition",
      "definition": "The foundational situation or proposition from which a story develops, usually involving a person or group, a changed condition, and a source of possible conflict. In some writing traditions, premise instead means a thematic proposition; record that framework when using that sense.",
      "use": "Test whether the situation can generate specific actions and consequential choices.",
      "example": "A city archivist discovers that removing a name from the records makes everyone forget that person.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "premise"
    },
    {
      "id": "premise-theme-and-meaning.logline",
      "name": "Logline",
      "chapter_id": "premise-theme-and-meaning",
      "group": "The story's central proposition",
      "definition": "A compact presentation of a project's central story, commonly one or two sentences identifying its distinctive situation, principal character, and dramatic problem. A logline is a communication tool, not a complete synopsis, advertising tagline, or mandatory sentence formula.",
      "use": "Make the project understandable enough for someone to discuss its essential promise.",
      "example": "When a city's records begin erasing its residents, a timid archivist must protect the outlawed name of her missing sister.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "logline"
    },
    {
      "id": "premise-theme-and-meaning.central-dramatic-question",
      "name": "Central dramatic question",
      "chapter_id": "premise-theme-and-meaning",
      "group": "The story's central proposition",
      "definition": "The principal uncertainty about action or outcome that organizes a story's forward movement. It may concern success, discovery, survival, or a consequential choice; some works sustain several questions instead of one dominant question with a simple yes-or-no answer.",
      "use": "Clarify what viewers are tracking across changes in situation.",
      "example": "Can the archivist restore her sister's identity before the last person who remembers her loses that memory?",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "central-dramatic-question"
    },
    {
      "id": "premise-theme-and-meaning.theme",
      "name": "Theme",
      "chapter_id": "premise-theme-and-meaning",
      "group": "The story's central proposition",
      "definition": "A recurring concern, question, or field of meaning explored through a work's choices and consequences. A theme may be named broadly, such as belonging, but becomes more useful when phrased as a particular tension rather than a general topic alone.",
      "use": "Connect different scenes without making every character announce a lesson.",
      "example": "The archive story explores whether being remembered by an institution is the same as being known by another person.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "theme"
    },
    {
      "id": "premise-theme-and-meaning.thematic-argument",
      "name": "Thematic argument",
      "chapter_id": "premise-theme-and-meaning",
      "group": "The story's central proposition",
      "definition": "A proposition that a work appears to test, favor, complicate, or establish through its arrangement of events. It is more specific than a theme and can remain provisional; not every story resolves its concerns into one final statement.",
      "use": "Examine whether outcomes and character choices support the meaning you intend.",
      "example": "The archivist's success suggests that shared responsibility preserves people better than any supposedly perfect central record.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "thematic-argument"
    },
    {
      "id": "premise-theme-and-meaning.counterargument",
      "name": "Counterargument",
      "chapter_id": "premise-theme-and-meaning",
      "group": "The story's central proposition",
      "definition": "A credible opposing proposition that challenges a thematic argument. It can be embodied by actions, institutions, or consequences rather than assigned to a villain's speech; a strong counterargument has reasons that the story takes seriously.",
      "use": "Prevent the central idea from becoming an untested assertion.",
      "example": "The records director shows how unofficial memories have previously erased unpopular residents, defending standardized records as protection against prejudice.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "counterargument"
    },
    {
      "id": "premise-theme-and-meaning.motif",
      "name": "Motif",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Devices of meaning",
      "definition": "A recurring element whose repetition forms a meaningful pattern, such as an image, gesture, phrase, situation, or sound. A motif need not stand for a single abstract idea, and an isolated striking image is not yet a recurring motif.",
      "use": "Link scenes through variation and let later appearances revise earlier meanings.",
      "example": "Characters repeatedly straighten crooked nameplates; in the final scene, the archivist deliberately leaves one tilted.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "motif"
    },
    {
      "id": "premise-theme-and-meaning.symbol",
      "name": "Symbol",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Devices of meaning",
      "definition": "An element that carries meaning beyond its immediate practical identity within a particular context. Symbols can be culturally established or developed within a work, and their interpretation may remain multiple rather than forming a fixed one-to-one code.",
      "use": "Concentrate an idea or relationship in a concrete, perceivable detail.",
      "example": "A worn spare key comes to represent the welcome a daughter once had in her father's house.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "symbol"
    },
    {
      "id": "premise-theme-and-meaning.allegory",
      "name": "Allegory",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Devices of meaning",
      "definition": "A sustained organization of characters, events, or places that invites interpretation on another conceptual level, such as political, ethical, or spiritual conflict. Allegory may be explicit or flexible; it is broader than one symbolic object and need not eliminate literal dramatic interest.",
      "use": "Explore a system or argument through an invented situation with patterned correspondences.",
      "example": "A town selling pieces of its shared shadow becomes a story about privatizing public resources.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "allegory"
    },
    {
      "id": "premise-theme-and-meaning.metaphor",
      "name": "Metaphor",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Devices of meaning",
      "definition": "A way of understanding or presenting one thing through another, creating a meaningful transfer or comparison. Screen metaphors can arise through dialogue, juxtaposition, production design, action, or the premise itself without being explained in words.",
      "use": "Give an abstract experience a concrete perceptual form.",
      "example": "As a couple's communication fails, their apartment renovation leaves more doorways bricked shut, connecting physical enclosure with emotional separation.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "metaphor"
    },
    {
      "id": "premise-theme-and-meaning.irony",
      "name": "Irony",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Devices of meaning",
      "definition": "A meaningful discrepancy between what is stated and meant, expected and realized, or understood by different participants. Verbal, situational, and dramatic irony describe different arrangements; irony is not simply an unfortunate coincidence or any outcome that surprises someone.",
      "use": "Create layered understanding by making the discrepancy legible in context.",
      "example": "A safety official proudly unveils a new emergency exit while the audience has already seen it sealed from outside.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "irony"
    },
    {
      "id": "premise-theme-and-meaning.ambiguity",
      "name": "Ambiguity",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Devices of meaning",
      "definition": "The supported possibility of more than one interpretation of an event, motive, image, or conclusion. Productive ambiguity gives viewers meaningful alternatives to consider; missing information, accidental inconsistency, and unclear staging do not automatically become expressive ambiguity.",
      "use": "Preserve questions whose unresolved alternatives matter to the work.",
      "example": "A mother returns an unopened letter, leaving credible evidence that she either forgave its sender or refused to hear the apology.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "ambiguity"
    },
    {
      "id": "premise-theme-and-meaning.belonging",
      "name": "Belonging",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with being accepted, recognized, or at home within a group, place, or relationship. Belonging can be chosen, inherited, conditional, or denied, and a community's welcome may carry demands that conflict with an individual's other commitments.",
      "use": "Ask what admission costs and who has the power to grant it.",
      "example": "A newcomer can join a fishing cooperative only if she publicly rejects the family that taught her to sail.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "belonging"
    },
    {
      "id": "premise-theme-and-meaning.identity",
      "name": "Identity",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with who a person or group understands themselves to be and how others define them. Identity can involve continuity, social recognition, memory, role, and self-description; reducing it to a secret name or single category limits its possibilities.",
      "use": "Put competing definitions of the same person into consequential contact.",
      "example": "A celebrated rescuer returns home, where everyone still treats him as the child who abandoned his brother.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "identity"
    },
    {
      "id": "premise-theme-and-meaning.power",
      "name": "Power",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The capacity to shape choices, resources, interpretations, or outcomes for oneself and others. Power can be formal or informal, visible or concealed, and distributed unevenly across relationships; it is broader than physical strength or an official title.",
      "use": "Reveal who can act, who can refuse, and who bears the cost.",
      "example": "A receptionist controls access to a minister while the minister controls whether her neighborhood receives water.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "power"
    },
    {
      "id": "premise-theme-and-meaning.responsibility",
      "name": "Responsibility",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with obligations, accountability, and the relationship between actions and their effects on others. Responsibility may arise from choice, position, knowledge, or dependence, and characters can disagree about what they owe even when they agree on the facts.",
      "use": "Test the difference between causing a problem and being able to address it.",
      "example": "An engineer inherits a dangerous dam design and must decide whether exposing it outweighs protecting its elderly creator.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "responsibility"
    },
    {
      "id": "premise-theme-and-meaning.grief",
      "name": "Grief",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The experience of responding to significant loss, including loss of a person, place, relationship, future, or identity. Stories can depict grief through changing behavior and attention without forcing it into a universal sequence or requiring eventual emotional closure.",
      "use": "Explore how attachment continues after the conditions sustaining it change.",
      "example": "A widower keeps repairing the bicycle his spouse will never ride, then lends it to a neighbor without stopping his repairs.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "grief"
    },
    {
      "id": "premise-theme-and-meaning.memory",
      "name": "Memory",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with remembering, forgetting, preserving, and reconstructing the past. Individual recollection, shared histories, and material records may conflict, allowing a story to examine whose accounts survive and how remembering changes present choices rather than merely supplying backstory.",
      "use": "Compare present needs with competing versions of prior events.",
      "example": "Siblings watching an old home movie discover that each remembers the celebration as the beginning of a different family crisis.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "memory"
    },
    {
      "id": "premise-theme-and-meaning.survival",
      "name": "Survival",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with continuing to exist under threat and deciding what must be preserved for that continuation to remain meaningful. As a theme, survival can examine dignity, solidarity, compromise, and endurance; as a story pattern, it describes the ongoing practical struggle.",
      "use": "Connect immediate necessity to ethical or communal consequences.",
      "example": "A stranded crew can extend its food supply only by abandoning the person maintaining their shared garden.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "survival"
    },
    {
      "id": "premise-theme-and-meaning.justice",
      "name": "Justice",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with fairness, wrongdoing, recognition, accountability, and repair. Justice may conflict with legality, revenge, mercy, or institutional stability; a story becomes more precise when it identifies whose standard of justice is being pursued and who can challenge it.",
      "use": "Place different remedies for the same harm into conflict.",
      "example": "A victim's family wants a public admission, while the prosecutor offers a private settlement that could fund the town's rebuilding.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "justice"
    },
    {
      "id": "premise-theme-and-meaning.freedom",
      "name": "Freedom",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with the ability to choose, act, refuse, or define one's life under particular constraints. Freedom can mean release from domination, access to meaningful options, or independence from obligations, and those meanings can contradict one another.",
      "use": "Make abstract liberty concrete through available and unavailable choices.",
      "example": "A worker wins the right to leave an isolated station but learns that departing will strand the colleague who cannot afford passage.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "freedom"
    },
    {
      "id": "premise-theme-and-meaning.sacrifice",
      "name": "Sacrifice",
      "chapter_id": "premise-theme-and-meaning",
      "group": "Possible thematic concerns",
      "definition": "The concern with giving up something valued for another person, commitment, or outcome. A sacrifice's meaning depends on agency, alternatives, and who benefits; an imposed loss should not automatically be treated as a freely chosen noble act.",
      "use": "Reveal priorities through a cost that cannot simply be reversed.",
      "example": "A musician sells the instrument inherited from her father to reopen a school, then must live with both pride and regret.",
      "source_path": "wiki/02-premise-theme-and-meaning.md",
      "anchor": "sacrifice"
    },
    {
      "id": "story-patterns-and-dramatic-engines.quest",
      "name": "Quest",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A sustained undertaking to reach, obtain, discover, or accomplish something significant, typically through a chain of encounters and tests. A quest need not involve a magical object or geographical travel; what matters is the organizing pursuit and its developing demands.",
      "use": "Connect varied episodes through a destination whose meaning can change.",
      "example": "A translator searches scattered settlements for the last person who can read a treaty everyone claims to own.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "quest"
    },
    {
      "id": "story-patterns-and-dramatic-engines.pursuit",
      "name": "Pursuit",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern organized around one party trying to catch, reach, expose, or overtake another who can resist or move away. It can be physical, informational, or social; unlike a generic goal, pursuit depends on a changing relationship between pursuer and pursued.",
      "use": "Generate pressure through distance, concealment, changing routes, and reversals of advantage.",
      "example": "A reporter follows a witness through successive safe houses while the witness deliberately leaves contradictory trails.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "pursuit"
    },
    {
      "id": "story-patterns-and-dramatic-engines.escape",
      "name": "Escape",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern organized around getting free of confinement, coercion, surveillance, or an untenable situation. Escape requires a meaningful boundary and forces maintaining it; departure alone is not an escape unless something makes leaving difficult or consequential.",
      "use": "Turn routes, resources, trust, and timing into connected dramatic problems.",
      "example": "Residents of a sealed research station must convince its security system that an evacuation is actually an authorized maintenance exercise.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "escape"
    },
    {
      "id": "story-patterns-and-dramatic-engines.rescue",
      "name": "Rescue",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern in which someone attempts to bring another person or group out of danger or captivity. Rescue includes questions of access, consent, trust, and aftermath; the person being rescued can have substantial agency and conflicting priorities.",
      "use": "Connect urgency to responsibility for someone beyond the rescuer's immediate self-interest.",
      "example": "A medic reaches an isolated settlement, but its residents refuse evacuation unless their detained neighbors can leave too.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "rescue"
    },
    {
      "id": "story-patterns-and-dramatic-engines.investigation",
      "name": "Investigation",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern in which characters gather, compare, and interpret information to understand something unresolved. An investigation may expose a crime, a history, or a scientific anomaly; collecting facts becomes dramatic when interpretations affect choices and provoke resistance.",
      "use": "Make each discovery change the next question or the cost of continuing.",
      "example": "A maintenance worker tracing a water leak discovers that supposedly abandoned apartments are still receiving official supplies.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "investigation"
    },
    {
      "id": "story-patterns-and-dramatic-engines.revenge",
      "name": "Revenge",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern organized around inflicting a perceived answering harm on someone held responsible for an earlier wrong. Revenge can intersect with justice but is not synonymous with it; uncertainty, mistaken attribution, and collateral consequences can reshape the pursuit.",
      "use": "Examine how grievance governs choices and transforms relationships.",
      "example": "A dismissed musician plans to ruin a conductor's premiere, then discovers the replacement orchestra includes her former students.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "revenge"
    },
    {
      "id": "story-patterns-and-dramatic-engines.survival",
      "name": "Survival",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern organized around maintaining life or continued existence under sustained threat. Its obstacles often concern resources, exposure, injury, cooperation, and adaptation, but survival becomes a story through changing decisions rather than an uninterrupted list of hardships.",
      "use": "Make immediate needs repeatedly test practical and ethical priorities.",
      "example": "Three stranded surveyors must ration their last battery between a distress transmitter and the pump keeping their shelter breathable.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "survival"
    },
    {
      "id": "story-patterns-and-dramatic-engines.transformation",
      "name": "Transformation",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern centered on a substantial change in a person's condition, identity, capacity, or way of living. Transformation may be chosen or imposed, physical or social, beneficial or destructive; visible alteration alone does not establish an inner change.",
      "use": "Compare the possibilities and costs before, during, and after a change.",
      "example": "A clerk suddenly gains the authority to reverse court decisions and gradually loses the ability to trust any judgment, including her own.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "transformation"
    },
    {
      "id": "story-patterns-and-dramatic-engines.coming-of-age",
      "name": "Coming of age",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern concerning movement into a new understanding of adulthood, independence, social responsibility, or identity. It often involves young people, but age alone is not its dramatic mechanism; the meaningful change lies in how the character understands and acts within the world.",
      "use": "Connect new freedom with the discovery of limits and obligations.",
      "example": "An apprentice earns his first solo crossing and must decide whether to report the captain who falsified his qualification.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "coming-of-age"
    },
    {
      "id": "story-patterns-and-dramatic-engines.rise-and-fall",
      "name": "Rise and fall",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern tracing an ascent in power, recognition, wealth, or influence followed by its erosion or collapse. The fall can expose costs embedded in the rise, but success need not always cause failure and the pattern need not imply a simple moral punishment.",
      "use": "Compare the methods that win status with the pressures that make it unsustainable.",
      "example": "A neighborhood organizer becomes mayor through personal favors and loses every ally when those favors become incompatible obligations.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "rise-and-fall"
    },
    {
      "id": "story-patterns-and-dramatic-engines.homecoming",
      "name": "Homecoming",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Patterns of action and change",
      "definition": "A pattern organized around returning to a place, community, or relationship understood as home and discovering what return now means. The traveler, the home, or both may have changed; reaching the location does not necessarily restore belonging.",
      "use": "Put remembered identity into contact with present reality.",
      "example": "A sailor returns to inherit the family boat and learns that the crew has turned it into a community school.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "homecoming"
    },
    {
      "id": "story-patterns-and-dramatic-engines.internal-conflict",
      "name": "Internal conflict",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Sources of conflict",
      "definition": "A tension within a character between incompatible desires, beliefs, fears, loyalties, or self-understandings. It becomes dramatically visible through behavior and choice; describing someone as conflicted is less useful than specifying the alternatives pulling them in different directions.",
      "use": "Give external action an additional personal cost or contradiction.",
      "example": "A witness wants to expose a fraud but also wants to preserve her daughter's faith in the accused parent.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "internal-conflict"
    },
    {
      "id": "story-patterns-and-dramatic-engines.interpersonal-conflict",
      "name": "Interpersonal conflict",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Sources of conflict",
      "definition": "A clash between people whose goals, interpretations, obligations, or methods cannot easily coexist. Conflict can be quiet, affectionate, or indirect; hostility and shouting are possible expressions rather than requirements, and both participants may have understandable aims.",
      "use": "Make relationships active by forcing negotiation, resistance, or incompatible decisions.",
      "example": "Two siblings agree to care for their father but disagree over whether respecting his wishes means letting him remain alone.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "interpersonal-conflict"
    },
    {
      "id": "story-patterns-and-dramatic-engines.institutional-conflict",
      "name": "Institutional conflict",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Sources of conflict",
      "definition": "A clash involving the rules, incentives, procedures, or authority of an organization or social system. Individuals may enforce, resist, or be trapped by the institution; replacing one unpleasant official may not remove the mechanism producing the conflict.",
      "use": "Show how systems constrain even well-intentioned choices.",
      "example": "A hospital worker can secure emergency supplies only by reporting lower demand, which will reduce the hospital's allocation next month.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "institutional-conflict"
    },
    {
      "id": "story-patterns-and-dramatic-engines.environmental-conflict",
      "name": "Environmental conflict",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Sources of conflict",
      "definition": "A struggle arising from material surroundings and conditions, including weather, terrain, isolation, infrastructure failure, or ecological change. The environment need not act with intention; social decisions may determine who is exposed and what resources are available to respond.",
      "use": "Make physical conditions consequential to tactics, timing, and cooperation.",
      "example": "A thaw opens the river route the travelers need while destabilizing the ice beneath their only shelter.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "environmental-conflict"
    },
    {
      "id": "story-patterns-and-dramatic-engines.goal",
      "name": "Goal",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "An outcome a character or group is actively trying to bring about, preserve, or prevent. A goal becomes usable in a scene when progress and failure can be recognized; broad desires such as happiness often need more concrete expression.",
      "use": "Give actions a direction and allow tactics to change without losing coherence.",
      "example": "The archivist wants the council to postpone demolition until she can retrieve one sealed box from the building.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "goal"
    },
    {
      "id": "story-patterns-and-dramatic-engines.obstacle",
      "name": "Obstacle",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "Anything that materially obstructs a goal, including another person's action, missing information, a rule, a physical condition, or the pursuer's own limitation. An obstacle should affect possible choices; inconvenience without consequence may add duration without meaningful dramatic movement.",
      "use": "Force adaptation and expose the character's priorities through new tactics.",
      "example": "The archivist has access to the building, but its inventory lists the box under a name that no longer exists.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "obstacle"
    },
    {
      "id": "story-patterns-and-dramatic-engines.stakes",
      "name": "Stakes",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "What may be gained, lost, protected, or irreversibly changed through a situation's outcome. Stakes can be intimate or collective, immediate or delayed; larger quantities of danger do not automatically matter more than a clearly established personal consequence.",
      "use": "Explain why a character cannot treat failure as a trivial inconvenience.",
      "example": "If the box is destroyed, the last evidence of the residents' ownership disappears and the entire block can be legally displaced.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "stakes"
    },
    {
      "id": "story-patterns-and-dramatic-engines.deadline",
      "name": "Deadline",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "A time boundary after which an option closes, a condition changes, or a consequence occurs. It may be explicit or gradually discovered; a useful deadline has a credible cause and changes how characters allocate time, risk, and attention.",
      "use": "Make delay itself a consequential choice.",
      "example": "The building will be demolished at sunrise, but the only official who can postpone the work leaves town at midnight.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "deadline"
    },
    {
      "id": "story-patterns-and-dramatic-engines.dilemma",
      "name": "Dilemma",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "A choice between alternatives that each carry meaningful costs, competing obligations, or unacceptable consequences. A difficult task is not necessarily a dilemma; the tension comes from what choosing one course sacrifices in another valued direction.",
      "use": "Reveal priorities when no available tactic preserves everything the character wants.",
      "example": "The archivist can save the box by surrendering the witness who revealed its location, or protect the witness and risk losing the evidence.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "dilemma"
    },
    {
      "id": "story-patterns-and-dramatic-engines.escalation",
      "name": "Escalation",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "A development that increases pressure by changing danger, exposure, cost, complexity, or the difficulty of retreat. Escalation can be emotional or informational rather than physically larger; repeating the same problem more loudly may not create a meaningful increase.",
      "use": "Ensure that successful tactics generate new demands or narrowing options.",
      "example": "The archivist finds the evidence, but using it would reveal that her own department authorized the illegal clearances.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "escalation"
    },
    {
      "id": "story-patterns-and-dramatic-engines.reversal",
      "name": "Reversal",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "A consequential change that turns an apparent direction, advantage, or understanding into its opposite or a sharply different condition. A reversal is stronger when it follows from prior action or evidence rather than arriving as an unrelated interruption.",
      "use": "Reorganize what characters and viewers believe is possible.",
      "example": "The official expected to block the retrieval gives the archivist a key, while her trusted ally orders the demolition brought forward.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "reversal"
    },
    {
      "id": "story-patterns-and-dramatic-engines.consequence",
      "name": "Consequence",
      "chapter_id": "story-patterns-and-dramatic-engines",
      "group": "Engine components",
      "definition": "An effect produced by an action, omission, decision, or changed circumstance. Consequences can be intended or unforeseen, immediate or delayed, and need not function as moral rewards or punishments; they connect events into a developing causal situation.",
      "use": "Let choices alter what the next scene can contain.",
      "example": "Breaking the archive seal saves the records but makes every document inadmissible until another witness verifies their provenance.",
      "source_path": "wiki/03-story-patterns-and-dramatic-engines.md",
      "anchor": "consequence"
    },
    {
      "id": "narrative-structure-and-time.three-act-structure",
      "name": "Three-act structure",
      "chapter_id": "narrative-structure-and-time",
      "group": "Large-scale organization",
      "definition": "An organizing model that groups a story into three broad movements, often setup, confrontation, and resolution in Syd Field's screenwriting tradition. It describes changes of dramatic situation rather than requiring three visible title cards or equal durations. [Syd Field's paradigm](https://sydfield.com/syd_resources/the-paradigm-worksheet/)",
      "use": "Test how the initial conditions develop into sustained struggle and a concluding movement. Treat proposed timing as an adjustable model, not a universal law.",
      "example": "A clerk discovers forged permits, attempts to expose them, then must decide what evidence she will publicly sacrifice her career to defend.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "three-act-structure"
    },
    {
      "id": "narrative-structure-and-time.five-act-structure",
      "name": "Five-act structure",
      "chapter_id": "narrative-structure-and-time",
      "group": "Large-scale organization",
      "definition": "An arrangement dividing a dramatic work into five major sections. Five theatrical acts, a five-act television script, and Freytag's five-part dramatic progression are related historical usages, not interchangeable systems; Freytag distinguishes introduction, rise, high point, fall, and catastrophe. [Freytag: Die Technik des Dramas](https://www.gutenberg.org/files/50616/50616-h/50616-h.htm)",
      "use": "State the chosen tradition and each division's function before applying labels or timing.",
      "example": "A production divides a succession dispute into five performed acts, with each interval following a change in who can claim the throne.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "five-act-structure"
    },
    {
      "id": "narrative-structure-and-time.episodic-structure",
      "name": "Episodic structure",
      "chapter_id": "narrative-structure-and-time",
      "group": "Large-scale organization",
      "definition": "An arrangement built from relatively distinct incidents or units, often linked by a traveler, setting, concern, or recurring situation rather than one tightly continuous causal chain. It can organize a feature or novel as well as television; it does not automatically imply disconnected meaning.",
      "use": "Let variation, comparison, and accumulation connect locally shaped experiences.",
      "example": "A film follows a repair worker through five unrelated homes, each revealing a different attitude toward keeping broken things.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "episodic-structure"
    },
    {
      "id": "narrative-structure-and-time.circular-structure",
      "name": "Circular structure",
      "chapter_id": "narrative-structure-and-time",
      "group": "Large-scale organization",
      "definition": "An arrangement that returns to an opening situation, location, image, or pattern in a way that invites comparison. The return can reveal change, entrapment, renewal, or uncertainty; it does not require events literally to repeat in the story world.",
      "use": "Let the ending alter the meaning of something viewers first encountered at the beginning.",
      "example": "A film opens and closes with a woman waiting at the same station, but the second wait is voluntary.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "circular-structure"
    },
    {
      "id": "narrative-structure-and-time.braided-narrative",
      "name": "Braided narrative",
      "chapter_id": "narrative-structure-and-time",
      "group": "Large-scale organization",
      "definition": "An arrangement that interweaves two or more sustained story strands, allowing their alternation to create contrast, connection, or delayed convergence. The strands can share a time period or span different eras; occasional cutaways alone do not necessarily form a developed braid.",
      "use": "Let one strand change the significance of another without collapsing their differences.",
      "example": "A dam engineer's inspection alternates with a displaced farmer's appeal and a child's exploration of the dry riverbed.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "braided-narrative"
    },
    {
      "id": "narrative-structure-and-time.frame-narrative",
      "name": "Frame narrative",
      "chapter_id": "narrative-structure-and-time",
      "group": "Large-scale organization",
      "definition": "A narrative situation that contains or introduces another telling, such as a testimony, remembered account, manuscript, or story told to a listener. The outer frame can affect how the embedded story is interpreted, including who controls its presentation and what remains uncertain.",
      "use": "Make storytelling itself part of the dramatic situation.",
      "example": "During a hearing, a retired navigator recounts a lost voyage while the person questioning her gradually reveals knowledge of events she omitted.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "frame-narrative"
    },
    {
      "id": "narrative-structure-and-time.linear-chronology",
      "name": "Linear chronology",
      "chapter_id": "narrative-structure-and-time",
      "group": "Chronological arrangements",
      "definition": "Presentation that proceeds broadly in the order events occur in the story world. Linear storytelling can still omit intervals, change viewpoint, or compress years; it means ordered progression rather than continuous coverage of every moment.",
      "use": "Keep attention on developing causes, decisions, and consequences without major temporal rearrangement.",
      "example": "A film follows a shopkeeper from the morning she receives an eviction notice through the evening she decides to contest it.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "linear-chronology"
    },
    {
      "id": "narrative-structure-and-time.nonlinear-chronology",
      "name": "Nonlinear chronology",
      "chapter_id": "narrative-structure-and-time",
      "group": "Chronological arrangements",
      "definition": "Presentation that departs substantially from the chronological order of story events. It can withhold causes, juxtapose life stages, revisit earlier situations, or arrange material by association; complexity of presentation should not be confused with complexity of the underlying events.",
      "use": "Control when viewers can reinterpret motives and consequences.",
      "example": "A farewell is shown before the friendship begins, making ordinary early gestures carry the knowledge that the relationship will end.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "nonlinear-chronology"
    },
    {
      "id": "narrative-structure-and-time.parallel-timelines",
      "name": "Parallel timelines",
      "chapter_id": "narrative-structure-and-time",
      "group": "Chronological arrangements",
      "definition": "Two or more temporal tracks developed alongside one another in the telling. They may follow separate periods, simultaneous events, or alternative versions of events; the project should specify which meaning applies rather than relying on the label alone.",
      "use": "Compare developments and reveal connections across temporal contexts.",
      "example": "A present-day bridge inspection alternates with its construction forty years earlier, progressively explaining why one support was never properly documented.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "parallel-timelines"
    },
    {
      "id": "narrative-structure-and-time.reverse-chronology",
      "name": "Reverse chronology",
      "chapter_id": "narrative-structure-and-time",
      "group": "Chronological arrangements",
      "definition": "An arrangement presenting successive narrative units in an order that moves backward through story time. Individual scenes may still unfold forward internally; reverse chronology differs from a film that merely opens near the ending and then resumes a normal sequence.",
      "use": "Make earlier causes revise the meaning of consequences already witnessed.",
      "example": "Each scene occurs one day before the last, gradually transforming an apparent act of generosity into evidence of a calculated betrayal.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "reverse-chronology"
    },
    {
      "id": "narrative-structure-and-time.real-time",
      "name": "Real time",
      "chapter_id": "narrative-structure-and-time",
      "group": "Chronological arrangements",
      "definition": "Presentation in which elapsed screen time broadly corresponds to elapsed time within the represented action. Real-time storytelling can use cuts and multiple locations; it does not require a single take, and interruptions or omissions should be identified when comparing durations.",
      "use": "Make waiting, urgency, and limited opportunity tangible through shared duration.",
      "example": "A twenty-minute episode follows the final twenty minutes before a ferry departs, cutting among passengers without skipping time.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "real-time"
    },
    {
      "id": "narrative-structure-and-time.setup",
      "name": "Setup",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "Material establishing conditions, relationships, rules, information, or expectations that later developments depend on. Setup can occur throughout a work and may serve an immediate scene as well as a later payoff; it is not limited to introductory exposition.",
      "use": "Make later actions understandable while giving early details present dramatic value.",
      "example": "A mechanic struggles with a door that opens only when lifted, establishing the solution to a later trapped-room problem.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "setup"
    },
    {
      "id": "narrative-structure-and-time.inciting-incident",
      "name": "Inciting incident",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "An event that significantly disturbs the initial situation and initiates the story's principal developing problem or opportunity. Different analysts may locate it differently, especially when disturbance, discovery, and commitment occur separately; its function matters more than an imposed page number.",
      "use": "Identify what makes the current story begin rather than continue as ordinary routine.",
      "example": "A clerk opens a routine return envelope and finds the identity card of a person officially recorded as never having existed.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "inciting-incident"
    },
    {
      "id": "narrative-structure-and-time.turning-point",
      "name": "Turning point",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "A development that changes the direction, conditions, understanding, or strategy of an ongoing action. Turning points can occur at many scales; a major act transition is one use, but a small scene can also turn on a decisive response.",
      "use": "Mark where characters must reconsider what they are doing or what their situation means.",
      "example": "The clerk's supervisor admits the missing record was removed on purpose, turning an administrative inquiry into a question of complicity.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "turning-point"
    },
    {
      "id": "narrative-structure-and-time.midpoint",
      "name": "Midpoint",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "The approximate middle of a work or a significant development placed there in some structural models. A midpoint may reframe the goal, increase commitment, or reveal information, but not every narrative needs a special reversal at precisely half its runtime.",
      "use": "Examine whether the middle changes the terms of the ongoing action.",
      "example": "Halfway through a search, the protagonist finds the missing person, who insists that returning home would endanger everyone involved.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "midpoint"
    },
    {
      "id": "narrative-structure-and-time.crisis",
      "name": "Crisis",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "A point of acute pressure where existing approaches fail or a consequential choice becomes unavoidable. Some frameworks reserve crisis for the decision before the climax; others use it more broadly, so the intended scale and tradition should be stated.",
      "use": "Bring incompatible commitments into a situation that requires action.",
      "example": "The clerk must choose between releasing unverified evidence immediately and allowing a scheduled purge to destroy the only people who could verify it.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "crisis"
    },
    {
      "id": "narrative-structure-and-time.climax",
      "name": "Climax",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "A decisive concentration of action or confrontation through which a principal conflict reaches its determining outcome. It may be quiet or spectacular, and some narratives distribute several climaxes across strands; it is not necessarily the loudest or most expensive sequence.",
      "use": "Make accumulated choices and pressures produce a consequential result.",
      "example": "At the hearing, the clerk publicly identifies herself as the official who approved the first erasure, making the evidence impossible to dismiss anonymously.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "climax"
    },
    {
      "id": "narrative-structure-and-time.resolution",
      "name": "Resolution",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "The settling, transformation, or deliberate leaving open of the central situation after its decisive developments. Resolution can answer a practical question without resolving every emotional or thematic uncertainty; a bleak or ambiguous outcome can still establish a new state.",
      "use": "Show what the main action has changed and which uncertainties remain intentional.",
      "example": "The erased names are restored, but the clerk loses her position and must rebuild trust with those she helped endanger.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "resolution"
    },
    {
      "id": "narrative-structure-and-time.denouement",
      "name": "Denouement",
      "chapter_id": "narrative-structure-and-time",
      "group": "Dramatic developments",
      "definition": "The concluding unfolding of consequences, explanations, and relationships after the principal climax. Often overlapping with resolution, denouement emphasizes the experience of aftermath rather than simply the answer to the main dramatic question; some works make it very brief or omit it.",
      "use": "Let viewers understand and feel the changed situation.",
      "example": "Months after the hearing, the former clerk helps a restored resident fill out an ordinary library form under her recovered name.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "denouement"
    },
    {
      "id": "narrative-structure-and-time.beat",
      "name": "Beat",
      "chapter_id": "narrative-structure-and-time",
      "group": "Units of organization",
      "definition": "A small unit of dramatic action, information, or change within a larger passage. In performance and script notation, beat can also mean a pause; a project should distinguish a story beat from a timed silence to avoid ambiguity.",
      "use": "Track shifts in intention, tactic, knowledge, or response within a scene.",
      "example": "A daughter asks for money, notices her father's packed suitcase, and changes her request to an invitation to stay.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "beat"
    },
    {
      "id": "narrative-structure-and-time.scene",
      "name": "Scene",
      "chapter_id": "narrative-structure-and-time",
      "group": "Units of organization",
      "definition": "A bounded unit of presented action, commonly organized around a particular time and place, whose participants, activity, or situation can be considered together. Dramatic scenes and production scene headings do not always align exactly, especially during intercut action or extended sequences.",
      "use": "Give a local encounter a clear purpose and developing condition.",
      "example": "In a closed ticket office, a passenger bargains with the night clerk until both realize the missing ticket belongs to the clerk's son.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "scene"
    },
    {
      "id": "narrative-structure-and-time.sequence",
      "name": "Sequence",
      "chapter_id": "narrative-structure-and-time",
      "group": "Units of organization",
      "definition": "A larger unit made of connected scenes or passages that pursue a shared action, situation, or developmental phase. Sequence boundaries are analytical or creative decisions rather than universal fixed lengths; a sequence can span several locations and shifts in time.",
      "use": "Plan an extended action with preparation, changing conditions, and a local outcome.",
      "example": "An evacuation sequence moves from the warning broadcast through door-to-door searches to the final departure from the flooded street.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "sequence"
    },
    {
      "id": "narrative-structure-and-time.act",
      "name": "Act",
      "chapter_id": "narrative-structure-and-time",
      "group": "Units of organization",
      "definition": "A major division of a dramatic work or a structural interpretation of its progression. Acts can be marked in a script, separated by performance intervals or broadcast breaks, or inferred during analysis; these uses need not correspond to identical story functions.",
      "use": "Organize substantial movements while specifying the project's formatting and structural convention.",
      "example": "A television script ends its second labeled act when the rescue team discovers that the distress signal originated inside its own vehicle.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "act"
    },
    {
      "id": "narrative-structure-and-time.subplot",
      "name": "Subplot",
      "chapter_id": "narrative-structure-and-time",
      "group": "Units of organization",
      "definition": "A secondary but developed line of action related to a larger narrative through characters, causality, contrast, or theme. A subplot has its own progression; a passing detail or isolated supporting scene does not necessarily constitute one.",
      "use": "Complicate the main action or examine a related question through different stakes.",
      "example": "While the clerk investigates erased records, her apprentice secretly prepares to leave the profession, testing a different response to the institution's failures.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "subplot"
    },
    {
      "id": "narrative-structure-and-time.flashback",
      "name": "Flashback",
      "chapter_id": "narrative-structure-and-time",
      "group": "Temporal devices",
      "definition": "A presented passage depicting events earlier than the narrative's current temporal reference point. A flashback can be a memory, testimony, or impersonal presentation; its temporal position alone does not establish that it is subjective, reliable, or complete.",
      "use": "Supply or revise knowledge of a past event when it matters to current interpretation.",
      "example": "After a witness denies knowing the station, an earlier scene shows her hiding a suitcase beneath its bench.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "flashback"
    },
    {
      "id": "narrative-structure-and-time.flashforward",
      "name": "Flashforward",
      "chapter_id": "narrative-structure-and-time",
      "group": "Temporal devices",
      "definition": "A presented passage depicting events later than the narrative's current temporal reference point. It can show an actual later event, a conditional possibility, or a character's imagined future; the work should make its status clear or make the uncertainty intentional.",
      "use": "Introduce anticipation or make present choices carry knowledge of a possible consequence.",
      "example": "Before the bridge opens, the film briefly shows its empty control room covered in flood silt several months later.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "flashforward"
    },
    {
      "id": "narrative-structure-and-time.ellipsis",
      "name": "Ellipsis",
      "chapter_id": "narrative-structure-and-time",
      "group": "Temporal devices",
      "definition": "The omission of a span of story time from the presented action. An ellipsis can be indicated clearly or left for viewers to infer, and its duration may be seconds or years; omitted time differs from merely presenting events more quickly.",
      "use": "Remove routine transitions, create gaps in knowledge, or emphasize changed conditions.",
      "example": "A cut moves from an apprentice signing a contract to the same hand, visibly older, tearing up its renewal.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "ellipsis"
    },
    {
      "id": "narrative-structure-and-time.repetition",
      "name": "Repetition",
      "chapter_id": "narrative-structure-and-time",
      "group": "Temporal devices",
      "definition": "The renewed presentation of an event, image, action, or narrative unit. Repetition can revisit the same occurrence or show different occurrences of a similar pattern; those possibilities should be distinguished because they create different relationships between story and presentation.",
      "use": "Invite comparison through altered context, viewpoint, duration, or missing information.",
      "example": "The same farewell appears three times, each revealing a different person listening from behind the station wall.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "repetition"
    },
    {
      "id": "narrative-structure-and-time.time-loop",
      "name": "Time loop",
      "chapter_id": "narrative-structure-and-time",
      "group": "Temporal devices",
      "definition": "A story-world condition in which a period or pattern of events recurs, often with some participants retaining knowledge across iterations. Rules about memory, reset triggers, and exceptions vary; a circular ending or repeated edit alone does not establish a literal loop.",
      "use": "Make learning, experimentation, and changing choices visible against recurring circumstances.",
      "example": "Every failed evacuation returns the engineer to breakfast, but each reset leaves one additional crack in the kitchen window.",
      "source_path": "wiki/04-narrative-structure-and-time.md",
      "anchor": "time-loop"
    },
    {
      "id": "television-storytelling.episodic-storytelling",
      "name": "Episodic storytelling",
      "chapter_id": "television-storytelling",
      "group": "Continuity models",
      "definition": "Storytelling in which individual installments provide substantial local completeness, often introducing and resolving their own principal problems. Returning relationships and remembered events can still develop across episodes; episodic does not necessarily mean that everything resets or that viewing order never matters.",
      "use": "Offer satisfying entry points while varying a familiar situation.",
      "example": "Each episode follows a repair crew solving one household emergency, with enough context to understand the problem without watching earlier installments.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "episodic-storytelling"
    },
    {
      "id": "television-storytelling.serialized-storytelling",
      "name": "Serialized storytelling",
      "chapter_id": "television-storytelling",
      "group": "Continuity models",
      "definition": "Storytelling in which significant action and unresolved questions continue across installments, making prior developments important to understanding later ones. Serialization can concern plot, relationships, or both; it does not require every episode to end on immediate physical danger.",
      "use": "Build cumulative consequences and sustained change beyond one episode's boundaries.",
      "example": "The crew's investigation of forged inspection reports unfolds over eight episodes, with each discovery changing the meaning of the last.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "serialized-storytelling"
    },
    {
      "id": "television-storytelling.hybrid-episodic-serialized-storytelling",
      "name": "Hybrid episodic-serialized storytelling",
      "chapter_id": "television-storytelling",
      "group": "Continuity models",
      "definition": "An arrangement that combines meaningful local episode stories with continuing developments across the series. The balance may vary by episode or strand; the important question is which problems close, which relationships change, and what knowledge the next installment assumes.",
      "use": "Combine accessibility with cumulative investment.",
      "example": "A weekly repair case is resolved, but the parts used expose another connection in the season's corruption inquiry and deepen a rivalry within the crew.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "hybrid-episodic-serialized-storytelling"
    },
    {
      "id": "television-storytelling.series-engine",
      "name": "Series engine",
      "chapter_id": "television-storytelling",
      "group": "Scales of development",
      "definition": "The repeatable arrangement of characters, circumstances, and conflicts that can generate further installments with meaningful variation. A setting or profession alone is not a complete engine; the design must explain why new problems arise and why these people confront them.",
      "use": "Test whether the premise sustains more than its initial episode.",
      "example": "A city repair team must solve dangerous failures while negotiating between residents' needs, political promises, and a parts supply controlled by competing districts.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "series-engine"
    },
    {
      "id": "television-storytelling.season-arc",
      "name": "Season arc",
      "chapter_id": "television-storytelling",
      "group": "Scales of development",
      "definition": "A substantial progression developed across a designated season, such as an investigation, campaign, relationship change, or institutional crisis. It may reach closure in the finale while leaving series-level possibilities open; season boundaries can be practical as well as dramatic.",
      "use": "Give accumulating episodes a coherent developing question and destination.",
      "example": "Over ten episodes, the crew works toward exposing the source of counterfeit safety equipment before the annual city inspection.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "season-arc"
    },
    {
      "id": "television-storytelling.episode-arc",
      "name": "Episode arc",
      "chapter_id": "television-storytelling",
      "group": "Scales of development",
      "definition": "The local development of an installment from its initial conditions through complications to an altered situation. An episode arc can close a problem or produce a consequential next stage; being serialized does not eliminate the value of a shaped installment.",
      "use": "Identify what specifically changes during the audience's current viewing unit.",
      "example": "The crew arrives to restore a stalled elevator and ends by persuading the building's tenants to organize their own inspection committee.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "episode-arc"
    },
    {
      "id": "television-storytelling.recurring-character-arc",
      "name": "Recurring character arc",
      "chapter_id": "television-storytelling",
      "group": "Scales of development",
      "definition": "A character's sustained or periodically revisited development across multiple appearances. The progression can be gradual, discontinuous, or steadfast under changing pressure; recurrence does not require equal screen time in every episode or a complete transformation each season.",
      "use": "Track how accumulated experience affects choices beyond a single case.",
      "example": "A cautious dispatcher begins by enforcing every rule and gradually learns when taking responsibility requires authorizing an exception she can publicly defend.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "recurring-character-arc"
    },
    {
      "id": "television-storytelling.a-story",
      "name": "A-story",
      "chapter_id": "television-storytelling",
      "group": "Story strands within an episode",
      "definition": "The principal story strand within a given episode or planning context, usually carrying its main problem and greatest dramatic emphasis. The label expresses local priority rather than moral importance, and different episodes may assign the A-story to different characters.",
      "use": "Establish the installment's central progression when balancing several strands.",
      "example": "The episode's A-story follows a crew trying to restore power to a building before its backup system fails.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "a-story"
    },
    {
      "id": "television-storytelling.b-story",
      "name": "B-story",
      "chapter_id": "television-storytelling",
      "group": "Story strands within an episode",
      "definition": "A secondary developed strand that complements, complicates, contrasts with, or intersects the principal story. It may concern relationships or external action; conventions that always identify the B-story with a romance or theme belong to particular frameworks, not all television.",
      "use": "Create another source of movement and a meaningful relationship to the A-story.",
      "example": "While the crew repairs the generator, the dispatcher negotiates with a supplier whose missing paperwork could explain why it failed.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "b-story"
    },
    {
      "id": "television-storytelling.c-story",
      "name": "C-story",
      "chapter_id": "television-storytelling",
      "group": "Story strands within an episode",
      "definition": "A third strand with less emphasis or space than the episode's principal two, when that distinction is useful to the production. A C-story can still develop a clear local change; it is not automatically expendable or restricted to jokes.",
      "use": "Maintain a smaller relationship, question, or setup without overcrowding the main action.",
      "example": "An apprentice tries to return a borrowed tool and discovers that its owner quietly left the team weeks ago.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "c-story"
    },
    {
      "id": "television-storytelling.runner",
      "name": "Runner",
      "chapter_id": "television-storytelling",
      "group": "Story strands within an episode",
      "definition": "A brief recurring element or miniature thread distributed through an episode or series, often comic but not necessarily so. A runner usually receives less development than a full subplot and gains effect through repetition, variation, or a final payoff.",
      "use": "Create connective rhythm or a small accumulating observation between larger scenes.",
      "example": "Throughout the episode, different residents hand the crew a mysterious replacement knob; the final scene reveals an entire room of matching doors.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "runner"
    },
    {
      "id": "television-storytelling.pilot",
      "name": "Pilot",
      "chapter_id": "television-storytelling",
      "group": "Beginnings, interruptions, and endings",
      "definition": "An episode or production made to introduce and demonstrate a proposed series, often establishing its world, characters, tone, and continuing possibilities. A pilot may be revised, remain unaired, or differ from the eventual premiere; not every series begins with a separately produced pilot.",
      "use": "Show both an engaging installment and the promise of future stories.",
      "example": "A new dispatcher joins the repair crew during a blackout, learning the team's methods while uncovering the first sign of systemic equipment fraud.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "pilot"
    },
    {
      "id": "television-storytelling.cold-open",
      "name": "Cold open",
      "chapter_id": "television-storytelling",
      "group": "Beginnings, interruptions, and endings",
      "definition": "Opening dramatic material presented before the usual title sequence or introductory material. It can be a self-contained scene, an immediate problem, or a temporally displaced event; it need not explain the main cast before attracting attention.",
      "use": "Establish a question, rhythm, perspective, or tonal promise quickly.",
      "example": "An empty office receives a call from its own disconnected emergency phone; the title sequence begins before anyone answers.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "cold-open"
    },
    {
      "id": "television-storytelling.teaser",
      "name": "Teaser",
      "chapter_id": "television-storytelling",
      "group": "Beginnings, interruptions, and endings",
      "definition": "An opening segment designed to create interest in the episode's coming action. In many television scripts teaser and cold open overlap or name the same section; teaser also has a separate promotional meaning, which should not be confused with this script usage.",
      "use": "Establish an unresolved hook and identify its later relationship to the episode.",
      "example": "A worker finds a perfectly new component inside a machine that has been sealed for thirty years.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "teaser"
    },
    {
      "id": "television-storytelling.act-break",
      "name": "Act break",
      "chapter_id": "television-storytelling",
      "group": "Beginnings, interruptions, and endings",
      "definition": "A boundary between labeled acts, often positioned to support a broadcast interruption or a significant dramatic transition. A script may use act breaks without actual commercials, and production-specific act divisions should be distinguished from analytical three-act or five-act models.",
      "use": "Shape an interruption around a changed question or situation.",
      "example": "An act ends when the repaired elevator starts moving downward despite the crew having physically disconnected its power supply.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "act-break"
    },
    {
      "id": "television-storytelling.cliffhanger",
      "name": "Cliffhanger",
      "chapter_id": "television-storytelling",
      "group": "Beginnings, interruptions, and endings",
      "definition": "An ending or interruption that leaves a pressing outcome unresolved at a moment of significant uncertainty. It can concern a revelation, relationship, or choice as well as danger; withholding an arbitrary final sentence does not necessarily create a meaningful cliffhanger.",
      "use": "Carry a specific unresolved concern across a break or installment boundary.",
      "example": "The dispatcher opens the incriminating report and recognizes the signature as her own, though she has no memory of writing it.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "cliffhanger"
    },
    {
      "id": "television-storytelling.tag",
      "name": "Tag",
      "chapter_id": "television-storytelling",
      "group": "Beginnings, interruptions, and endings",
      "definition": "A brief concluding scene or segment following the episode's main resolution or final principal act. A tag may deliver a comic payoff, emotional afterthought, or small continuing development; its position relative to credits depends on the show's convention.",
      "use": "Leave a precise final impression without reopening every resolved problem.",
      "example": "After a tense repair succeeds, the crew returns to its office and finds that the coffee machine has finally stopped working.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "tag"
    },
    {
      "id": "television-storytelling.finale",
      "name": "Finale",
      "chapter_id": "television-storytelling",
      "group": "Beginnings, interruptions, and endings",
      "definition": "An installment positioned as the conclusion of a season, series, or other defined run. A finale can resolve major arcs, transform the ongoing premise, or leave chosen questions open; a season finale and a series finale carry different expectations of continuation.",
      "use": "Decide which scales of story receive closure and which remain active.",
      "example": "The season finale exposes the equipment fraud but leaves the crew responsible for rebuilding the agency that previously employed them.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "finale"
    },
    {
      "id": "television-storytelling.bottle-episode",
      "name": "Bottle episode",
      "chapter_id": "television-storytelling",
      "group": "Episode designs",
      "definition": "An episode substantially concentrated in a limited set of locations, often using a small portion of the cast and existing resources. The term has production associations with economy, but a contained episode is not automatically cheap, simple, or made only to save money.",
      "use": "Intensify relationships by limiting escape routes and outside intervention.",
      "example": "The crew spends an entire episode locked in its dispatch room, deciding who altered a report while calls for help continue arriving.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "bottle-episode"
    },
    {
      "id": "television-storytelling.standalone-episode",
      "name": "Standalone episode",
      "chapter_id": "television-storytelling",
      "group": "Episode designs",
      "definition": "An installment whose principal story can be understood and experienced with relatively little dependence on surrounding episodes. It may still acknowledge continuity or develop a recurring character; standalone does not necessarily mean noncanonical or disconnected from the series' concerns.",
      "use": "Create an accessible entry point or explore a focused situation.",
      "example": "A visiting night worker helps the crew locate a trapped pet, and the story reaches a complete emotional outcome within that episode.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "standalone-episode"
    },
    {
      "id": "television-storytelling.two-part-episode",
      "name": "Two-part episode",
      "chapter_id": "television-storytelling",
      "group": "Episode designs",
      "definition": "A story explicitly distributed across two linked installments, usually with a meaningful interruption and continuation. It differs from ordinary serialization when the production treats the pair as a particular unit, though the first part still benefits from its own dramatic progression.",
      "use": "Give a larger event additional space while shaping the transition between viewings.",
      "example": "Part one follows a failed evacuation; part two begins with the crew adapting its rescue plan to the neighborhood now cut off by water.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "two-part-episode"
    },
    {
      "id": "television-storytelling.anthology-episode",
      "name": "Anthology episode",
      "chapter_id": "television-storytelling",
      "group": "Episode designs",
      "definition": "An installment presenting a substantially distinct story within an anthology's shared umbrella. Characters, setting, period, or style may change, while a theme or premise supplies connection; this episode-level meaning differs from anthologies that change stories only between seasons.",
      "use": "Explore the umbrella concept through a self-contained variation.",
      "example": "In a series about impossible messages, one episode follows a lighthouse keeper receiving tomorrow's weather reports in a stranger's handwriting.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "anthology-episode"
    },
    {
      "id": "television-storytelling.procedural-reset",
      "name": "Procedural reset",
      "chapter_id": "television-storytelling",
      "group": "Continuity behavior",
      "definition": "A return toward the series' familiar operational starting conditions after a case or problem closes. Reset can preserve the workplace, methods, and recurring roles while allowing some emotional or historical continuity; it need not erase everything that happened.",
      "use": "Sustain a repeatable process without requiring each installment to rebuild its premise.",
      "example": "The inspection is completed and the crew returns to dispatch, ready for a new case, although one member now distrusts the supervisor.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "procedural-reset"
    },
    {
      "id": "television-storytelling.accumulating-consequences",
      "name": "Accumulating consequences",
      "chapter_id": "television-storytelling",
      "group": "Continuity behavior",
      "definition": "Effects of earlier events that persist and alter later situations, resources, relationships, or choices. Accumulation can be subtle or extensive and can exist within episodic storytelling; mentioning a past event is less significant than letting it change present possibilities.",
      "use": "Make continuity consequential rather than merely referential.",
      "example": "An unauthorized repair saves residents in episode two but leaves the crew uninsured during a more dangerous operation in episode six.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "accumulating-consequences"
    },
    {
      "id": "television-storytelling.recurring-conflict",
      "name": "Recurring conflict",
      "chapter_id": "television-storytelling",
      "group": "Continuity behavior",
      "definition": "A tension that repeatedly generates new situations because its underlying incompatibility remains active. It may evolve in form and stakes; replaying identical arguments without changed context is repetition, but not necessarily useful development of the conflict.",
      "use": "Give the series durable friction while varying tactics and consequences.",
      "example": "A supervisor prioritizes documented safety while a field worker prioritizes immediate rescue, and each emergency changes which position appears more defensible.",
      "source_path": "wiki/05-television-storytelling.md",
      "anchor": "recurring-conflict"
    },
    {
      "id": "character-roles.protagonist",
      "name": "Protagonist",
      "chapter_id": "character-roles",
      "group": "Principal and supporting roles",
      "definition": "The principal character or collective whose pursuit, predicament, or developing choices organize a story or substantial strand. Protagonist names narrative centrality, not goodness; the protagonist may be selfish, mistaken, destructive, or different from the character through whose eyes events are presented.",
      "use": "Identify whose situation provides the main through-line and what changes for them.",
      "example": "A corrupt port official trying to hide a falsified manifest is the protagonist of a story that follows the consequences of his concealment.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "protagonist"
    },
    {
      "id": "character-roles.antagonist",
      "name": "Antagonist",
      "chapter_id": "character-roles",
      "group": "Principal and supporting roles",
      "definition": "A character whose goals or actions substantially oppose the protagonist's pursuit within the relevant story. The term is also used more broadly for an antagonistic force, such as an institution or environment; opposition does not by itself imply moral wrongdoing.",
      "use": "Specify the source of sustained resistance and what it seeks to preserve or achieve.",
      "example": "An honest inspector is the antagonist to the corrupt official because her investigation prevents him from destroying the manifest.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "antagonist"
    },
    {
      "id": "character-roles.deuteragonist",
      "name": "Deuteragonist",
      "chapter_id": "character-roles",
      "group": "Principal and supporting roles",
      "definition": "A second principal character with sustained importance beside the protagonist. The label describes a narrative hierarchy when one is useful; it does not prescribe friendship, morality, billing order, or a fixed share of screen time, and an ensemble may have no clear second lead.",
      "use": "Recognize a major accompanying perspective or line of action without treating it as incidental support.",
      "example": "The official's deputy pursues a separate attempt to protect the workers implicated by his decisions, carrying the story's second major arc.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "deuteragonist"
    },
    {
      "id": "character-roles.ensemble-lead",
      "name": "Ensemble lead",
      "chapter_id": "character-roles",
      "group": "Principal and supporting roles",
      "definition": "One of several characters sharing substantial narrative emphasis in a work organized around a group or multiple central strands. Ensemble balance can change across scenes or episodes; it does not require equal dialogue, identical arcs, or the absence of local protagonists.",
      "use": "Design meaningful interdependence among several centers of action.",
      "example": "An evacuation drama follows a dispatcher, a ferry captain, and a stranded teacher, each making choices that determine the others' options.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "ensemble-lead"
    },
    {
      "id": "character-roles.supporting-character",
      "name": "Supporting character",
      "chapter_id": "character-roles",
      "group": "Principal and supporting roles",
      "definition": "A character with less overall narrative emphasis than the principal figures whose actions still contribute to the work's situations, relationships, or meaning. Supporting describes placement, not a requirement to serve unquestioningly or remain without goals and contradictions.",
      "use": "Give the story a socially and causally credible world beyond its central pursuit.",
      "example": "A harbor cook refuses to feed the crew on credit, forcing a plan to change while revealing the protagonist's history of unpaid promises.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "supporting-character"
    },
    {
      "id": "character-roles.foil",
      "name": "Foil",
      "chapter_id": "character-roles",
      "group": "Roles defined through relationships and perspective",
      "definition": "A character whose similarities and differences make another character's qualities, methods, or values more visible. A foil need not be an enemy or exact opposite; carefully shared circumstances can make a single important difference especially revealing.",
      "use": "Develop characterization through comparison in action rather than explanatory description.",
      "example": "Two inspectors discover the same violation: one protects the workers by delaying the report, while the other protects them by making it public immediately.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "foil"
    },
    {
      "id": "character-roles.confidant",
      "name": "Confidant",
      "chapter_id": "character-roles",
      "group": "Roles defined through relationships and perspective",
      "definition": "A character trusted with another person's private information, uncertainties, or feelings. This relationship can make hidden concerns dramatizable, but a confidant should not automatically become an exposition device with no independent interests or capacity to respond.",
      "use": "Let disclosure create a relationship consequence as well as communicate information.",
      "example": "The deputy admits her plan to the harbor cook, who listens sympathetically but refuses to hide the documents in his kitchen.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "confidant"
    },
    {
      "id": "character-roles.ally",
      "name": "Ally",
      "chapter_id": "character-roles",
      "group": "Roles defined through relationships and perspective",
      "definition": "A character who supports another's goal or action in a particular situation. Alliance does not require affection, shared values, equal commitment, or permanent loyalty; its scope and conditions may be narrower than either participant initially assumes.",
      "use": "Expand possible action while introducing dependence, negotiation, and conflicting priorities.",
      "example": "A rival captain lends the protagonist a boat on the condition that no passengers are taken beyond the marked safe channel.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "ally"
    },
    {
      "id": "character-roles.rival",
      "name": "Rival",
      "chapter_id": "character-roles",
      "group": "Roles defined through relationships and perspective",
      "definition": "A character competing with another for a valued outcome, position, recognition, or relationship. Rivals may respect, resemble, or cooperate with each other; rivalry becomes antagonism when it substantially obstructs the central pursuit, but the roles are not identical.",
      "use": "Make comparable ambitions reveal different methods and priorities.",
      "example": "Two dispatchers seek the same promotion, yet one risks losing it by publicly defending the other's necessary breach of protocol.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "rival"
    },
    {
      "id": "character-roles.love-interest",
      "name": "Love interest",
      "chapter_id": "character-roles",
      "group": "Roles defined through relationships and perspective",
      "definition": "A character positioned as the focus of another's romantic attraction or as a participant in a developing romantic relationship. The label describes one relationship function, not the character's whole identity, availability, or obligation to reciprocate affection.",
      "use": "Track how attraction affects choices while preserving both participants' agency.",
      "example": "A cartographer falls for a pilot whose plan to leave the coast conflicts with the cartographer's determination to rebuild the town.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "love-interest"
    },
    {
      "id": "character-roles.narrator",
      "name": "Narrator",
      "chapter_id": "character-roles",
      "group": "Roles defined through relationships and perspective",
      "definition": "The voice or figure that tells, comments on, or organizes an account for an audience or listener. A narrator may participate in the events or stand outside them; narrator, protagonist, and viewpoint character can be different roles.",
      "use": "Define who presents information, from what position, and with what limitations.",
      "example": "An elderly cook narrates the captain's final voyage while acknowledging that the last exchange aboard the boat was told to him secondhand.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "narrator"
    },
    {
      "id": "character-roles.audience-surrogate",
      "name": "Audience surrogate",
      "chapter_id": "character-roles",
      "group": "Roles defined through relationships and perspective",
      "definition": "A character whose position allows viewers to encounter unfamiliar information, customs, or situations alongside them. The surrogate may ask useful questions or share limited knowledge, but cannot represent every audience member's identity, values, or emotional response.",
      "use": "Give exposition a situated reason and make learning part of the action.",
      "example": "A new apprentice's first dispatch introduces the crew's procedures as she discovers which rules are followed, bent, and quietly ignored.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "audience-surrogate"
    },
    {
      "id": "character-roles.catalyst",
      "name": "Catalyst",
      "chapter_id": "character-roles",
      "group": "Roles that change access and action",
      "definition": "A character whose arrival, action, demand, or example initiates significant change in another person's situation. The catalyst may remain central or leave after triggering events; being a catalyst does not mean having no agency or no change of their own.",
      "use": "Identify who disrupts an established pattern and why that disruption matters now.",
      "example": "A child returns a lost key to the official, revealing that someone has entered the archive he believed permanently sealed.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "catalyst"
    },
    {
      "id": "character-roles.gatekeeper",
      "name": "Gatekeeper",
      "chapter_id": "character-roles",
      "group": "Roles that change access and action",
      "definition": "A character who controls access to a place, resource, permission, knowledge, or social position. Gatekeeping can be protective, obstructive, procedural, or exploitative; the role is defined by control over a threshold rather than by villainy or bureaucratic manner.",
      "use": "Make access depend on negotiation, qualification, persuasion, or a consequential choice.",
      "example": "A librarian will release the damaged shipping records only if the investigator agrees to document how they were previously mishandled.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "gatekeeper"
    },
    {
      "id": "character-roles.witness",
      "name": "Witness",
      "chapter_id": "character-roles",
      "group": "Roles that change access and action",
      "definition": "A character who observes, survives, remembers, or can testify to relevant events. Witnessing is not equivalent to complete knowledge or unquestionable accuracy; vantage point, attention, memory, and willingness to speak shape what the character can establish.",
      "use": "Connect evidence to a situated person with their own risks and interpretations.",
      "example": "A night cleaner saw the official enter the archive but could not see whether the person leaving later wore the same face or only the same coat.",
      "source_path": "wiki/06-character-roles.md",
      "anchor": "witness"
    },
    {
      "id": "character-archetypes-and-construction.mentor",
      "name": "Mentor",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern organized around guiding another person's learning, development, or passage into a new situation. A mentor can offer practical skill, perspective, challenge, or a cautionary example; wisdom, kindness, advanced age, and infallibility are not necessary features.",
      "use": "Make learning relational and give guidance its own motives and limits.",
      "example": "A retired navigator teaches an apprentice to read currents but refuses to discuss the voyage on which she abandoned her own crew.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "mentor"
    },
    {
      "id": "character-archetypes-and-construction.trickster",
      "name": "Trickster",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern that disrupts expectations, rules, status, or categories through deception, play, ingenuity, or transgression. Tricksters can expose hypocrisy or create harm, and their cultural meanings vary; the label should not reduce distinct traditions to a single comic personality.",
      "use": "Test the stability of a social order by letting someone manipulate its assumptions.",
      "example": "A street performer gains entry to a restricted council meeting by staging an official-looking ceremony that no official wants to admit misunderstanding.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "trickster"
    },
    {
      "id": "character-archetypes-and-construction.guardian",
      "name": "Guardian",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern centered on protecting a person, place, value, boundary, or entrusted object. Protection can be generous, controlling, necessary, or outdated; a guardian differs from a gatekeeper when the emphasis falls on sustained care or defense rather than access alone.",
      "use": "Create conflict over what preservation requires and who decides what is worth protecting.",
      "example": "A keeper prevents anyone entering a damaged observatory, including the astronomer whose research might explain why it is still moving.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "guardian"
    },
    {
      "id": "character-archetypes-and-construction.rebel",
      "name": "Rebel",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern organized around resisting an established authority, norm, hierarchy, or expectation. Rebellion can seek reform, independence, replacement, or destruction; opposition alone does not establish that the rebel's aims are just or that their methods are liberating.",
      "use": "Clarify what rule is challenged and what the character proposes or risks in its place.",
      "example": "An apprentice refuses the guild's hereditary licenses but discovers that abolishing them would also remove workers' strongest protection against unsafe commissions.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "rebel"
    },
    {
      "id": "character-archetypes-and-construction.caregiver",
      "name": "Caregiver",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern organized around sustaining others through practical assistance, protection, attention, or emotional support. Caregiving can express love and competence while also producing exhaustion, control, resentment, or unequal obligation; it is not confined to a gender or family role.",
      "use": "Make the labor and boundaries of care visible.",
      "example": "A cook feeds every stranded traveler but finally refuses to continue when the rescue committee treats his work as an unlimited free resource.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "caregiver"
    },
    {
      "id": "character-archetypes-and-construction.explorer",
      "name": "Explorer",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern driven by encountering unfamiliar places, possibilities, knowledge, or ways of living. Exploration can concern inner or social territory as well as travel; curiosity does not automatically justify intrusion, possession, or ignoring people already living in the explored place.",
      "use": "Put discovery in tension with attachment, obligation, and the consequences of entering new territory.",
      "example": "A cartographer finds an unrecorded settlement whose residents ask her to leave it off the map.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "explorer"
    },
    {
      "id": "character-archetypes-and-construction.ruler",
      "name": "Ruler",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern centered on organizing, directing, or maintaining a collective order. Rulers may seek stewardship, stability, recognition, or control; holding authority does not establish competence, and ruling can take place within a household, business, or informal group.",
      "use": "Test how a character handles delegation, legitimacy, dissent, and accountability.",
      "example": "A volunteer coordinator keeps an evacuation orderly until she must decide whether another person's better plan is worth surrendering command.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "ruler"
    },
    {
      "id": "character-archetypes-and-construction.outsider",
      "name": "Outsider",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern involving distance from or exclusion by a relevant group, place, institution, or norm. Outsider status is contextual and can be imposed, chosen, temporary, or uneven; someone excluded in one setting may hold considerable authority in another.",
      "use": "Reveal assumptions that insiders no longer notice and the costs of limited belonging.",
      "example": "A newly arrived engineer sees why the town's repair custom fails, but her accurate explanation cannot overcome distrust until she learns its history.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "outsider"
    },
    {
      "id": "character-archetypes-and-construction.innocent",
      "name": "Innocent",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern associated with trust, openness, idealism, or limited experience of a particular world's dangers and compromises. Innocence can be a stance rather than an age, and it does not require stupidity, helplessness, moral perfection, or ignorance of every difficulty.",
      "use": "Test what happens when generous expectations encounter contradictory evidence.",
      "example": "A new clerk assumes that correcting a documented mistake will be welcomed and gradually discovers why several departments depend on keeping it wrong.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "innocent"
    },
    {
      "id": "character-archetypes-and-construction.sage",
      "name": "Sage",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Archetypal patterns",
      "definition": "A pattern organized around seeking, preserving, interpreting, or sharing knowledge and judgment. A sage may be insightful in one field and mistaken in another; the label should not substitute for showing evidence, uncertainty, or the limits of expertise.",
      "use": "Put understanding into tension with action and responsibility.",
      "example": "An archivist can explain how the flood-control system failed but must decide whether preserving the records matters more than helping residents escape immediately.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "sage"
    },
    {
      "id": "character-archetypes-and-construction.antihero",
      "name": "Antihero",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Other character patterns",
      "definition": "A central character who lacks, resists, or complicates qualities conventionally associated with heroic figures, such as courage, nobility, selflessness, or moral clarity. Usage is broad; an antihero can be timid or compromised without being equivalent to a villainous protagonist.",
      "use": "Explore action through someone whose methods or limitations trouble straightforward admiration.",
      "example": "A smuggler exposes a corrupt inspector only to cancel his own debt, then finds that protecting witnesses costs more than remaining silent.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "antihero"
    },
    {
      "id": "character-archetypes-and-construction.tragic-hero",
      "name": "Tragic hero",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Other character patterns",
      "definition": "A central figure whose consequential action participates in a tragic outcome involving grave loss, suffering, or downfall. Traditions differ; avoid treating a single fatal personality flaw as a universal requirement, since error, limited knowledge, conflicting duties, and circumstance can also matter.",
      "use": "Connect a person's understandable commitments to consequences they cannot fully control.",
      "example": "A captain refuses to abandon passengers during a storm and loses the boat that was the island's only route to medical care.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "tragic-hero"
    },
    {
      "id": "character-archetypes-and-construction.reluctant-hero",
      "name": "Reluctant hero",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Other character patterns",
      "definition": "A character who resists taking on a consequential protective or corrective role before acting within it. Reluctance can arise from fear, competing duties, mistrust, exhaustion, or principled objections; initial refusal should not automatically be dismissed as cowardice.",
      "use": "Give commitment a meaningful cost and show what changes the character's decision.",
      "example": "A former rescuer refuses another mission until she learns that the organizers have finally accepted the safety conditions she demanded after her last loss.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "reluctant-hero"
    },
    {
      "id": "character-archetypes-and-construction.unreliable-narrator",
      "name": "Unreliable narrator",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Other character patterns",
      "definition": "A narrator whose account gives the audience reason to question its factual accuracy, interpretation, omissions, or judgments. Unreliability may be deliberate or unknowing and does not require mental illness; limited knowledge alone becomes unreliability only in relation to what the telling claims.",
      "use": "Build a productive gap between the account offered and evidence available elsewhere.",
      "example": "A retired captain insists she never left the harbor, while her story repeatedly includes details only visible from the departing vessel.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "unreliable-narrator"
    },
    {
      "id": "character-archetypes-and-construction.want",
      "name": "Want",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "An outcome, experience, possession, or condition a character desires, often consciously enough to pursue. Wants can conflict, remain partly unspoken, or change by scene; they are not restricted to external objects and need not always oppose a deeper need.",
      "use": "Connect motivation to a specific action the character attempts now.",
      "example": "The apprentice wants a solo assignment because she seeks both professional recognition and a day beyond her mentor's supervision.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "want"
    },
    {
      "id": "character-archetypes-and-construction.need",
      "name": "Need",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "Something the character requires or that a particular interpretation identifies as necessary for their well-being, effectiveness, or development. In some arc models, need names an unrecognized inner change; this is an optional lens, not an objective diagnosis or universal story requirement.",
      "use": "Test whether achieving the stated want addresses the underlying difficulty.",
      "example": "An apprentice wins independence yet discovers she still needs a way to ask for help without experiencing it as humiliation.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "need"
    },
    {
      "id": "character-archetypes-and-construction.fear",
      "name": "Fear",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "An anticipated harm, loss, exposure, or experience that influences a character's attention and choices. Fear can be reasonable, exaggerated, concealed, or contradictory; it should be specified through what the person expects will happen rather than used as a generic weakness.",
      "use": "Explain avoidance, overpreparation, aggression, hesitation, or costly acts of courage.",
      "example": "A dispatcher checks every address three times because she fears sending rescuers to the wrong building again.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "fear"
    },
    {
      "id": "character-archetypes-and-construction.belief",
      "name": "Belief",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "A proposition a character treats as true about themselves, others, or the world. A belief may be explicit or revealed through behavior, and it can be accurate in one context yet harmful when generalized; it need not be a falsehood awaiting correction.",
      "use": "Make interpretations and decisions consistent enough to be tested by events.",
      "example": "A captain believes asking passengers for help destroys their confidence, so she hides a repair problem until it becomes impossible to manage alone.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "belief"
    },
    {
      "id": "character-archetypes-and-construction.value",
      "name": "Value",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "Something a character considers important or worthy of protection, such as loyalty, independence, fairness, competence, or comfort. Values differ from factual beliefs and can conflict within one person; declared priorities may diverge from what choices reveal.",
      "use": "Design decisions that force the character to rank commitments under pressure.",
      "example": "A clerk who values honesty and family loyalty must decide whether to correct a report that would expose her brother's misconduct.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "value"
    },
    {
      "id": "character-archetypes-and-construction.contradiction",
      "name": "Contradiction",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "A meaningful tension between aspects of a character, such as stated values and behavior, public manner and private action, or different commitments. Contradiction can produce depth when its context is understandable; accidental inconsistency is not automatically complex characterization.",
      "use": "Identify circumstances that reveal different but connected sides of the person.",
      "example": "A supervisor dismisses sentiment in every meeting but keeps repairing the office chair used by the colleague she refused to promote.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "contradiction"
    },
    {
      "id": "character-archetypes-and-construction.flaw",
      "name": "Flaw",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "A trait, habit, limitation, or pattern of judgment that creates difficulty in the character's circumstances. What counts as a flaw depends on context and interpretation; disability, difference, vulnerability, or victimization should not automatically be treated as moral failure.",
      "use": "Connect a specific repeated behavior to concrete consequences.",
      "example": "A skilled negotiator always postpones giving bad news, turning manageable disagreements into crises that others must resolve without preparation.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "flaw"
    },
    {
      "id": "character-archetypes-and-construction.strength",
      "name": "Strength",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "A capacity, habit, relationship, or quality that helps a character act effectively in relevant circumstances. Strength is contextual rather than an unlimited advantage; the same persistence that enables a rescue can become damaging when it prevents accepting new evidence.",
      "use": "Give the character credible resources and test their limits.",
      "example": "A mechanic's patience lets her repair an obsolete pump, but spending too long on it leaves less time to evacuate the workshop.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "strength"
    },
    {
      "id": "character-archetypes-and-construction.secret",
      "name": "Secret",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "Information a character conceals from specified people, whether through silence, deception, or controlled access. A secret is relational: someone may know it while others do not, and its dramatic importance depends on why disclosure would change choices or relationships.",
      "use": "Track knowledge, concealment tactics, and the cost of maintaining or revealing it.",
      "example": "The dispatcher knows the emergency route crosses private land because she helped remove that fact from the public map.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "secret"
    },
    {
      "id": "character-archetypes-and-construction.formative-experience",
      "name": "Formative experience",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Inner construction",
      "definition": "A past event or sustained condition that significantly shaped a character's habits, assumptions, attachments, or skills. It can be ordinary, joyful, difficult, or traumatic; a single backstory incident should not mechanically explain every present behavior.",
      "use": "Give current patterns a particular history without reducing the person to an origin story.",
      "example": "Years repairing radios with his grandmother taught a technician both patient listening and the expectation that every object deserves another chance.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "formative-experience"
    },
    {
      "id": "character-archetypes-and-construction.initiative",
      "name": "Initiative",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Agency",
      "definition": "The act of beginning, proposing, or redirecting an action rather than only responding within another person's plan. Initiative is one expression of agency, but constrained or reactive characters can still make meaningful choices about how to respond.",
      "use": "Show what the character chooses to set in motion and accepts responsibility for starting.",
      "example": "Before receiving orders, an apprentice recruits residents to mark which apartments still contain people who need help.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "initiative"
    },
    {
      "id": "character-archetypes-and-construction.choice",
      "name": "Choice",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Agency",
      "definition": "A selection among perceived possibilities, including refusal, delay, or accepting a constraint. A meaningful story choice changes action or reveals priorities; available options can be narrow, unequal, or coercively shaped without becoming equivalent to complete freedom.",
      "use": "Make the character's participation in events visible within their actual circumstances.",
      "example": "A detained witness cannot leave, but decides to name the official who ordered her arrest instead of repeating the statement prepared for her.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "choice"
    },
    {
      "id": "character-archetypes-and-construction.resistance",
      "name": "Resistance",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Agency",
      "definition": "An action or sustained stance that opposes pressure, control, change, or another person's demand. Resistance can be open, indirect, collective, or quiet; it is not inherently virtuous, since characters may resist accountability as readily as oppression.",
      "use": "Show how a character preserves a boundary or contests the terms offered.",
      "example": "A clerk follows every instruction exactly, forcing a corrupt supervisor to put an unlawful demand in writing rather than relying on implication.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "resistance"
    },
    {
      "id": "character-archetypes-and-construction.complicity",
      "name": "Complicity",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Agency",
      "definition": "Participation in, assistance to, or enabling of an action or system that causes harm or wrongdoing. Degrees of knowledge, power, coercion, benefit, and alternatives matter; a story should establish those conditions before treating every participant as equally accountable.",
      "use": "Explore the difference between private objection and behavior that sustains a system.",
      "example": "An engineer objects to unsafe repairs but continues signing completion forms so her department will retain its funding.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "complicity"
    },
    {
      "id": "character-archetypes-and-construction.responsibility",
      "name": "Responsibility",
      "chapter_id": "character-archetypes-and-construction",
      "group": "Agency",
      "definition": "A character's connection to obligations and consequences arising from their choices, role, knowledge, or capacity to act. Causal involvement, assigned duty, and moral accountability can differ; the character's own account may not match what others believe they owe.",
      "use": "Make agency include what happens after an action, not merely the moment of decision.",
      "example": "After authorizing an improvised rescue, the dispatcher publicly accepts the inquiry instead of letting the apprentice who carried it out take all the blame.",
      "source_path": "wiki/07-character-archetypes-and-construction.md",
      "anchor": "responsibility"
    },
    {
      "id": "character-arcs-and-relationships.growth-arc",
      "name": "Growth arc",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Arc patterns",
      "definition": "A progression in which a character develops a capacity, understanding, or way of acting that the work presents as constructive. Growth need not make the person perfect or remove grief, conflict, and limitation; identify the specific dimension that changes.",
      "use": "Connect new behavior to experiences and choices that make it credible.",
      "example": "A dispatcher begins by hiding uncertainty and ends by asking the field crew to challenge her plan before they put it into action.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "growth-arc"
    },
    {
      "id": "character-arcs-and-relationships.decline-arc",
      "name": "Decline arc",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Arc patterns",
      "definition": "A progression toward diminished capacity, connection, judgment, integrity, or possibility, depending on the story's chosen focus. Decline is broader than corruption: worsening circumstances or isolation need not mean moral deterioration, and the work should clarify what is actually being lost.",
      "use": "Trace how successive choices and conditions narrow a character's world.",
      "example": "An admired captain refuses every offer of help until maintaining the boat consumes the friendships and resources that once made her independence possible.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "decline-arc"
    },
    {
      "id": "character-arcs-and-relationships.steadfast-arc",
      "name": "Steadfast arc",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Arc patterns",
      "definition": "A progression in which a character's central commitment remains substantially intact while events test, clarify, or alter its expression. Sometimes called a flat arc in particular frameworks, it does not mean nothing happens or that the character learns no practical lessons.",
      "use": "Make continuity active by showing its cost and effect on others.",
      "example": "A clerk continues defending accurate public records through successive threats, eventually persuading colleagues to join her without abandoning her original principle.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "steadfast-arc"
    },
    {
      "id": "character-arcs-and-relationships.redemption",
      "name": "Redemption",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Arc patterns",
      "definition": "A progression in which a character confronts prior wrongdoing and undertakes meaningful accountability, change, or repair. Redemption is an ethical interpretation, not a transaction that guarantees forgiveness; one dramatic sacrifice need not erase an established history of harm.",
      "use": "Connect changed intention to sustained action and consequences for those affected.",
      "example": "A former official testifies against the scheme he administered, returns what he gained, and accepts that the displaced residents may still refuse his friendship.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "redemption"
    },
    {
      "id": "character-arcs-and-relationships.corruption",
      "name": "Corruption",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Arc patterns",
      "definition": "A progression in which a character increasingly accepts, rationalizes, or commits conduct that violates the ethical standards relevant to the story. Corruption can occur through small compromises rather than a single conversion, and external success can accompany it.",
      "use": "Track how exceptions become habits and how language changes to excuse them.",
      "example": "A reformer first hides one donor's misconduct to win an election, then builds an office dedicated to hiding every donor's misconduct.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "corruption"
    },
    {
      "id": "character-arcs-and-relationships.disillusionment",
      "name": "Disillusionment",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Arc patterns",
      "definition": "A progression in which confidence in a person, institution, ideal, or interpretation breaks down through experience. Losing an illusion may produce clarity, bitterness, renewed commitment, or paralysis; disillusionment is not automatically decline or the end of all belief.",
      "use": "Explore what remains actionable after a valued explanation no longer holds.",
      "example": "An apprentice discovers that her mentor's celebrated rescue depended on an uncredited crew, then chooses to learn from that crew instead.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "disillusionment"
    },
    {
      "id": "character-arcs-and-relationships.reconciliation",
      "name": "Reconciliation",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Arc patterns",
      "definition": "A progression toward a renewed or newly workable relationship after conflict, estrangement, or incompatible accounts of the past. Reconciliation may involve acknowledgment, boundaries, and partial agreement; it does not require forgetting harm, complete forgiveness, or returning to the former arrangement.",
      "use": "Make renewed connection depend on specific changes both participants can recognize.",
      "example": "Two siblings agree to manage their inherited workshop together only after naming the debt that previously made every conversation impossible.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "reconciliation"
    },
    {
      "id": "character-arcs-and-relationships.mentorstudent",
      "name": "Mentor–student",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship configurations",
      "definition": "A relationship organized around guidance and learning, often involving unequal experience or recognized expertise. Influence can run both ways, and authority should have a defined domain; teaching skill does not confer unlimited control over the student's other choices.",
      "use": "Dramatize knowledge transfer, dependence, disagreement, and eventual renegotiation of authority.",
      "example": "A navigator teaches an apprentice to read storms, then must accept the apprentice's safer route when the old charts prove unreliable.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "mentorstudent"
    },
    {
      "id": "character-arcs-and-relationships.rivals",
      "name": "Rivals",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship configurations",
      "definition": "People whose pursuit of a valued outcome places them in continuing comparison or competition. Rivalry can coexist with friendship, affection, and shared standards; the relationship depends on what is contested and how each person's success affects the other's possibilities.",
      "use": "Reveal character through responses to someone whose competence or recognition matters personally.",
      "example": "Two local pilots compete for one contract but insist that the winning offer must include adequate maintenance funding for either of them to fly safely.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "rivals"
    },
    {
      "id": "character-arcs-and-relationships.uneasy-allies",
      "name": "Uneasy allies",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship configurations",
      "definition": "People cooperating toward an overlapping goal while retaining mistrust, incompatible priorities, or the expectation of future conflict. Their alliance has conditions; tension becomes useful when those conditions affect tactics rather than remaining only sarcastic dialogue.",
      "use": "Make necessary cooperation vulnerable to information and shifting incentives.",
      "example": "A smuggler and an inspector join forces to reach a stranded crew, each knowing the cargo they recover may become evidence against the other.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "uneasy-allies"
    },
    {
      "id": "character-arcs-and-relationships.adversaries",
      "name": "Adversaries",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship configurations",
      "definition": "People in a relationship of sustained opposition over goals, values, resources, or power. Adversaries need not hate each other or possess unequal moral worth, and they may recognize each other's legitimacy while finding their immediate aims incompatible.",
      "use": "Give conflict continuity through recognizable motives and changing methods.",
      "example": "A tenant organizer and a building manager both seek to prevent a collapse but fight over whether closing the building will protect residents or permanently displace them.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "adversaries"
    },
    {
      "id": "character-arcs-and-relationships.family",
      "name": "Family",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship configurations",
      "definition": "A relationship configuration understood through kinship, adoption, partnership, caregiving, or culturally recognized family bonds. Families vary in membership and obligation; the label does not establish affection, safety, shared values, or a universal hierarchy.",
      "use": "Explore histories and expectations that precede the current conflict and are difficult to treat as disposable.",
      "example": "Three cousins who barely speak inherit responsibility for an aunt's care and discover that each believes a different promise was made.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "family"
    },
    {
      "id": "character-arcs-and-relationships.found-family",
      "name": "Found family",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship configurations",
      "definition": "A relationship configuration in which people develop durable bonds of care, belonging, and obligation understood as familial beyond or alongside inherited kinship. The term does not require rejecting an existing family or pretending chosen bonds contain no conflict.",
      "use": "Show belonging formed through repeated commitments rather than a single declaration of closeness.",
      "example": "A night-shift crew begins sharing meals, then rearranges work and housing when one member loses the support that previously made the job possible.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "found-family"
    },
    {
      "id": "character-arcs-and-relationships.partners",
      "name": "Partners",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship configurations",
      "definition": "People connected through a shared undertaking, commitment, or continuing arrangement, which may be professional, creative, romantic, domestic, or several at once. Partnership does not guarantee equality or identical goals; specify the domain, terms, and expectations involved.",
      "use": "Make coordination, division of labor, and negotiated responsibility part of the relationship.",
      "example": "Two boat owners share repair costs but discover that one sees the business as permanent while the other sees it as a route out of town.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "partners"
    },
    {
      "id": "character-arcs-and-relationships.trust",
      "name": "Trust",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "A willingness to rely on another person in a particular domain despite some uncertainty or vulnerability. Trust can be uneven and specific: someone may trust a colleague's technical skill while doubting their discretion, and trust need not be mutually held.",
      "use": "Show what risk a character will allow another person to influence.",
      "example": "The captain hands her rival the wheel during a storm but still refuses to disclose the passenger hidden below deck.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "trust"
    },
    {
      "id": "character-arcs-and-relationships.dependency",
      "name": "Dependency",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "Reliance on another person for a resource, capacity, condition, or form of support. Dependency may be reciprocal, chosen, temporary, or imposed; it is not inherently weakness, but its consequences depend on alternatives and how the relied-upon person uses their position.",
      "use": "Make practical reliance visible alongside affection, conflict, or resentment.",
      "example": "A skilled engineer can repair the town's pumps only with the interpreter whose unpaid labor the council has repeatedly dismissed.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "dependency"
    },
    {
      "id": "character-arcs-and-relationships.loyalty",
      "name": "Loyalty",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "A continuing commitment to a person, group, or principle that influences behavior when competing pressures arise. Loyalty can support care or sustain harm; the crucial questions are what is owed, to whom, under which conditions, and at whose expense.",
      "use": "Force choices between commitments that ordinarily coexist without being tested.",
      "example": "A deputy loyal to her captain refuses his order to destroy a report because she believes protecting him now requires ending his deception.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "loyalty"
    },
    {
      "id": "character-arcs-and-relationships.jealousy",
      "name": "Jealousy",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "Concern or distress about losing a valued bond, position, attention, or exclusive place to a perceived rival. Jealousy differs from simply wanting what another possesses, often called envy, though the experiences can overlap and be misinterpreted by characters.",
      "use": "Reveal insecurity through the relationship or status the character fears losing.",
      "example": "An apprentice resents the mentor's new assistant less for her skill than for receiving the private jokes that once signaled their own special connection.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "jealousy"
    },
    {
      "id": "character-arcs-and-relationships.intimacy",
      "name": "Intimacy",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "A degree of personal closeness involving access, attention, shared knowledge, vulnerability, or physical connection. Intimacy is not necessarily sexual or romantic and can be mutual or uneven; a private confession alone does not establish that it is safe or reciprocated.",
      "use": "Show what characters permit each other to see or do that others cannot.",
      "example": "Two coworkers quietly exchange hearing batteries and packed lunches every morning, revealing an attentive closeness neither expresses through declarations.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "intimacy"
    },
    {
      "id": "character-arcs-and-relationships.alienation",
      "name": "Alienation",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "A felt or enacted separation from a person, group, place, activity, or former sense of belonging. Alienation can persist amid physical proximity and polite cooperation; it should be grounded in specific changes rather than treated as a permanent personality trait.",
      "use": "Show disconnection through altered attention, participation, language, and shared routines.",
      "example": "A captain still attends the crew's meals but no longer recognizes the stories they tell about the voyage they all survived.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "alienation"
    },
    {
      "id": "character-arcs-and-relationships.betrayal",
      "name": "Betrayal",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "An action experienced as violating a significant trust, commitment, or understood obligation. Betrayal depends on the relationship's terms and perspectives; characters may disagree over whether an action broke a promise or honored a more important one.",
      "use": "Make a violated expectation produce consequences beyond a momentary shock.",
      "example": "A confidant gives the protagonist's hidden documents to investigators, believing disclosure will protect the people the protagonist promised to help.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "betrayal"
    },
    {
      "id": "character-arcs-and-relationships.power-imbalance",
      "name": "Power imbalance",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship dynamics",
      "definition": "An unequal ability to shape decisions, access resources, impose consequences, or leave a relationship. Imbalance can involve authority, money, knowledge, dependence, or social standing; identify the specific mechanism rather than assuming every unequal relationship behaves alike.",
      "use": "Clarify what agreement, refusal, and negotiation actually cost each participant.",
      "example": "A landlord offers to forgive a tenant's rent if she testifies in his favor, making a seemingly friendly request difficult to refuse freely.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "power-imbalance"
    },
    {
      "id": "character-arcs-and-relationships.relationship-formation",
      "name": "Relationship formation",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship changes",
      "definition": "The process through which previously unconnected or loosely connected people establish recognizable expectations, commitments, or patterns of interaction. Formation can involve attraction, collaboration, conflict, or need; the important change is what they now mean or owe to one another.",
      "use": "Show connection becoming consequential through repeated action and negotiated terms.",
      "example": "Two strangers share emergency shelter, then agree that neither will leave for help without first telling the other where they are going.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "relationship-formation"
    },
    {
      "id": "character-arcs-and-relationships.rupture",
      "name": "Rupture",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship changes",
      "definition": "A significant break in a relationship's trust, continuity, expectations, or agreed arrangement. Rupture can be sudden or become undeniable after accumulated damage; a loud argument is not necessarily a rupture if the underlying relationship remains unchanged.",
      "use": "Identify the action or recognition after which the old terms no longer hold.",
      "example": "The apprentice discovers her mentor claimed credit for her design and removes her tools from their shared workshop without joining the planned launch.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "rupture"
    },
    {
      "id": "character-arcs-and-relationships.repair",
      "name": "Repair",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship changes",
      "definition": "Actions intended to address damage to a relationship through acknowledgment, restitution, changed behavior, boundaries, or renewed communication. Repair is a process with uncertain acceptance; an apology alone does not prove restoration, and repair can support respectful separation rather than reunion.",
      "use": "Make attempted improvement observable and responsive to the harmed person's terms.",
      "example": "The mentor corrects the public credit, gives the apprentice control of her design, and continues honoring that decision after she declines to return.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "repair"
    },
    {
      "id": "character-arcs-and-relationships.reversal",
      "name": "Reversal",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship changes",
      "definition": "A development that changes the relationship's direction or distribution of roles, dependence, knowledge, or authority. A reversal needs a meaningful before-and-after relationship, not merely a surprising fact; it may expose a concealed arrangement or create a genuinely new one.",
      "use": "Reconsider who guides, protects, needs, or can refuse whom.",
      "example": "A navigator loses access to the route she memorized and must rely on the apprentice whose new mapping method she had repeatedly dismissed.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "reversal"
    },
    {
      "id": "character-arcs-and-relationships.separation",
      "name": "Separation",
      "chapter_id": "character-arcs-and-relationships",
      "group": "Relationship changes",
      "definition": "A movement apart that changes contact, shared activity, commitment, or relationship status. Separation can be physical, emotional, temporary, chosen, or imposed; it may end a relationship, preserve it under new terms, or leave its meaning unsettled.",
      "use": "Show which bonds survive distance and which depended on a shared situation.",
      "example": "The two boat owners sell their vessel and take different jobs, but continue setting aside one evening each month to repair equipment together.",
      "source_path": "wiki/08-character-arcs-and-relationships.md",
      "anchor": "separation"
    },
    {
      "id": "world-and-setting.era",
      "name": "Era",
      "chapter_id": "world-and-setting",
      "group": "Physical world",
      "definition": "The historical or imagined period in which events occur, with its available technologies, institutions, and cultural assumptions. An era may be precisely dated or deliberately approximate.",
      "use": "Establish what characters consider ordinary and what would be impossible, novel, or controversial.",
      "example": "A port drama set before reliable radio makes a missing ship an information problem as well as a rescue problem.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "era"
    },
    {
      "id": "world-and-setting.geography",
      "name": "Geography",
      "chapter_id": "world-and-setting",
      "group": "Physical world",
      "definition": "The arrangement of terrain, waterways, distances, borders, and routes that gives the story world its spatial logic. Geography includes relationships between places, not just attractive scenery.",
      "use": "Make travel, trade, isolation, defense, and encounters understandable.",
      "example": "A river separates the hospital from the power station; the only bridge becomes a recurring point of conflict during blackouts.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "geography"
    },
    {
      "id": "world-and-setting.climate",
      "name": "Climate",
      "chapter_id": "world-and-setting",
      "group": "Physical world",
      "definition": "The usual patterns of temperature, precipitation, and other atmospheric conditions over extended periods. Climate shapes everyday adaptations; weather describes a particular short-term condition.",
      "use": "Connect architecture, clothing, work schedules, and food production to their environment.",
      "example": "A settlement accustomed to prolonged heat has shaded streets and nighttime markets even when the current scene happens on a mild day.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "climate"
    },
    {
      "id": "world-and-setting.ecology",
      "name": "Ecology",
      "chapter_id": "world-and-setting",
      "group": "Physical world",
      "definition": "The relationships among organisms and their environment, including food, water, waste, competition, and regeneration. A fictional ecosystem becomes more convincing when its parts affect one another.",
      "use": "Give survival problems and environmental changes concrete consequences.",
      "example": "Polluted canals reduce insect life, then fish stocks, forcing the community to abandon a familiar source of food.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "ecology"
    },
    {
      "id": "world-and-setting.settlement",
      "name": "Settlement",
      "chapter_id": "world-and-setting",
      "group": "Physical world",
      "definition": "A place where a population lives, together with its distribution and organization: village, town, city, camp, dispersed homesteads, or another arrangement.",
      "use": "Establish density, access, anonymity, dependence, and likely social encounters.",
      "example": "In a compact hillside village, everyone sees a newcomer arrive; in an enormous transit city, the same arrival can remain unnoticed.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "settlement"
    },
    {
      "id": "world-and-setting.architecture",
      "name": "Architecture",
      "chapter_id": "world-and-setting",
      "group": "Physical world",
      "definition": "The design and construction of buildings and built spaces, including layout, structure, circulation, materials, and their cultural meaning.",
      "use": "Translate the world's priorities into spaces that characters must physically navigate.",
      "example": "An administration building places public waiting rooms far below private offices, making hierarchy visible through the visitor's journey rather than a speech.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "architecture"
    },
    {
      "id": "world-and-setting.infrastructure",
      "name": "Infrastructure",
      "chapter_id": "world-and-setting",
      "group": "Physical world",
      "definition": "The systems that enable everyday activity, such as water, energy, transport, communications, sanitation, and distribution. Their maintenance and ownership are part of the world.",
      "use": "Identify dependencies and reveal who keeps a society functioning.",
      "example": "A neighborhood's evening routine follows the two hours when its shared generator can power pumps and cooking equipment.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "infrastructure"
    },
    {
      "id": "world-and-setting.institutions",
      "name": "Institutions",
      "chapter_id": "world-and-setting",
      "group": "Social world",
      "definition": "Durable organizations, rules, and practices that organize collective life: courts, schools, guilds, religious bodies, councils, and similar structures.",
      "use": "Give authority and opposition specific procedures rather than an abstract label such as “the system.”",
      "example": "A repair guild controls certification; an ingenious unlicensed mechanic can fix the machine but cannot legally return it to service.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "institutions"
    },
    {
      "id": "world-and-setting.class",
      "name": "Class",
      "chapter_id": "world-and-setting",
      "group": "Social world",
      "definition": "A structure of social positions shaped by resources, work, ownership, status, and power. The relevant divisions depend on the world and are not always reducible to wealth.",
      "use": "Show unequal access, conflicting interests, and different expectations of the same event.",
      "example": "Water engineers receive secure housing while wealthy traders still queue for permits, complicating a simple rich-versus-poor hierarchy.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "class"
    },
    {
      "id": "world-and-setting.economy",
      "name": "Economy",
      "chapter_id": "world-and-setting",
      "group": "Social world",
      "definition": "The ways a society produces, distributes, exchanges, and consumes goods and services. Money is only one possible coordinating mechanism.",
      "use": "Explain scarcity, incentives, obligations, and the practical cost of choices.",
      "example": "A harbor community allocates fuel through work credits, so a rescue mission requires volunteers to surrender part of their winter allowance.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "economy"
    },
    {
      "id": "world-and-setting.customs",
      "name": "Customs",
      "chapter_id": "world-and-setting",
      "group": "Social world",
      "definition": "Familiar practices and expectations learned through participation in a community. Customs may be informal, contested, or different across generations.",
      "use": "Communicate belonging and friction through ordinary behavior rather than exposition.",
      "example": "Visitors leave their tools at the communal doorway; a stranger keeping a knife on their belt inadvertently signals distrust.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "customs"
    },
    {
      "id": "world-and-setting.rituals",
      "name": "Rituals",
      "chapter_id": "world-and-setting",
      "group": "Social world",
      "definition": "Repeated, patterned actions carrying shared significance, often marking a transition, obligation, belief, or membership. Rituals can be religious or secular.",
      "use": "Give a community's values an observable form and create opportunities for variation or refusal.",
      "example": "Before launching a repaired boat, every worker touches its nameplate; one person's refusal makes an unresolved dispute visible.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "rituals"
    },
    {
      "id": "world-and-setting.language",
      "name": "Language",
      "chapter_id": "world-and-setting",
      "group": "Social world",
      "definition": "The systems of expression people use, including speech, signing, writing, specialized vocabularies, and conventions of address. Language also changes across situations and communities.",
      "use": "Establish access, expertise, intimacy, and misunderstanding without making accent a substitute for character.",
      "example": "Two rivals switch from formal titles to an old workshop shorthand when an emergency forces them to cooperate.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "language"
    },
    {
      "id": "world-and-setting.belief-systems",
      "name": "Belief systems",
      "chapter_id": "world-and-setting",
      "group": "Social world",
      "definition": "Connected ideas about reality, value, authority, and obligation that inform how people interpret events. Members of a community need not hold identical beliefs.",
      "use": "Make decisions understandable from inside a character's worldview.",
      "example": "Some residents regard abandoned machines as shared inheritance; others believe reopening them violates a duty to the dead.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "belief-systems"
    },
    {
      "id": "world-and-setting.technology",
      "name": "Technology",
      "chapter_id": "world-and-setting",
      "group": "Possibility and limitation",
      "definition": "Tools, techniques, and systems through which people accomplish tasks. A world's technology includes maintenance, skills, supply chains, and access as well as devices.",
      "use": "Establish reliable capabilities and meaningful limits before they become plot solutions.",
      "example": "Portable batteries are powerful but their connectors are scarce, so a courier guards an adapter more carefully than the battery itself.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "technology"
    },
    {
      "id": "world-and-setting.magic",
      "name": "Magic",
      "chapter_id": "world-and-setting",
      "group": "Possibility and limitation",
      "definition": "Supernatural or extraordinary capabilities treated as part of a fictional world's possibilities. Magic may have explicit rules or remain mysterious within the chosen storytelling approach.",
      "use": "Decide what characters and audiences can reasonably expect, especially when magic resolves conflict.",
      "example": "A healer can transfer pain but cannot remove it, making every successful treatment a difficult interpersonal choice.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "magic"
    },
    {
      "id": "world-and-setting.world-rules",
      "name": "World rules",
      "chapter_id": "world-and-setting",
      "group": "Possibility and limitation",
      "definition": "Statements of what consistently can, cannot, or tends to happen in a fictional world. They can describe physical, social, supernatural, or institutional conditions.",
      "use": "Support coherent consequences while separating objective rules from a character's mistaken beliefs.",
      "example": "Machines cannot operate beyond the city's signal towers; a later exception requires an explanation rather than silent rule replacement.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "world-rules"
    },
    {
      "id": "world-and-setting.limitations",
      "name": "Limitations",
      "chapter_id": "world-and-setting",
      "group": "Possibility and limitation",
      "definition": "Boundaries on an ability, resource, system, or institution. A limitation describes what a capability cannot accomplish or the conditions in which it fails.",
      "use": "Keep powerful resources from dissolving every obstacle and generate alternative tactics.",
      "example": "An aerial camera can map rooftops but cannot distinguish people inside buildings, leaving the investigator dependent on local testimony.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "limitations"
    },
    {
      "id": "world-and-setting.costs",
      "name": "Costs",
      "chapter_id": "world-and-setting",
      "group": "Possibility and limitation",
      "definition": "The expenditure, loss, risk, or obligation incurred by an action or capability. A cost may be immediate, delayed, personal, or borne by someone else.",
      "use": "Turn otherwise obvious solutions into choices with consequences.",
      "example": "Heating the clinic tonight consumes fuel reserved for tomorrow's water deliveries, so the decision redistributes harm rather than eliminating it.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "costs"
    },
    {
      "id": "world-and-setting.taboos",
      "name": "Taboos",
      "chapter_id": "world-and-setting",
      "group": "Possibility and limitation",
      "definition": "Strong social prohibitions whose violation carries moral, spiritual, or communal significance. A taboo is not necessarily identical to a written law.",
      "use": "Explain why a technically possible action remains difficult to take openly.",
      "example": "Entering abandoned family homes is forbidden even when useful materials are visible through broken windows, forcing scavengers to negotiate exceptions.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "taboos"
    },
    {
      "id": "world-and-setting.public-space",
      "name": "Public space",
      "chapter_id": "world-and-setting",
      "group": "Kinds of place",
      "definition": "A space used by a wider community, with access governed by local norms or rules. Public use does not necessarily imply public ownership or equal freedom to remain there.",
      "use": "Stage visibility, accidental encounters, collective activity, and contested belonging.",
      "example": "A market square allows a private argument to acquire witnesses, allies, and social consequences.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "public-space"
    },
    {
      "id": "world-and-setting.private-space",
      "name": "Private space",
      "chapter_id": "world-and-setting",
      "group": "Kinds of place",
      "definition": "A space whose access is restricted or understood to belong to particular people or groups. Privacy may be physical, social, or temporary.",
      "use": "Establish boundaries, trust, intrusion, and differences between public and private behavior.",
      "example": "A guarded storeroom becomes emotionally significant when its owner gives another character a key without explanation.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "private-space"
    },
    {
      "id": "world-and-setting.domestic-space",
      "name": "Domestic space",
      "chapter_id": "world-and-setting",
      "group": "Kinds of place",
      "definition": "A space associated with living, care, rest, household work, and personal routine. Domestic space can be shared, improvised, institutional, or mobile.",
      "use": "Reveal relationships through habits, possessions, and the distribution of labor.",
      "example": "Two estranged siblings still prepare breakfast around each other's movements without speaking, showing a shared history through spatial familiarity.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "domestic-space"
    },
    {
      "id": "world-and-setting.workplace",
      "name": "Workplace",
      "chapter_id": "world-and-setting",
      "group": "Kinds of place",
      "definition": "A setting organized around labor, tasks, responsibilities, and working relationships. It may overlap with a home, vehicle, street, or institution.",
      "use": "Generate recurring encounters and show competence, hierarchy, solidarity, or exploitation in action.",
      "example": "A night-shift control room keeps rivals together long enough for a technical disagreement to expose a deeper conflict.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "workplace"
    },
    {
      "id": "world-and-setting.wilderness",
      "name": "Wilderness",
      "chapter_id": "world-and-setting",
      "group": "Kinds of place",
      "definition": "A setting framed as relatively outside the story's dominant built or managed environment. This is a perspective-dependent designation, not proof that a place is uninhabited or without history.",
      "use": "Explore unfamiliarity, exposure, navigation, and competing relationships to land.",
      "example": "Outsiders call a forest empty while their guide recognizes cultivated paths and seasonal gathering sites.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "wilderness"
    },
    {
      "id": "world-and-setting.frontier",
      "name": "Frontier",
      "chapter_id": "world-and-setting",
      "group": "Kinds of place",
      "definition": "A boundary zone between jurisdictions, systems, settlements, or imagined possibilities. Who describes it as a frontier matters, especially when expansion obscures existing inhabitants.",
      "use": "Stage uncertain authority and encounters between incompatible assumptions.",
      "example": "A repair station sits where two cities' communication networks end, making it a bargaining point rather than an uncontested outpost.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "frontier"
    },
    {
      "id": "world-and-setting.transit-space",
      "name": "Transit space",
      "chapter_id": "world-and-setting",
      "group": "Kinds of place",
      "definition": "A place organized around movement between destinations, such as a station, ferry, corridor, checkpoint, or airport. Waiting is often as important as travel.",
      "use": "Put otherwise separate characters together and attach decisions to departure or arrival.",
      "example": "A delayed ferry creates a temporary community whose members must decide whether to share a limited shelter.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "transit-space"
    },
    {
      "id": "world-and-setting.interior",
      "name": "Interior",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "A scene staged within an enclosed location, commonly marked INT. in screenplay headings. The designation describes the represented space; an interior can be filmed on a constructed set.",
      "use": "Specify spatial enclosure and practical conditions for staging, light, and sound.",
      "example": "A nighttime kitchen scene is interior even when the kitchen set occupies an outdoor studio backlot.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "interior"
    },
    {
      "id": "world-and-setting.exterior",
      "name": "Exterior",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "A scene staged in an outdoor location, commonly marked EXT. in screenplay headings. It describes the fictional location, not simply whether the camera is outdoors.",
      "use": "Clarify exposure to weather, visible surroundings, and movement through open space.",
      "example": "A conversation on a covered station platform remains an exterior setting despite partial shelter.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "exterior"
    },
    {
      "id": "world-and-setting.day",
      "name": "Day",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "A broad scene-time designation indicating daylight hours in the story. It does not specify a particular sun angle, weather condition, or exposure treatment.",
      "use": "Establish time continuity, then add more specific lighting intentions where needed.",
      "example": "Two daytime scenes can have very different appearances: an overcast morning street and a bright late-afternoon courtyard.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "day"
    },
    {
      "id": "world-and-setting.night",
      "name": "Night",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "A scene-time designation indicating nighttime in the story. Visibility may come from moonlight, practical fixtures, artificial sources, or stylized treatment; night does not mean an unreadable image.",
      "use": "Coordinate story time, daily routines, and the intended sources of illumination.",
      "example": "A busy night market is brightly illuminated while the adjacent residential alley remains mostly dark.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "night"
    },
    {
      "id": "world-and-setting.dawn",
      "name": "Dawn",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "The transition toward daylight around the beginning of the day. Its visible duration and character vary with geography, season, and weather.",
      "use": "Connect a scene to changing activity and light without assuming one universal emotional meaning.",
      "example": "Workers finish repairing a pump as the first customers arrive, making dawn a deadline rather than merely a hopeful image.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "dawn"
    },
    {
      "id": "world-and-setting.dusk",
      "name": "Dusk",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "The transition from daylight toward darkness at the end of the day. It is a changing interval rather than a single fixed color or exposure.",
      "use": "Stage closing routines, reduced visibility, and a shift in how spaces are used.",
      "example": "A public courtyard empties as vendors pack away, leaving two characters increasingly exposed to one another.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "dusk"
    },
    {
      "id": "world-and-setting.weather",
      "name": "Weather",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "The atmospheric conditions at a particular time and place: rain, wind, snow, fog, heat, and related conditions. Weather affects action as well as appearance.",
      "use": "Connect atmosphere to practical consequences and continuity across shots.",
      "example": "Wind prevents a character from hearing an approaching bicycle; wet clothes persist when the scene moves indoors.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "weather"
    },
    {
      "id": "world-and-setting.season",
      "name": "Season",
      "chapter_id": "world-and-setting",
      "group": "Scene conditions",
      "definition": "A recurring portion of the year associated with particular environmental, agricultural, or social patterns. Some worlds organize seasons around rainfall or other cycles rather than four temperate divisions.",
      "use": "Establish resources, daylight patterns, clothing, labor, and recurring events.",
      "example": "A flood-season ferry service becomes the only connection between districts that are walkable during dry months.",
      "source_path": "wiki/09-world-and-setting.md",
      "anchor": "season"
    },
    {
      "id": "scenes-and-sequences.scene",
      "name": "Scene",
      "chapter_id": "scenes-and-sequences",
      "group": "Units of action",
      "definition": "A unit of dramatic or observational action, usually organized around a relatively continuous situation in place and time. Screenplay scene headings and analytical scene boundaries do not always coincide exactly.",
      "use": "Give an event a manageable identity for writing, staging, revising, and coverage.",
      "example": "A visitor's attempt to obtain a permit unfolds in one office, with several changes of tactic before departure.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "scene"
    },
    {
      "id": "scenes-and-sequences.sequence",
      "name": "Sequence",
      "chapter_id": "scenes-and-sequences",
      "group": "Units of action",
      "definition": "A larger unit made from connected scenes or passages that develop a shared action, question, or pattern. A sequence can move across locations, times, and participants.",
      "use": "Organize progression beyond the needs of one local encounter.",
      "example": "Researching a route, acquiring supplies, crossing a canal, and reaching a locked terminal form one expedition sequence.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "sequence"
    },
    {
      "id": "scenes-and-sequences.introduction",
      "name": "Introduction",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "A passage that gives the audience an initial relationship to a character, place, object, system, or problem. It establishes selective expectations rather than needing to provide a complete biography.",
      "use": "Choose the first behavior or detail that makes later developments meaningful.",
      "example": "A mechanic quietly repairs a stranger's broken bag before the story reveals that she refuses paid work.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "introduction"
    },
    {
      "id": "scenes-and-sequences.exposition",
      "name": "Exposition",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "Information supplied so an audience can understand circumstances, relationships, history, or rules. It can emerge through action, dialogue, imagery, sound, or an explicit explanation.",
      "use": "Provide the knowledge needed for an upcoming choice without halting the scene's other activity.",
      "example": "A customer tries to pay with obsolete currency, revealing a changed economy through an immediate transaction.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "exposition"
    },
    {
      "id": "scenes-and-sequences.discovery",
      "name": "Discovery",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "An event in which a character encounters something previously unknown or unrecognized. Discovery describes the character's experience; the audience may already possess the information.",
      "use": "Let new evidence change behavior, goals, or relationships.",
      "example": "A courier opens a supposedly empty locker and finds a recent meal, realizing someone still occupies the abandoned station.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "discovery"
    },
    {
      "id": "scenes-and-sequences.confrontation",
      "name": "Confrontation",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "An encounter in which incompatible positions, desires, or accusations become directly engaged. It can be quiet, indirect in language, or physically restrained while remaining dramatically confrontational.",
      "use": "Bring an existing conflict into a situation that requires response.",
      "example": "During a routine inventory, a worker places the missing equipment receipt in front of the supervisor and waits.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "confrontation"
    },
    {
      "id": "scenes-and-sequences.negotiation",
      "name": "Negotiation",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "An exchange in which participants attempt to reach or reshape an agreement through offers, refusals, threats, concessions, or persuasion. Bargaining power may change during the encounter.",
      "use": "Make competing needs visible and reveal what each participant is willing to trade.",
      "example": "A ferry owner offers passage only if the traveler repairs the engine before departure.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "negotiation"
    },
    {
      "id": "scenes-and-sequences.confession",
      "name": "Confession",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "An admission of concealed responsibility, experience, desire, or knowledge to another person or audience. The admission may be truthful, partial, coerced, or self-serving.",
      "use": "Shift trust and consequences through the act of disclosure, not just through new information.",
      "example": "A guard admits that she let the missing child through the gate, then reveals she has been searching alone.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "confession"
    },
    {
      "id": "scenes-and-sequences.decision",
      "name": "Decision",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "A moment in which a character commits to a course of action, including refusal or deliberate inaction. A decision becomes legible through behavior and consequences, not necessarily a spoken announcement.",
      "use": "Turn deliberation into direction and locate agency in the story.",
      "example": "After listening to both proposals, the engineer hands her only spare battery to the rescue team.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "decision"
    },
    {
      "id": "scenes-and-sequences.reversal",
      "name": "Reversal",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "A change that redirects a situation or reorders advantage, expectation, or interpretation. A reversal requires a meaningful before-and-after relationship; it is more specific than any new event.",
      "use": "Force participants to reconsider their plan or understanding.",
      "example": "A suspect invited to answer questions produces evidence that puts the investigator under suspicion instead.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "reversal"
    },
    {
      "id": "scenes-and-sequences.payoff",
      "name": "Payoff",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "A later event that makes an earlier detail, promise, pattern, or preparation consequential. A payoff can fulfill an expectation, transform it, or reveal a previously hidden relevance.",
      "use": "Give earlier material a satisfying relationship to current action.",
      "example": "A casual lesson in repairing a hand pump becomes the skill that lets a frightened apprentice help during a flood.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "payoff"
    },
    {
      "id": "scenes-and-sequences.aftermath",
      "name": "Aftermath",
      "chapter_id": "scenes-and-sequences",
      "group": "Dramatic functions",
      "definition": "A passage attending to the consequences of a significant event: damage, relief, grief, reorganization, responsibility, or changed relationships. It can introduce new problems as well as register completed action.",
      "use": "Give consequences time to become emotionally and practically legible.",
      "example": "After a successful evacuation, residents discover that their names were never recorded and begin searching for one another.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "aftermath"
    },
    {
      "id": "scenes-and-sequences.chase",
      "name": "Chase",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "An action in which one participant attempts to catch another who is actively evading capture. Its dramatic clarity depends on pursuit, distance, obstacles, and changing opportunities.",
      "use": "Turn a goal into immediate spatial pressure while revealing tactics and costs.",
      "example": "A messenger escapes across crowded walkways while the pursuer uses a parallel maintenance route to intercept her.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "chase"
    },
    {
      "id": "scenes-and-sequences.interrogation",
      "name": "Interrogation",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "A sustained attempt to obtain information through questioning under an unequal or coercive power relationship. The questioned person can still influence the exchange through silence, deception, or selective disclosure.",
      "use": "Explore control over both knowledge and the conditions of speaking.",
      "example": "A detained technician answers every question except the one that would identify a colleague.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "interrogation"
    },
    {
      "id": "scenes-and-sequences.meal",
      "name": "Meal",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "A scene organized around preparing, distributing, eating, or clearing food. Shared routine supplies behavior, timing, and social expectations through which another dramatic function can unfold.",
      "use": "Reveal care, hierarchy, exclusion, familiarity, or scarcity through concrete actions.",
      "example": "A family welcomes a visitor warmly but quietly serves her the portion normally reserved for an absent relative.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "meal"
    },
    {
      "id": "scenes-and-sequences.journey",
      "name": "Journey",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "Movement between places treated as meaningful action rather than an omitted connection. A journey can emphasize obstacles, encounters, transformation, or observation along the route.",
      "use": "Develop geography and character through the process of reaching a destination.",
      "example": "Two rivals must carry a fragile instrument across the city and gradually develop a shared rhythm of cooperation.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "journey"
    },
    {
      "id": "scenes-and-sequences.battle",
      "name": "Battle",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "An organized or sustained physical conflict involving opposing forces. It can be depicted through individual experience, strategic overview, fragmented impressions, or some combination.",
      "use": "Clarify the participants' immediate objectives and the consequences of changing control.",
      "example": "A defensive group tries to keep a corridor open long enough for residents to leave, giving each advance a specific purpose.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "battle"
    },
    {
      "id": "scenes-and-sequences.escape",
      "name": "Escape",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "Action directed toward leaving confinement, danger, control, or another restrictive situation. An escape need not include an active pursuer at every moment.",
      "use": "Organize obstacles around the difference between apparent freedom and actual safety.",
      "example": "Leaving the locked building is only the first step; the characters must then cross an illuminated yard without their access badges.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "escape"
    },
    {
      "id": "scenes-and-sequences.reunion",
      "name": "Reunion",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "An encounter between people separated by time, distance, estrangement, or presumed loss. Its tension often comes from the gap between remembered relationships and present circumstances.",
      "use": "Make changed identities and unresolved expectations visible through recognition and response.",
      "example": "A returning brother uses an old nickname, but his sister introduces him formally to her new community.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "reunion"
    },
    {
      "id": "scenes-and-sequences.farewell",
      "name": "Farewell",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "An encounter marking departure or anticipated separation. It may be explicit, disguised as ordinary activity, interrupted, or recognized only afterward.",
      "use": "Give an ending emotional specificity through what participants say, withhold, exchange, or leave unfinished.",
      "example": "A mentor gives an apprentice the workshop key while pretending it is merely inconvenient to carry.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "farewell"
    },
    {
      "id": "scenes-and-sequences.ritual",
      "name": "Ritual",
      "chapter_id": "scenes-and-sequences",
      "group": "Activities and encounter types",
      "definition": "A scene centered on a patterned act with shared meaning, such as a ceremony, initiation, commemoration, or repeated communal practice. Its dramatic function depends on participation and deviation.",
      "use": "Place personal conflict inside public expectations.",
      "example": "Everyone recites the annual pledge except the person nominated to lead the next ceremony.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "ritual"
    },
    {
      "id": "scenes-and-sequences.reveal",
      "name": "Reveal",
      "chapter_id": "scenes-and-sequences",
      "group": "Information and interpretation",
      "definition": "The presentation of previously withheld information to an audience or character. A reveal describes the information event; the camera, edit, performance, or dialogue supplies its delivery.",
      "use": "Decide precisely who learns what and whether the revelation changes interpretation or action.",
      "example": "A wide frame shows that the friendly radio operator has been working inside the rival station all along.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "reveal"
    },
    {
      "id": "scenes-and-sequences.concealment",
      "name": "Concealment",
      "chapter_id": "scenes-and-sequences",
      "group": "Information and interpretation",
      "definition": "Keeping relevant information unavailable to a character or audience through circumstances or presentation. Concealment can create curiosity but should remain consistent with the chosen viewpoint and situation.",
      "use": "Control the timing of understanding while leaving enough information for engagement.",
      "example": "A camera follows a delivered parcel but does not reveal its contents until its recipient opens it.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "concealment"
    },
    {
      "id": "scenes-and-sequences.misdirection",
      "name": "Misdirection",
      "chapter_id": "scenes-and-sequences",
      "group": "Information and interpretation",
      "definition": "Guiding attention or interpretation toward a plausible but incomplete or incorrect explanation. It differs from merely omitting information because it actively encourages another reading.",
      "use": "Build an alternative expectation that later evidence can revise.",
      "example": "Repeated attention to a damaged lock suggests a break-in, while the crucial clue is that nothing inside was disturbed.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "misdirection"
    },
    {
      "id": "scenes-and-sequences.dramatic-irony",
      "name": "Dramatic irony",
      "chapter_id": "scenes-and-sequences",
      "group": "Information and interpretation",
      "definition": "A difference in knowledge through which the audience understands a situation or statement in a way that one or more characters do not. Its effect can be comic, painful, suspenseful, or mixed.",
      "use": "Give ordinary actions additional significance without changing their surface behavior.",
      "example": "The audience has seen a resignation letter while the supervisor enthusiastically discusses the employee's future promotion.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "dramatic-irony"
    },
    {
      "id": "scenes-and-sequences.recognition",
      "name": "Recognition",
      "chapter_id": "scenes-and-sequences",
      "group": "Information and interpretation",
      "definition": "A change from not knowing or misreading something to understanding its identity, meaning, or relationship. Recognition can reorganize the significance of information already present.",
      "use": "Let a character's interpretation become an event rather than supplying only another fact.",
      "example": "An engineer recognizes a familiar repair pattern in an anonymous machine and realizes her missing teacher built it.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "recognition"
    },
    {
      "id": "scenes-and-sequences.objective",
      "name": "Objective",
      "chapter_id": "scenes-and-sequences",
      "group": "Movement within a scene",
      "definition": "The immediate outcome a participant is trying to achieve in the current encounter. It is often more specific than the character's larger story goal.",
      "use": "Give performance and dialogue a direction that can be pursued through changing tactics.",
      "example": "A traveler ultimately wants to find her father; in this scene she wants the clerk to reveal a departure record.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "objective"
    },
    {
      "id": "scenes-and-sequences.obstacle",
      "name": "Obstacle",
      "chapter_id": "scenes-and-sequences",
      "group": "Movement within a scene",
      "definition": "A person, condition, rule, limitation, or internal resistance that interferes with an objective. Obstacles can change without requiring a new location or antagonist.",
      "use": "Make effort visible and prevent an objective from resolving without meaningful action.",
      "example": "The clerk agrees to help, but the record room has no power and closes in ten minutes.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "obstacle"
    },
    {
      "id": "scenes-and-sequences.tactic",
      "name": "Tactic",
      "chapter_id": "scenes-and-sequences",
      "group": "Movement within a scene",
      "definition": "A specific method used to pursue an objective: charm, bargain, intimidate, evade, reassure, challenge, or another playable action. Tactics can fail and be replaced within one exchange.",
      "use": "Give a scene internal variation without changing its overall purpose.",
      "example": "After an appeal to duty fails, the traveler offers to repair the clerk's broken radio.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "tactic"
    },
    {
      "id": "scenes-and-sequences.turning-point",
      "name": "Turning point",
      "chapter_id": "scenes-and-sequences",
      "group": "Movement within a scene",
      "definition": "A moment after which the encounter proceeds on meaningfully different terms. It may arise from information, a decision, an arrival, a failed tactic, or a change of power.",
      "use": "Identify where the scene's direction changes and give that change adequate emphasis.",
      "example": "The clerk recognizes the name on the traveler's document and immediately locks the office door.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "turning-point"
    },
    {
      "id": "scenes-and-sequences.changed-situation",
      "name": "Changed situation",
      "chapter_id": "scenes-and-sequences",
      "group": "Movement within a scene",
      "definition": "The difference between the conditions at the beginning and end of a passage: knowledge, commitment, access, power, relationships, or practical circumstances. This is a useful analysis field rather than a fixed industry category.",
      "use": "Describe what the scene contributes beyond its surface activity.",
      "example": "The traveler leaves without the record but with an unexpected ally and a new deadline.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "changed-situation"
    },
    {
      "id": "scenes-and-sequences.preparation",
      "name": "Preparation",
      "chapter_id": "scenes-and-sequences",
      "group": "Sequence patterns",
      "definition": "A sequence arranging the knowledge, resources, relationships, and commitments required for a later action. Preparation can establish expectations that the execution fulfills or disrupts.",
      "use": "Make a complex plan understandable while showing disagreements and vulnerabilities.",
      "example": "A crew rehearses a salvage route, discovers a missing tool, and recruits someone whose local knowledge changes the plan.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "preparation"
    },
    {
      "id": "scenes-and-sequences.heist",
      "name": "Heist",
      "chapter_id": "scenes-and-sequences",
      "group": "Sequence patterns",
      "definition": "A sequence or story organized around acquiring a guarded or otherwise inaccessible target through planning and coordinated action. The target may be an object, data, or something less tangible.",
      "use": "Connect distinct skills, stages, contingencies, and failures into a legible operation.",
      "example": "A crew diverts a maintenance inspection to retrieve an impounded archive without disrupting the hospital it powers.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "heist"
    },
    {
      "id": "scenes-and-sequences.pursuit",
      "name": "Pursuit",
      "chapter_id": "scenes-and-sequences",
      "group": "Sequence patterns",
      "definition": "Sustained effort to locate, catch, obtain, or reach a moving or elusive target. Pursuit can contain many scenes of searching and planning between immediate chases.",
      "use": "Maintain direction across changing places and tactics.",
      "example": "An investigator follows a stolen generator through a chain of exchanges, arriving repeatedly after it has moved onward.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "pursuit"
    },
    {
      "id": "scenes-and-sequences.investigation",
      "name": "Investigation",
      "chapter_id": "scenes-and-sequences",
      "group": "Sequence patterns",
      "definition": "A process of gathering evidence, testing explanations, and revising an understanding of events. Dramatic progression comes from the relationship between questions and consequential discoveries.",
      "use": "Make reasoning visible and distinguish useful clues from information that merely accumulates.",
      "example": "Conflicting maintenance logs lead an engineer to test whether a blackout was accidental or deliberately timed.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "investigation"
    },
    {
      "id": "scenes-and-sequences.training",
      "name": "Training",
      "chapter_id": "scenes-and-sequences",
      "group": "Sequence patterns",
      "definition": "A sequence in which someone acquires, tests, or changes a capability through instruction, practice, error, and feedback. Improvement need not be linear or complete.",
      "use": "Connect later competence to observable effort while developing relationships and costs.",
      "example": "An apprentice learns to navigate by sound, succeeds indoors, then fails when outdoor echoes invalidate the familiar cues.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "training"
    },
    {
      "id": "scenes-and-sequences.rescue",
      "name": "Rescue",
      "chapter_id": "scenes-and-sequences",
      "group": "Sequence patterns",
      "definition": "An organized attempt to bring someone or something out of danger or an otherwise intolerable situation. Rescue becomes specific through access, urgency, consent, and the consequences of intervention.",
      "use": "Coordinate parallel problems around a clear change in safety or freedom.",
      "example": "A team reaches a stranded caretaker who refuses to leave until the community's stored medicine can be moved too.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "rescue"
    },
    {
      "id": "scenes-and-sequences.siege",
      "name": "Siege",
      "chapter_id": "scenes-and-sequences",
      "group": "Sequence patterns",
      "definition": "A sustained situation in which one group confines or pressures another within a bounded place, often restricting movement and supplies. Duration and resource depletion shape the action.",
      "use": "Develop conflict through endurance, negotiation, internal division, and attempts to alter the boundary.",
      "example": "A workshop survives a blockade by rationing power while negotiating with residents who need its repairs.",
      "source_path": "wiki/10-scenes-and-sequences.md",
      "anchor": "siege"
    },
    {
      "id": "perspective-and-audience-experience.restricted-narration",
      "name": "Restricted narration",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Range and depth of access",
      "definition": "Presentation that limits the audience largely to information available to a particular character or a small set of characters. Restriction concerns knowledge, not a requirement to use literal point-of-view camera shots.",
      "use": "Let uncertainty unfold alongside the character's investigation or experience.",
      "example": "We remain with a stranded passenger and learn why the train stopped only when she reaches its driver.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "restricted-narration"
    },
    {
      "id": "perspective-and-audience-experience.unrestricted-narration",
      "name": "Unrestricted narration",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Range and depth of access",
      "definition": "Presentation that gives the audience information beyond any one character's immediate access, often by moving among people and locations. It need not disclose every fact or explain every mind.",
      "use": "Build relationships among events that individual participants cannot yet understand.",
      "example": "We see both the stranded train and the workers debating whether to restore power to its route.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "unrestricted-narration"
    },
    {
      "id": "perspective-and-audience-experience.subjective-narration",
      "name": "Subjective narration",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Range and depth of access",
      "definition": "Presentation shaped by a character's perception or mental experience, potentially including altered sound, dreams, memories, attention, or distorted imagery. Subjectivity can occur without a narrator speaking.",
      "use": "Make the difference between an event and someone's experience of it perceptible.",
      "example": "During a crowded announcement, the passenger hears only fragments while her attention fixes on a familiar name.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "subjective-narration"
    },
    {
      "id": "perspective-and-audience-experience.objective-presentation",
      "name": "Objective presentation",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Range and depth of access",
      "definition": "Here, presentation limited mainly to externally observable behavior and events, without direct access to a character's thoughts. “Objective” describes a presentation strategy, not neutrality, completeness, or freedom from editorial choice.",
      "use": "Invite inference from actions, expressions, space, and timing.",
      "example": "The passenger repeatedly checks an unopened envelope, but the film neither shows its contents nor supplies her thoughts.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "objective-presentation"
    },
    {
      "id": "perspective-and-audience-experience.unreliable-narration",
      "name": "Unreliable narration",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Range and depth of access",
      "definition": "Presentation in which the audience has reason to question the accuracy, completeness, or interpretation of an account. Unreliability can arise from deception, limited knowledge, memory, or conflicting perspectives.",
      "use": "Make interpretation part of the story while providing grounds for doubt or revision.",
      "example": "A witness's account claims an empty platform, but a later view includes someone whose presence he had denied.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "unreliable-narration"
    },
    {
      "id": "perspective-and-audience-experience.suspense",
      "name": "Suspense",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "Sustained concern about an uncertain outcome that matters to the audience. It can involve anticipated danger, conflicting possibilities, or delayed resolution; a viewer may experience suspense even when revisiting a familiar story.",
      "use": "Make the relevant outcome and pressure understandable before stretching anticipation.",
      "example": "We know a station gate will close soon and watch the injured passenger approach it slowly.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "suspense"
    },
    {
      "id": "perspective-and-audience-experience.surprise",
      "name": "Surprise",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "A response to an event or fact that departs from the audience's expectation. Surprise can be brief or can force a substantial reinterpretation of earlier events.",
      "use": "Disrupt an established expectation with a meaningful change rather than an arbitrary interruption.",
      "example": "The supposedly abandoned ticket booth opens and the missing conductor calmly asks to see a pass.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "surprise"
    },
    {
      "id": "perspective-and-audience-experience.curiosity",
      "name": "Curiosity",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "A desire to resolve a gap in understanding, such as what happened, why someone acted, or how a system works. Curiosity often addresses missing causes while suspense often emphasizes possible outcomes.",
      "use": "Give incomplete information a clear enough shape that the audience can form questions.",
      "example": "Every passenger carries the same stamped envelope, although they claim never to have met.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "curiosity"
    },
    {
      "id": "perspective-and-audience-experience.anticipation",
      "name": "Anticipation",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "Attention directed toward an expected event or development. Anticipation can be pleasant, fearful, comic, or emotionally mixed; it does not require a threat.",
      "use": "Establish an upcoming encounter, deadline, promise, or pattern and let preparation matter.",
      "example": "A character carefully rehearses what she will say when her brother finally arrives on the evening train.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "anticipation"
    },
    {
      "id": "perspective-and-audience-experience.empathy",
      "name": "Empathy",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "An audience member's engagement with another person's experience or feelings. Understanding a character's emotional situation does not require approving that character's decisions.",
      "use": "Supply context, behavior, and vulnerability that make an experience accessible without dictating one response.",
      "example": "We watch a dishonest clerk struggle to read a letter from his child before he returns to deceiving customers.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "empathy"
    },
    {
      "id": "perspective-and-audience-experience.dread",
      "name": "Dread",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "An apprehensive sense that something harmful or intolerable is approaching. Dread may develop through uncertainty and atmosphere rather than a precisely identified immediate threat.",
      "use": "Accumulate meaningful warning signs and control how long relief remains unavailable.",
      "example": "Each station on the route is quieter than the last, yet every clock continues to run at exactly the same speed.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "dread"
    },
    {
      "id": "perspective-and-audience-experience.relief",
      "name": "Relief",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "A reduction or release of previously sustained pressure, fear, uncertainty, or effort. Its force depends on what the audience has been carrying and how securely the situation seems to change.",
      "use": "Give tension a rhythm and allow consequences to register after urgent action.",
      "example": "A trapped passenger hears the latch release, then simply sits down instead of immediately celebrating.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "relief"
    },
    {
      "id": "perspective-and-audience-experience.catharsis",
      "name": "Catharsis",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Intended audience responses",
      "definition": "A term often used in contemporary creative discussion for an intense emotional release or clarification through dramatic experience. Its historical theoretical meaning is contested; it is not synonymous with a happy ending.",
      "use": "Describe an intended culmination while naming the emotions and unresolved elements more specifically.",
      "example": "Two estranged siblings finally acknowledge their shared grief without solving the practical dispute that separated them.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "catharsis"
    },
    {
      "id": "perspective-and-audience-experience.identification",
      "name": "Identification",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Alignment and information",
      "definition": "A viewer's sense of connection or alignment with a character's situation, goals, perspective, or imagined position. It can shift during a story and differs from literal identity or unqualified approval.",
      "use": "Consider which experiences invite the viewer to accompany a character and which create friction.",
      "example": "We share an outsider's difficulty understanding station rules even while noticing that she treats other passengers unfairly.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "identification"
    },
    {
      "id": "perspective-and-audience-experience.emotional-distance",
      "name": "Emotional distance",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Alignment and information",
      "definition": "The degree to which presentation encourages detached observation, reflection, or evaluation instead of immediate emotional closeness. It is an interpretive quality, not something determined solely by shot size.",
      "use": "Give viewers room to consider patterns, contradictions, or institutions beyond one person's reaction.",
      "example": "An uninterrupted wide shot lets us observe several passengers' competing needs during an argument rather than privileging one face.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "emotional-distance"
    },
    {
      "id": "perspective-and-audience-experience.withheld-information",
      "name": "Withheld information",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Alignment and information",
      "definition": "Relevant information that presentation leaves unavailable for a period. What is withheld may be obvious to the audience as a question or may become apparent only after disclosure.",
      "use": "Specify the information gap and its duration, keeping it consistent with the established presentation.",
      "example": "We hear one side of a telephone call and learn the other speaker's identity only when the call ends.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "withheld-information"
    },
    {
      "id": "perspective-and-audience-experience.dramatic-irony",
      "name": "Dramatic irony",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Alignment and information",
      "definition": "A knowledge difference that lets the audience interpret a character's words or actions beyond the character's own understanding. This is a relationship between perspectives rather than a tone in itself.",
      "use": "Make a familiar action carry an additional implication for the viewer.",
      "example": "We have seen the canceled departure notice while a traveler reassures her family that she will arrive tonight.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "dramatic-irony"
    },
    {
      "id": "perspective-and-audience-experience.point-of-view-shot",
      "name": "Point-of-view shot",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Camera and observation",
      "definition": "A shot presented as approximately what a particular character sees, commonly established by surrounding shots or staging. It need not reproduce human vision with optical precision.",
      "use": "Tie a visible detail to a character's attention while distinguishing seeing from understanding.",
      "example": "After the passenger looks down the track, a view along it reveals a stationary lantern in the distance.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "point-of-view-shot"
    },
    {
      "id": "perspective-and-audience-experience.reaction-shot",
      "name": "Reaction shot",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Camera and observation",
      "definition": "A shot emphasizing a response to an event, statement, or perceived object. A response can be a slight change, deliberate restraint, or apparent absence of reaction.",
      "use": "Give the audience access to consequences and interpretation through behavior.",
      "example": "After an announcement names a destination, the camera stays with the one passenger who stops packing.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "reaction-shot"
    },
    {
      "id": "perspective-and-audience-experience.observational-perspective",
      "name": "Observational perspective",
      "chapter_id": "perspective-and-audience-experience",
      "group": "Camera and observation",
      "definition": "A descriptive approach that lets behavior and situations unfold with an emphasis on watching and listening rather than overt explanation. It is not automatically the documentary mode called observational cinema.",
      "use": "Make time, routine, and relationships available for the audience's own inference.",
      "example": "We spend a passage watching a cleaner prepare the closed station, learning its rhythms before any problem is announced.",
      "source_path": "wiki/11-perspective-and-audience-experience.md",
      "anchor": "observational-perspective"
    },
    {
      "id": "dialogue-performance-and-blocking.subtext",
      "name": "Subtext",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "Meaning, desire, or tension communicated beneath the literal words. Subtext may emerge through context, delivery, avoidance, or contradictory behavior; it does not require a consciously hidden message in every line.",
      "use": "Give a conversation more than one level while preserving playable intentions. The National Theatre's rehearsal discussion connects subtext to what speakers seek from one another. [National Theatre, *Three Sisters* rehearsal pack](https://images.nationaltheatre.org.uk/uploads/2022/10/BPA-three-sisters-pack.pdf).",
      "example": "“You kept the receipt?” sounds practical, but the speaker is testing whether the gift was chosen reluctantly.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "subtext"
    },
    {
      "id": "dialogue-performance-and-blocking.exposition",
      "name": "Exposition",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "Information that helps the audience understand circumstances, relationships, history, or rules. In dialogue, exposition is spoken information; it can also be carried by action and design elsewhere in the film.",
      "use": "Supply what the scene needs without making characters explain facts solely for the viewer. Give the information a present purpose, such as persuasion or correction.",
      "example": "A tenant refuses the landlord's offer: “You promised repairs before last winter, too.”",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "exposition"
    },
    {
      "id": "dialogue-performance-and-blocking.banter",
      "name": "Banter",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "A conversational exchange built around playful challenge, teasing, or quick replies. Its surface lightness can coexist with affection, competitiveness, resentment, or unequal permission to joke.",
      "use": "Establish relational familiarity and verbal rhythm. Distinguish mutual play from a situation in which one person laughs only to remain accepted.",
      "example": "Two mechanics trade jokes about each other's repairs until one mentions a failed inspection and the other stops smiling.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "banter"
    },
    {
      "id": "dialogue-performance-and-blocking.monologue",
      "name": "Monologue",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "An extended stretch of speech by one person. Other characters may be present and listening; a monologue is not necessarily a soliloquy, direct address, or narration.",
      "use": "Sustain a particular viewpoint while allowing changes in tactic, thought, and listener response to provide movement within the speech.",
      "example": "A retiring conductor recounts a railway accident, first entertaining the room, then gradually admitting his own responsibility.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "monologue"
    },
    {
      "id": "dialogue-performance-and-blocking.interruption",
      "name": "Interruption",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "An event that cuts into an ongoing utterance or action. Another speaker, a sound, or the original speaker's self-correction can interrupt; sustained simultaneous speech is not required.",
      "use": "Change conversational control, prevent information from landing, or show urgent recognition. Specify the trigger so the timing can be repeated across takes.",
      "example": "Before a witness names the visitor, the lawyer cuts in with a question about the weather.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "interruption"
    },
    {
      "id": "dialogue-performance-and-blocking.overlap",
      "name": "Overlap",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "Two or more voices sounding at the same time. Overlap may result from interruption, agreement, a shared routine, or competing conversations; it is an audible relationship, not automatically a conflict.",
      "use": "Build group texture or urgency while deciding which words must remain intelligible. Sound recording and editorial flexibility affect how it is staged.",
      "example": "Siblings finish different versions of the same family story over one another.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "overlap"
    },
    {
      "id": "dialogue-performance-and-blocking.silence",
      "name": "Silence",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "The absence of speech during a meaningful interval. Performance silence may still contain breathing, movement, environmental sound, music, and active thought; it does not imply an empty soundtrack.",
      "use": "Let a question remain unanswered, allow attention to shift, or make nonverbal behavior carry a choice. Its meaning depends on preceding and subsequent action.",
      "example": "Offered an apology, a shopkeeper quietly turns the sign from open to closed.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "silence"
    },
    {
      "id": "dialogue-performance-and-blocking.understatement",
      "name": "Understatement",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Dialogue and implication",
      "definition": "Expression that deliberately gives less verbal or emotional emphasis than the circumstances might conventionally invite. It differs from simply lacking clarity or failing to respond.",
      "use": "Suggest control, social convention, humor, or an attempt to contain feeling. The surrounding evidence must let the audience perceive what has been reduced.",
      "example": "Surveying a flooded kitchen, the homeowner says, “We may need another towel,” while lifting a floating chair.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "understatement"
    },
    {
      "id": "dialogue-performance-and-blocking.naturalistic-performance",
      "name": "Naturalistic performance",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Performance approaches",
      "definition": "Acting organized to resemble plausible everyday behavior within the work's social and aesthetic conventions. Hesitation, interruption, and subtle response may contribute, but no checklist makes a performance naturalistic.",
      "use": "Encourage attention to believable circumstances and relationships. Naturalism is constructed and rehearsable; it does not mean the actor simply behaves as themselves.",
      "example": "A cashier continues sorting coins while trying to conceal concern about an unexpected visitor.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "naturalistic-performance"
    },
    {
      "id": "dialogue-performance-and-blocking.stylized-performance",
      "name": "Stylized performance",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Performance approaches",
      "definition": "Acting that uses an evident formal pattern beyond ordinary behavioral imitation, such as choreographed gestures, patterned speech, or deliberately artificial timing.",
      "use": "Establish a coherent performance language for satire, ritual, fantasy, or other forms. Consistency among performers can matter more than resemblance to daily conversation.",
      "example": "Every official in a fictional ministry repeats the same precise hand movement before delivering a refusal.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "stylized-performance"
    },
    {
      "id": "dialogue-performance-and-blocking.restrained-performance",
      "name": "Restrained performance",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Performance approaches",
      "definition": "Acting with limited outward display relative to the character's situation or the production's baseline. Emotion and intention remain active even when vocal and physical changes are small.",
      "use": "Make minor departures from habitual behavior consequential. Camera distance, sound, and editing need to preserve the details on which the performance depends.",
      "example": "A normally meticulous archivist misaligns one folder after learning that her colleague has disappeared.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "restrained-performance"
    },
    {
      "id": "dialogue-performance-and-blocking.heightened-performance",
      "name": "Heightened performance",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Performance approaches",
      "definition": "Acting whose vocal, physical, or emotional expression is amplified beyond a production's ordinary register. It can still follow psychologically coherent intentions and need not become caricature.",
      "use": "Meet the expressive demands of melodrama, farce, musical scenes, or moments of rupture. Define the baseline so intensity has a recognizable relationship to the surrounding work.",
      "example": "A mayor's ceremonial confidence swells into theatrical outrage when the audience begins laughing.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "heightened-performance"
    },
    {
      "id": "dialogue-performance-and-blocking.deadpan",
      "name": "Deadpan",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Performance approaches",
      "definition": "Delivery that maintains a notably matter-of-fact or unexpressive surface despite surprising, absurd, or emotionally charged content. Deadpan is a specific contrast between presentation and circumstances.",
      "use": "Let the audience perceive incongruity without an actor visibly announcing the joke. It can also suggest habit, concealment, or institutional indifference.",
      "example": "A hotel clerk calmly adds “minor ceiling collapse” to a guest's list of room preferences.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "deadpan"
    },
    {
      "id": "dialogue-performance-and-blocking.vocal-rhythm",
      "name": "Vocal rhythm",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Voice and bodily expression",
      "definition": "The pattern of speech timing, stress, duration, and phrasing across an utterance. Rhythm includes variation and rests; it is more specific than speaking quickly or slowly.",
      "use": "Differentiate thought processes, relationships, or changes of tactic. A rhythmic shift may matter more than the overall pace.",
      "example": "A negotiator speaks in clipped units while reading terms, then lengthens the final phrase when asking for trust.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "vocal-rhythm"
    },
    {
      "id": "dialogue-performance-and-blocking.pause",
      "name": "Pause",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Voice and bodily expression",
      "definition": "A temporary break within speech or action. A pause has a position and duration relative to something continuing; silence is the broader condition of not speaking.",
      "use": "Mark reconsideration, a withheld response, or time needed to register information. Give the performer a reason for the pause rather than only a prescribed delay.",
      "example": "A sister pauses before saying “our house,” deciding whether to include her estranged brother.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "pause"
    },
    {
      "id": "dialogue-performance-and-blocking.breath",
      "name": "Breath",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Voice and bodily expression",
      "definition": "The audible or visible pattern of inhalation, exhalation, and breath suspension within a performance. Breath supports voice and can reveal effort, anticipation, regulation, or a change of thought.",
      "use": "Connect speech to physical action and let transitions occur before words arrive. Avoid treating any single breathing pattern as proof of a particular emotion.",
      "example": "A runner steadies her breathing before recording a message that claims everything is ordinary.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "breath"
    },
    {
      "id": "dialogue-performance-and-blocking.volume",
      "name": "Volume",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Voice and bodily expression",
      "definition": "The relative loudness of a performer's vocal delivery. Performance volume and the final soundtrack level are related but distinct: a whispered line can be mixed prominently.",
      "use": "Establish who must hear, who might overhear, and how effort changes during a scene. Discuss vocal behavior separately from microphone placement or playback loudness.",
      "example": "A parent lowers their voice as an argument reaches the doorway of a sleeping child's room.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "volume"
    },
    {
      "id": "dialogue-performance-and-blocking.gesture",
      "name": "Gesture",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Voice and bodily expression",
      "definition": "A meaningful or expressive bodily movement, often involving hands, arms, face, or head. A gesture can be deliberate communication, habitual action, or behavior whose significance the character does not recognize.",
      "use": "Externalize a tactic or reveal contradiction without making every movement symbolic. Consider cultural context and continuity across coverage.",
      "example": "A candidate verbally welcomes questions while repeatedly guiding the interviewer toward the exit.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "gesture"
    },
    {
      "id": "dialogue-performance-and-blocking.posture",
      "name": "Posture",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Voice and bodily expression",
      "definition": "The body's sustained alignment or attitude in space, including how weight, spine, shoulders, and head are organized. Posture is a condition that may change, whereas a gesture is a movement.",
      "use": "Express occupation, fatigue, habit, or a relationship to the room without reducing personality to a body type.",
      "example": "A retired soldier initially stands through a meeting, then finally accepts the chair offered by his daughter.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "posture"
    },
    {
      "id": "dialogue-performance-and-blocking.eyeline",
      "name": "Eyeline",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Voice and bodily expression",
      "definition": "The direction and apparent target of a character's gaze. In production, an eyeline also identifies where a performer should look so shots describe a coherent spatial relationship.",
      "use": "Establish attention, avoidance, or an unseen presence. Match target height and screen direction when coverage requires continuity; looking at the lens creates a different relationship.",
      "example": "A witness answers the detective but watches the reflection of someone behind him.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "eyeline"
    },
    {
      "id": "dialogue-performance-and-blocking.blocking",
      "name": "Blocking",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "The planned positions, movements, and physical interactions of performers through a scene. It includes relationships to furniture, props, entrances, and camera coverage, rather than merely marks on the floor.",
      "use": "Turn dramatic changes into spatial events and coordinate repeatable action. Rehearsal can discover blocking as well as execute a predetermined plan.",
      "example": "Each failed request moves a daughter farther from the dinner table until her mother must stand to continue speaking.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "blocking"
    },
    {
      "id": "dialogue-performance-and-blocking.entrance",
      "name": "Entrance",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "A character's arrival into a scene, playing area, or visible frame. Entering the room and entering the camera's frame may occur at different moments.",
      "use": "Control when presence becomes known and how it alters an existing arrangement. An entrance can be announced by sound before anyone becomes visible.",
      "example": "Work boots appear beneath the office door before the employee hears that the building owner has arrived.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "entrance"
    },
    {
      "id": "dialogue-performance-and-blocking.exit",
      "name": "Exit",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "A character's departure from the scene's space or from the visible frame. An off-screen character may remain nearby and continue influencing the action.",
      "use": "End participation, transfer attention, or leave an unresolved relationship behind. Specify whether the departure is geographical, conversational, or simply outside the shot.",
      "example": "A manager leaves the frame, but her keys remain on the table and her voice continues from the corridor.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "exit"
    },
    {
      "id": "dialogue-performance-and-blocking.crossing",
      "name": "Crossing",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "A performer's movement from one position to another across the playing space or frame. A cross can alter sightlines and relationships even when dialogue continues uninterrupted.",
      "use": "Make a tactic physical, reveal or conceal another subject, and create opportunities for reframing. Mark start, destination, and dramatic trigger.",
      "example": "While denying interest in the letter, a guest crosses from the fireplace to the desk where it lies.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "crossing"
    },
    {
      "id": "dialogue-performance-and-blocking.proximity",
      "name": "Proximity",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "The closeness of characters to one another or to a significant object. Its meaning depends on personal, cultural, spatial, and situational expectations rather than a universal distance scale.",
      "use": "Explore access, trust, intimidation, or practical cooperation. Record actual distance only when measurement helps reproduce the staging.",
      "example": "Two rivals must lean toward the same failing radio, briefly sharing a space they have otherwise avoided.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "proximity"
    },
    {
      "id": "dialogue-performance-and-blocking.separation",
      "name": "Separation",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "Spatial distance or an intervening boundary between participants. Separation can exist despite physical closeness when furniture, orientation, or another body prevents contact and shared attention.",
      "use": "Make a relationship legible through space while leaving its interpretation open to context. A divided arrangement can precede reconciliation or protect a character's privacy.",
      "example": "A glass partition lets a mother and son see each other but prevents their attempted embrace.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "separation"
    },
    {
      "id": "dialogue-performance-and-blocking.stillness",
      "name": "Stillness",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "A sustained reduction of visible bodily movement. Stillness can contain intense attention, preparation, resistance, or exhaustion; it is not equivalent to inactivity or emotional emptiness.",
      "use": "Create contrast with surrounding motion or make a small change readable. Distinguish intentional stillness from freezing because a performer has no playable action.",
      "example": "As everyone rushes to pack, one resident remains seated with the house key resting in her palm.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "stillness"
    },
    {
      "id": "dialogue-performance-and-blocking.group-arrangement",
      "name": "Group arrangement",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Blocking and spatial relationships",
      "definition": "The spatial organization of several people, including clusters, rows, gaps, orientation, and shared or competing centers of attention. It describes collective blocking rather than only individual positions.",
      "use": "Show affiliation and access without explanatory dialogue. Track how the arrangement changes when someone enters, defects, or becomes the focus.",
      "example": "Workers begin in separate lunch groups and gradually form one semicircle around a dismissed colleague.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "group-arrangement"
    },
    {
      "id": "dialogue-performance-and-blocking.objective",
      "name": "Objective",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Playable action and response",
      "definition": "What a character wants to achieve in a particular stretch of action. A useful performance objective concerns an outcome, often involving another person, rather than an instruction to display an emotion.",
      "use": "Give speech and movement direction while permitting multiple tactics. Scene objectives can conflict with a character's wider goals or stated intentions.",
      "example": "During a farewell, the visitor's immediate objective is to make the host ask them to stay.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "objective"
    },
    {
      "id": "dialogue-performance-and-blocking.tactic",
      "name": "Tactic",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Playable action and response",
      "definition": "A specific approach a character uses to pursue an objective, such as persuading, flattering, challenging, distracting, or reassuring. Tactics can change while the desired outcome remains constant.",
      "use": "Replace vague emotional instructions with actions aimed at a partner. The National Theatre describes such work through what speakers try to elicit from each other. [*Three Sisters* rehearsal pack](https://images.nationaltheatre.org.uk/uploads/2022/10/BPA-three-sisters-pack.pdf).",
      "example": "To borrow the van, a brother first jokes, then bargains, then admits why he needs it.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "tactic"
    },
    {
      "id": "dialogue-performance-and-blocking.listening",
      "name": "Listening",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Playable action and response",
      "definition": "Active reception and interpretation of another person's words and behavior within a performance. Listening can change the listener's next action before any spoken response occurs.",
      "use": "Keep exchanges responsive rather than making each actor wait for a cue. The National Theatre's rehearsal account emphasizes attention to the acting partner. [*Three Sisters* rehearsal pack](https://images.nationaltheatre.org.uk/uploads/2022/10/BPA-three-sisters-pack.pdf).",
      "example": "A prepared objection disappears when the speaker hears an unexpectedly personal reason for the decision.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "listening"
    },
    {
      "id": "dialogue-performance-and-blocking.reaction",
      "name": "Reaction",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Playable action and response",
      "definition": "A response to perceived information, action, or sensation. It can be vocal, physical, delayed, suppressed, or displaced into another task; it is not restricted to a facial expression.",
      "use": "Show that an event has changed someone's internal or practical situation. Distinguish the performed response from a reaction shot, which is a framing or editorial function.",
      "example": "Hearing a familiar name, a cook turns off the burner before asking who called.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "reaction"
    },
    {
      "id": "dialogue-performance-and-blocking.status-shift",
      "name": "Status shift",
      "chapter_id": "dialogue-performance-and-blocking",
      "group": "Playable action and response",
      "definition": "A change in the relative authority, influence, or social position enacted between participants. Immediate interactional status can differ from formal rank and can reverse within a single exchange.",
      "use": "Identify the moment behavior reorganizes around a new source of power. Look for altered permission, space, interruption patterns, or who seeks whose approval.",
      "example": "The inspector stops asking questions when the cleaner reveals she has the only copy of the report.",
      "source_path": "wiki/12-dialogue-performance-and-blocking.md",
      "anchor": "status-shift"
    },
    {
      "id": "production-design-and-appearance.set-design",
      "name": "Set design",
      "chapter_id": "production-design-and-appearance",
      "group": "Spaces, objects, and fixtures",
      "definition": "The conception and specification of spaces built or adapted for filming, including layout, architecture, surfaces, and functional requirements. A set may be physical, virtual, or a planned combination.",
      "use": "Shape the possibilities for action and camera placement while expressing the story's world. Production designers coordinate design with construction, decoration, props, and other departments. [ScreenSkills, production designer skills](https://www.screenskills.com/skills-checklists/scripted-film-and-tv/art-department/production-designer-skills/).",
      "example": "A records office is designed with narrow public counters and a vast archive visible behind them.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "set-design"
    },
    {
      "id": "production-design-and-appearance.location-dressing",
      "name": "Location dressing",
      "chapter_id": "production-design-and-appearance",
      "group": "Spaces, objects, and fixtures",
      "definition": "Adding, removing, covering, or rearranging visible elements at an existing filming location to suit the story. It adapts a found environment rather than necessarily building its underlying architecture.",
      "use": "Transform a suitable place into a specific fictional one while working with existing geometry and access. The term overlaps with set dressing but identifies the location context.",
      "example": "A contemporary café receives older signs, period tableware, and coverings over electronic payment terminals.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "location-dressing"
    },
    {
      "id": "production-design-and-appearance.props",
      "name": "Props",
      "chapter_id": "production-design-and-appearance",
      "group": "Spaces, objects, and fixtures",
      "definition": "Objects selected or made for use within the action, especially objects handled by performers. “Properties” is the longer form; boundaries with dressing and costume vary across departments and productions.",
      "use": "Give characters practical actions and make plot information tangible. ScreenSkills distinguishes handled objects from the environmental focus of set decoration. [ScreenSkills, set decorator](https://www.screenskills.com/job-profiles/browse/film-and-tv-drama/craft/set-decorator/).",
      "example": "A dented lunchbox carries the note that changes a factory worker's decision.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "props"
    },
    {
      "id": "production-design-and-appearance.hero-prop",
      "name": "Hero prop",
      "chapter_id": "production-design-and-appearance",
      "group": "Spaces, objects, and fixtures",
      "definition": "A featured object, or a specially detailed version of an object, intended for prominent scrutiny or important action. “Hero” describes production emphasis and does not mean the object belongs to a heroic character.",
      "use": "Identify items needing readable detail, dependable interaction, close-up finish, or matching duplicates. Distinguish a display-quality version from stunt or background versions where relevant.",
      "example": "A brass compass has a working engraved dial for the scene in which its hidden inscription is discovered.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "hero-prop"
    },
    {
      "id": "production-design-and-appearance.set-dressing",
      "name": "Set dressing",
      "chapter_id": "production-design-and-appearance",
      "group": "Spaces, objects, and fixtures",
      "definition": "The furnishings, decoration, and environmental objects arranged to give a set its specific character and history. Dressing may include furniture, textiles, wall objects, and background clutter.",
      "use": "Communicate how a place is occupied and maintained without requiring dialogue. A dressing item may need coordination with props if it becomes part of performed action. [ScreenSkills, set decorator](https://www.screenskills.com/job-profiles/browse/film-and-tv-drama/craft/set-decorator/).",
      "example": "Repeated replacement chair legs suggest that a boarding house repairs possessions instead of replacing them.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "set-dressing"
    },
    {
      "id": "production-design-and-appearance.practical-fixture",
      "name": "Practical fixture",
      "chapter_id": "production-design-and-appearance",
      "group": "Spaces, objects, and fixtures",
      "definition": "A functioning fixture within the designed environment, most commonly a visible lamp or other light source. In broader art-department usage, “practical” can also indicate that a door, tap, or device actually operates.",
      "use": "Let performers interact with the environment and provide visible motivation for illumination. A practical lamp may be supplemented by lights outside the frame.",
      "example": "A desk lamp switches on during a confession while concealed lighting helps its apparent beam illuminate the listener.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "practical-fixture"
    },
    {
      "id": "production-design-and-appearance.costume",
      "name": "Costume",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "Clothing and wearable accessories chosen or constructed for a character, including their fit, condition, and changes through the story. Contemporary everyday clothing is costume when deliberately selected for the production.",
      "use": "Express circumstances, self-presentation, occupation, or transformation while supporting movement and continuity. Clothing should work with the performer and scene rather than function only as a symbolic label.",
      "example": "A character wears an interview jacket with the temporary sleeve stitching still attached.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "costume"
    },
    {
      "id": "production-design-and-appearance.makeup",
      "name": "Makeup",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "Cosmetic and corrective or transformative work applied to a performer's visible appearance. It may create an intentionally ordinary result, a stylized design, or a changing physical condition.",
      "use": "Support characterization and camera rendering while maintaining a documented progression across scenes. Makeup is distinct from the full wardrobe, hairstyle, and any separate prosthetic appliances.",
      "example": "Carefully tracked fading bruises help show that several story days have passed between scenes shot out of order.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "makeup"
    },
    {
      "id": "production-design-and-appearance.hair",
      "name": "Hair",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "The design and maintenance of a character's hairstyle, facial hair, wigs, and related hairpieces. Decisions include shape, grooming, texture, movement, and condition rather than only color or length.",
      "use": "Establish routine, period, chosen presentation, and continuity across a story. Coordinate movement and silhouette with costume and camera tests.",
      "example": "A meticulously pinned hairstyle loosens gradually during a long overnight shift, with each stage recorded for later coverage.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "hair"
    },
    {
      "id": "production-design-and-appearance.prosthetics",
      "name": "Prosthetics",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "Applied pieces that alter a performer's apparent anatomy or surface, such as sculpted appliances for age, injury, creatures, or other transformations. In this context the term concerns performance makeup effects.",
      "use": "Create repeatable three-dimensional changes that interact with light and movement. Design must consider expression, application, removal, and the needs of the performer.",
      "example": "A subtle silicone cheek appliance gives a fictional survivor a consistent healed injury across several time periods.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "prosthetics"
    },
    {
      "id": "production-design-and-appearance.silhouette",
      "name": "Silhouette",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "The recognizable outer contour of a figure or object when internal detail is reduced or ignored. Appearance silhouette is a shape property; a lighting silhouette is an image in which the subject appears relatively dark.",
      "use": "Make characters and objects distinguishable at distance or in brief views. Costume, hair, posture, and carried items all affect the contour.",
      "example": "A courier's asymmetric satchel and short cape identify her before the camera reaches her face.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "silhouette"
    },
    {
      "id": "production-design-and-appearance.material",
      "name": "Material",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "The substance an object is made from, or is designed to appear made from, such as wood, wool, glass, or steel. Actual fabrication material and fictional represented material may differ.",
      "use": "Connect surfaces to resources, manufacturing, function, and sound. Record substitutions when a lightweight or flexible object must read as another substance.",
      "example": "A lightweight scenic panel is finished to resemble heavy cast iron in an abandoned pumping station.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "material"
    },
    {
      "id": "production-design-and-appearance.texture",
      "name": "Texture",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "The visual or tactile character of a surface, including roughness, weave, grain, pattern, and small-scale variation. Texture is not identical to material: the same material can receive very different finishes.",
      "use": "Add specificity and distinguish objects under the chosen lighting. Test whether fine patterns remain readable and stable at the intended camera distance.",
      "example": "The director compares a polished wooden desk with a splintered version to determine which supports the room's history.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "texture"
    },
    {
      "id": "production-design-and-appearance.patina",
      "name": "Patina",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "A surface character associated with age, exposure, repeated handling, or chemical change, whether naturally acquired or artificially created. Patina can enrich a surface without implying that the object is broken.",
      "use": "Suggest a history of environment and care rather than applying uniform dirt everywhere. Place changes where use and exposure plausibly produce them.",
      "example": "A brass door handle remains bright where hands touch it but darkens in its recessed ornament.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "patina"
    },
    {
      "id": "production-design-and-appearance.wear",
      "name": "Wear",
      "chapter_id": "production-design-and-appearance",
      "group": "Character appearance and surfaces",
      "definition": "Deterioration or alteration caused by repeated use, contact, stress, or weathering. Wear includes fraying, scratches, fading, dents, and worn-through areas; it overlaps with patina but emphasizes use and damage.",
      "use": "Reveal routines and changing conditions through specific contact points. Track new damage when it becomes a continuity fact.",
      "example": "A delivery worker's right coat cuff is more worn because it repeatedly rubs against a bicycle grip.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "wear"
    },
    {
      "id": "production-design-and-appearance.palette",
      "name": "Palette",
      "chapter_id": "production-design-and-appearance",
      "group": "Visual organization",
      "definition": "A selected family of colors and their relationships within an object, character, environment, or production. A palette includes relative prominence and placement, not merely a list of swatches.",
      "use": "Coordinate departments and make meaningful departures visible. Separate colors built into costumes and sets from lighting color and later grading adjustments.",
      "example": "A muted green workshop contains one orange safety cabinet whose color becomes associated with a concealed document.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "palette"
    },
    {
      "id": "production-design-and-appearance.shape-language",
      "name": "Shape language",
      "chapter_id": "production-design-and-appearance",
      "group": "Visual organization",
      "definition": "A recurring vocabulary of contours and forms, such as rounded enclosures, narrow verticals, broad wedges, or repeated arches. It is an art-direction description rather than a universal psychological code.",
      "use": "Create family resemblance across architecture, props, and costume, or deliberately distinguish competing cultures and organizations.",
      "example": "A municipal service uses circular windows, rounded badges, and curved desks, while a private contractor introduces severe rectangular replacements.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "shape-language"
    },
    {
      "id": "production-design-and-appearance.scale",
      "name": "Scale",
      "chapter_id": "production-design-and-appearance",
      "group": "Visual organization",
      "definition": "Size understood relative to people, neighboring objects, a reference dimension, or a model's represented world. Scale can describe actual construction and apparent size in the image, which need separate records.",
      "use": "Shape bodily access, spatial relationships, and perceived institutional importance. Perspective tricks or miniatures may alter apparent scale without corresponding full-size construction.",
      "example": "An oversized public counter forces visitors to look upward when asking the seated clerk for help.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "scale"
    },
    {
      "id": "production-design-and-appearance.density",
      "name": "Density",
      "chapter_id": "production-design-and-appearance",
      "group": "Visual organization",
      "definition": "The concentration of visible objects, detail, or occupied space within an area or frame. Density can be uneven, with a crowded corner beside a deliberately empty surface.",
      "use": "Describe accumulation, activity, scarcity of space, or controlled order. Distinguish an overall busy environment from the density actually visible in a chosen shot.",
      "example": "A collector's packed shelves stop abruptly around a blank rectangle where one important object was removed.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "density"
    },
    {
      "id": "production-design-and-appearance.repetition",
      "name": "Repetition",
      "chapter_id": "production-design-and-appearance",
      "group": "Visual organization",
      "definition": "The recurrence of a form, object, color, or arrangement within a design. Repetition may be regular or approximate; its pattern can make an exception more noticeable.",
      "use": "Suggest production systems, routines, institutional order, or shared ownership. Clarify whether the repeated element is simply practical or carries intended narrative emphasis.",
      "example": "Identical numbered lockers line a corridor except for one handmade wooden replacement.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "repetition"
    },
    {
      "id": "production-design-and-appearance.visual-hierarchy",
      "name": "Visual hierarchy",
      "chapter_id": "production-design-and-appearance",
      "group": "Visual organization",
      "definition": "The relative prominence of visible elements and the order in which a composition encourages attention. Size, contrast, placement, grouping, detail, and illumination can contribute together.",
      "use": "Support the intended reading of a set or character without assuming that every viewer will look in the same order. Check hierarchy through the actual lens and frame.",
      "example": "A bright white envelope on a nearly empty dark desk becomes easier to notice than the richly decorated walls.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "visual-hierarchy"
    },
    {
      "id": "production-design-and-appearance.period-authenticity",
      "name": "Period authenticity",
      "chapter_id": "production-design-and-appearance",
      "group": "Coherence, history, and evidence",
      "definition": "The extent to which design choices are supported by evidence about a specified historical time, place, community, and use. It is contextual accuracy, not simply the presence of old-looking objects.",
      "use": "Ground decisions in documented construction, clothing, availability, and habits. Identify deliberate exceptions and gaps in evidence instead of presenting guesses as verified facts.",
      "example": "A shop interior uses researched regional packaging while marking an invented brand as a fictional substitution.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "period-authenticity"
    },
    {
      "id": "production-design-and-appearance.stylization",
      "name": "Stylization",
      "chapter_id": "production-design-and-appearance",
      "group": "Coherence, history, and evidence",
      "definition": "Deliberate selection, simplification, exaggeration, or transformation of visible reality according to a formal design approach. Stylization can coexist with accurate historical research and functional objects.",
      "use": "Create a coherent visual world by deciding which qualities to amplify and which to omit. State the rule concretely rather than calling everything “cinematic.”",
      "example": "A period train station retains plausible construction but simplifies all advertising to two colors and unusually large lettering.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "stylization"
    },
    {
      "id": "production-design-and-appearance.lived-in-detail",
      "name": "Lived-in detail",
      "chapter_id": "production-design-and-appearance",
      "group": "Coherence, history, and evidence",
      "definition": "Specific evidence that a space or object has been used by particular people over time. It includes organization, repairs, adaptations, and omissions, rather than being synonymous with mess.",
      "use": "Tie decoration to routines and biography. A carefully maintained room can feel inhabited when its arrangements reveal consistent purposes.",
      "example": "A kettle handle has a cloth wrap, and the nearest cupboard contains matching replacement strips cut to size.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "lived-in-detail"
    },
    {
      "id": "production-design-and-appearance.visual-continuity",
      "name": "Visual continuity",
      "chapter_id": "production-design-and-appearance",
      "group": "Coherence, history, and evidence",
      "definition": "Consistency, or deliberately tracked change, in visible details across shots and story time. It includes placement, condition, costume, hair, makeup, and the progressive effects of action.",
      "use": "Let scenes shot separately describe a coherent event. Continuity records should follow fictional chronology as well as production order.",
      "example": "A coat acquires a torn pocket during a chase, and every subsequent scene preserves that damage until a repair occurs.",
      "source_path": "wiki/13-production-design-and-appearance.md",
      "anchor": "visual-continuity"
    },
    {
      "id": "shot-size-angle-and-composition.extreme-wide-shot",
      "name": "Extreme wide shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A framing in which the environment occupies most of the image and the principal subject, if visible, appears very small. Also called an extreme long shot or EWS/ELS.",
      "use": "Establish large spatial relationships, show collective activity, or relate an individual to an extensive setting. It need not be the first shot of a scene.",
      "example": "A single maintenance worker crosses the illuminated floor of an otherwise dark aircraft hangar.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "extreme-wide-shot"
    },
    {
      "id": "shot-size-angle-and-composition.wide-shot",
      "name": "Wide shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A relatively expansive framing that presents the subject together with substantial surroundings. Often called a long shot or WS/LS, although usage overlaps with full shot and differs among crews.",
      "use": "Make geography, body movement, and relationships readable within one image. Specify the necessary boundaries when the label alone is ambiguous.",
      "example": "The frame includes a shopkeeper, the customer at the counter, and the open back door between them.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "wide-shot"
    },
    {
      "id": "shot-size-angle-and-composition.full-shot",
      "name": "Full shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A framing that includes a person's whole body from head to feet, usually with less environmental emphasis than a wide shot. Full-length shot is a common alternative name.",
      "use": "Preserve posture, gesture, costume silhouette, and footwork. A full shot describes body coverage rather than a fixed lens choice or camera distance.",
      "example": "A dancer pauses in a doorway, with both the hesitant hand movement and planted feet visible.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "full-shot"
    },
    {
      "id": "shot-size-angle-and-composition.medium-long-shot",
      "name": "Medium long shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A framing commonly extending from around the knees to above the head. MLS is a frequent abbreviation; “three-quarter shot” overlaps, while a cowboy shot often specifies approximately mid-thigh framing.",
      "use": "Keep substantial bodily action while making expressions easier to read than in a full shot. Confirm the intended crop rather than assuming exact agreement.",
      "example": "A station guard's face, radio hand, and shifting stance remain visible during a disputed entry.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "medium-long-shot"
    },
    {
      "id": "shot-size-angle-and-composition.medium-shot",
      "name": "Medium shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A framing commonly showing a person from roughly the waist upward. MS is the usual abbreviation; the boundary is a practical convention rather than a measurement standard.",
      "use": "Balance facial expression with hand gestures and nearby action. A medium shot can include multiple people if their scale within the frame is comparable.",
      "example": "A baker folds a paper bag while answering a customer's unexpectedly personal question.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "medium-shot"
    },
    {
      "id": "shot-size-angle-and-composition.medium-close-up",
      "name": "Medium close-up",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A framing commonly extending from the upper chest or shoulders to above the head. MCU sits between a medium shot and a close-up, with terminology varying slightly across productions.",
      "use": "Emphasize facial response while retaining some posture and environmental context. Check how the chosen aspect ratio changes space around the subject.",
      "example": "A teacher reads a note, and the small movement of her shoulders remains visible as she understands it.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "medium-close-up"
    },
    {
      "id": "shot-size-angle-and-composition.close-up",
      "name": "Close-up",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A framing in which a face or another selected subject occupies much of the image. CU describes relative image scale; a close-up of an object does not require human-body landmarks.",
      "use": "Make a detail or response available for sustained scrutiny. A close-up can clarify information, withhold surroundings, or create emphasis without necessarily indicating intimacy.",
      "example": "The camera holds on a locksmith's face as he recognizes the mechanism's unusual sound.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "close-up"
    },
    {
      "id": "shot-size-angle-and-composition.extreme-close-up",
      "name": "Extreme close-up",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot size",
      "definition": "A very tight framing of a small portion of a subject, such as an eye, a fingertip, or part of a mechanism. ECU and detail shot are common related labels.",
      "use": "Isolate information whose significance might be lost in a broader image. Orientation may need support from neighboring shots.",
      "example": "The image shows the instant a fine crack spreads through the glass of a pressure gauge.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "extreme-close-up"
    },
    {
      "id": "shot-size-angle-and-composition.eye-level",
      "name": "Eye level",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Camera angle",
      "definition": "A viewpoint positioned approximately at the subject's eye height, commonly with a relatively level viewing direction. Camera height and tilt should still be specified separately when precision matters.",
      "use": "Establish a direct spatial relationship without a pronounced view from above or below. Eye level does not guarantee neutrality or equal social power.",
      "example": "The camera is lowered to a seated child's eyes while an adult waits outside the frame.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "eye-level"
    },
    {
      "id": "shot-size-angle-and-composition.high-angle",
      "name": "High angle",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Camera angle",
      "definition": "A viewpoint looking downward toward the subject. The amount of downward inclination and the camera's distance both affect the resulting view; high angle does not necessarily mean directly overhead.",
      "use": "Expose floor relationships, show activity behind a foreground subject, or describe an elevated observer's position. Emotional interpretations depend on context.",
      "example": "From a stair landing, the frame reveals where each guest has placed their wet shoes around the entrance.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "high-angle"
    },
    {
      "id": "shot-size-angle-and-composition.low-angle",
      "name": "Low angle",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Camera angle",
      "definition": "A viewpoint looking upward toward the subject. It can arise from a low camera position, a raised subject, or both, and varies from subtle inclination to a steep upward view.",
      "use": "Reveal ceilings, connect figures to architecture, or adopt a lower observer's vantage. It does not inherently make a subject powerful.",
      "example": "A technician peers upward through floor machinery as a colleague lowers a missing component toward her.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "low-angle"
    },
    {
      "id": "shot-size-angle-and-composition.overhead",
      "name": "Overhead",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Camera angle",
      "definition": "A viewpoint looking approximately straight down onto the action. Also called a top shot or bird's-eye view, though “bird's-eye” sometimes describes a less strictly vertical elevated view.",
      "use": "Present spatial patterns, simultaneous tasks, or relationships difficult to see from the side. Height alone does not make a shot overhead; viewing direction matters.",
      "example": "An overhead image reveals two hands moving toward the same unclaimed envelope across a round table.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "overhead"
    },
    {
      "id": "shot-size-angle-and-composition.canted-angle",
      "name": "Canted angle",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Camera angle",
      "definition": "A framing rotated around the camera's viewing axis so normally level or vertical references appear tilted. Dutch angle or Dutch tilt are common aliases; it differs from tilting the camera upward or downward.",
      "use": "Establish a graphic imbalance or a particular viewpoint. Disorientation is one possible contextual effect, not an automatic meaning.",
      "example": "A camera aligned with a ship's listing deck makes the shore beyond appear sharply diagonal.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "canted-angle"
    },
    {
      "id": "shot-size-angle-and-composition.single",
      "name": "Single",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Subject arrangement",
      "definition": "A shot organized primarily around one person. A clean single excludes another participant's foreground body; a dirty single includes part of another person or an intervening element.",
      "use": "Give an individual response or action its own emphasis while retaining flexibility about environmental context. “Single” does not specify shot size.",
      "example": "During a council vote, each member receives a medium single before the group result is shown.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "single"
    },
    {
      "id": "shot-size-angle-and-composition.two-shot",
      "name": "Two-shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Subject arrangement",
      "definition": "A shot organized around two people together. Their relative sizes, orientations, and depth positions can differ; they do not need to stand side by side or face the camera.",
      "use": "Let a relationship unfold within one continuous image and show simultaneous responses. Specify whether one person dominates the framing.",
      "example": "A father sits in the foreground while his adult daughter remains standing in the open doorway behind him.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "two-shot"
    },
    {
      "id": "shot-size-angle-and-composition.group-shot",
      "name": "Group shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Subject arrangement",
      "definition": "A shot organized around several people as a shared arrangement. The group can contain internal clusters or unequal prominence; it is more than a count of incidental background figures.",
      "use": "Show alliances, collective reactions, or competing actions without separating everyone into singles. Blocking and depth become important tools for readability.",
      "example": "A band hears its first recorded performance together, with each member responding differently in the same frame.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "group-shot"
    },
    {
      "id": "shot-size-angle-and-composition.over-the-shoulder-shot",
      "name": "Over-the-shoulder shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Subject arrangement",
      "definition": "A view past part of a foreground person's shoulder, head, or upper body toward another subject. OTS is the common abbreviation; it establishes a spatial relationship rather than literal first-person vision.",
      "use": "Connect participants while emphasizing the person or object beyond. Foreground size and focus affect how strongly the nearer person occupies the exchange.",
      "example": "The blurred shoulder of a customer frames the clerk quietly sliding a returned photograph across the counter.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "over-the-shoulder-shot"
    },
    {
      "id": "shot-size-angle-and-composition.establishing-shot",
      "name": "Establishing shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot function",
      "definition": "A shot that supplies useful context about location, geography, time, or relationships for an upcoming or ongoing passage. It is a function, not necessarily a wide exterior view.",
      "use": "Give viewers enough orientation to interpret later details. Establishing information may be distributed across several shots or deliberately postponed.",
      "example": "A close view of an operating-room clock and illuminated status sign establishes a night surgery before faces appear.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "establishing-shot"
    },
    {
      "id": "shot-size-angle-and-composition.master-shot",
      "name": "Master shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot function",
      "definition": "A shot that covers the main action of a scene through a substantial continuous span, commonly including its principal participants. It provides a broad account that may be combined with closer coverage.",
      "use": "Preserve performance relationships and an editorial foundation. A master need not remain wide or static, and an establishing shot need not cover complete action.",
      "example": "One moving take follows the entire argument from the apartment entrance to the kitchen table.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "master-shot"
    },
    {
      "id": "shot-size-angle-and-composition.insert",
      "name": "Insert",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot function",
      "definition": "A shot emphasizing a detail within the scene's action or immediate space, often an object or small gesture. Its scale is frequently close, but its informational relationship is what matters.",
      "use": "Clarify an action, expose evidence, or make a detail available at the necessary moment. Coordinate object state and hand positions with surrounding coverage.",
      "example": "Between conversation shots, an insert reveals the date printed on the visitor's expired access card.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "insert"
    },
    {
      "id": "shot-size-angle-and-composition.cutaway",
      "name": "Cutaway",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot function",
      "definition": "A shot that shifts attention away from the principal action to something related, nearby, or contextually relevant. Compared with an insert, it more clearly leaves the main action's immediate detail.",
      "use": "Broaden context, introduce another response, or bridge an editorial omission. The boundary between insert and cutaway varies by usage.",
      "example": "During a platform farewell, the film cuts away to the departure board changing from delayed to boarding.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "cutaway"
    },
    {
      "id": "shot-size-angle-and-composition.reaction-shot",
      "name": "Reaction shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot function",
      "definition": "A shot whose primary function is to show a response to another event, action, or piece of information. It can show a face, a whole body, or a group.",
      "use": "Establish what an event means to a participant and determine whose response guides interpretation. A reaction can precede the audience's view of its cause.",
      "example": "The editor shows the assistant's startled look before revealing the empty display case.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "reaction-shot"
    },
    {
      "id": "shot-size-angle-and-composition.point-of-view-shot",
      "name": "Point-of-view shot",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Shot function",
      "definition": "A shot presented as what a particular character sees from their position. POV is the common abbreviation; its identification usually relies on surrounding shots, gaze, sound, or established context.",
      "use": "Restrict visual access to a character's viewpoint or make looking itself significant. An over-the-shoulder shot is not automatically a literal POV.",
      "example": "After a child raises binoculars, the next image shows the distant ferry through the binocular view.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "point-of-view-shot"
    },
    {
      "id": "shot-size-angle-and-composition.symmetry",
      "name": "Symmetry",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "An arrangement in which visual elements correspond across an axis or around a center. Symmetry can be exact, approximate, or temporarily disrupted as people and camera positions change.",
      "use": "Establish a legible pattern whose stability or interruption matters. Symmetry may support formality, humor, or discomfort depending on the scene.",
      "example": "Two identical waiting-room benches balance the frame until one applicant stands and leaves an empty half.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "symmetry"
    },
    {
      "id": "shot-size-angle-and-composition.asymmetry",
      "name": "Asymmetry",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "An arrangement without matching distribution across the frame's principal axes. Asymmetry can still feel balanced through differences in size, contrast, depth, or the implied weight of attention.",
      "use": "Hold competing points of interest or reserve meaningful space. It is a compositional description, not a synonym for carelessness or instability.",
      "example": "A small bright exit sign on one side counterbalances a large dark figure on the other.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "asymmetry"
    },
    {
      "id": "shot-size-angle-and-composition.central-framing",
      "name": "Central framing",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "Placement of the principal subject near the frame's center. Central framing concerns location; the surrounding image may remain asymmetrical and the subject may face in any direction.",
      "use": "Sustain direct attention, preserve space around a moving subject, or work with a setting's geometry. It has no mandatory emotional effect.",
      "example": "A courier stays centered while commuters stream unevenly past on both sides.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "central-framing"
    },
    {
      "id": "shot-size-angle-and-composition.rule-of-thirds",
      "name": "Rule of thirds",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "A compositional guide that divides the frame into three equal horizontal and vertical bands, suggesting lines and intersections as possible placements for important elements. It is a heuristic, not a rule of correctness.",
      "use": "Compare arrangements and discuss displacement from the center. Other proportions may serve the scene equally well.",
      "example": "A horizon rests near the lower third so the changing cloud cover dominates the landscape.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "rule-of-thirds"
    },
    {
      "id": "shot-size-angle-and-composition.negative-space",
      "name": "Negative space",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "Areas around or between principal subjects that contain relatively little competing visual information. Negative space may be textured, dark, bright, or environmentally detailed while remaining subordinate to the subject.",
      "use": "Shape isolation, direction, anticipation, or graphic balance through a contextual relationship. Its meaning changes when another subject enters it.",
      "example": "An interview frame leaves an empty chair-sized area beside a person discussing someone absent.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "negative-space"
    },
    {
      "id": "shot-size-angle-and-composition.headroom",
      "name": "Headroom",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "The visible space between the top of a subject's head and the upper frame boundary. It is a framing relationship and can change with movement, aspect ratio, or intended delivery crop.",
      "use": "Control vertical placement and compare shots in a sequence. Very tight framing may deliberately crop the head rather than preserve conventional headroom.",
      "example": "A character rises from a chair, and the camera reframes to avoid an unintended crop of the eyes.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "headroom"
    },
    {
      "id": "shot-size-angle-and-composition.looking-room",
      "name": "Looking room",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "Space left in the direction a subject looks. Look room and nose room are common aliases; movement-oriented lead room is related but concerns travel rather than gaze alone.",
      "use": "Suggest attention beyond the subject and organize unseen space. Reducing looking room can be deliberate when the frame should feel obstructed or closed.",
      "example": "A woman looks toward the right edge, with open space reserved there until her friend enters.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "looking-room"
    },
    {
      "id": "shot-size-angle-and-composition.frame-within-a-frame",
      "name": "Frame within a frame",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "Use of an element inside the image, such as a doorway, window, mirror, or arch, to enclose or bracket another subject. The internal frame can be partial or complete.",
      "use": "Direct attention, connect spaces, or establish a viewpoint through a threshold. An internal frame need not be symmetrical or rectangular.",
      "example": "A nurse is visible through the small glazed panel of a door while the corridor remains in the foreground.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "frame-within-a-frame"
    },
    {
      "id": "shot-size-angle-and-composition.leading-lines",
      "name": "Leading lines",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "Visible or implied lines that encourage the eye to move toward, away from, or between elements. Architectural edges, paths, shadows, and aligned objects can all create them.",
      "use": "Organize spatial reading and connect points of interest. Lines can also divert attention or terminate in an intentionally empty area.",
      "example": "Rows of overhead cables converge toward a lone maintenance platform at the end of a tunnel.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "leading-lines"
    },
    {
      "id": "shot-size-angle-and-composition.foreground-layering",
      "name": "Foreground layering",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Composition",
      "definition": "Placement of nearer elements between the camera and principal action to establish overlapping planes. The foreground may be sharp, blurred, moving, or partially occluding the subject.",
      "use": "Articulate depth, establish a viewing position, or let information appear through gaps. Too much obstruction may hide action that the audience needs to follow.",
      "example": "Hanging laundry intermittently reveals a conversation occurring in the courtyard beyond.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "foreground-layering"
    },
    {
      "id": "shot-size-angle-and-composition.aspect-ratio",
      "name": "Aspect ratio",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Frame shape and multiple images",
      "definition": "The proportional relationship of an image's width to its height, commonly expressed as 16:9 or 2.39:1. Delivery ratio, recorded image area, and displayed crop can differ.",
      "use": "Plan composition and protect the intended image across versions. ARRI's frame-line tool explicitly distinguishes camera formats and target ratios. [ARRI, Frame Line & Lens Illumination Tool](https://www.arri.com/en/learn-help/learn-help-camera-system/tools/frame-line-lens-illumination-tool).",
      "example": "A production records extra image area while composing a primary 1.85:1 presentation.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "aspect-ratio"
    },
    {
      "id": "shot-size-angle-and-composition.portrait-frame",
      "name": "Portrait frame",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Frame shape and multiple images",
      "definition": "A frame taller than it is wide, with a width-to-height ratio below one. Vertical frame is an ordinary alias; 9:16 is one possible ratio rather than the definition.",
      "use": "Organize vertical relationships, full figures, or work intended for vertical display. Reconsider blocking and background information when adapting a wider composition.",
      "example": "A lift shaft fills a vertical frame, relating a mechanic at its base to a stranded passenger above.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "portrait-frame"
    },
    {
      "id": "shot-size-angle-and-composition.widescreen-frame",
      "name": "Widescreen frame",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Frame shape and multiple images",
      "definition": "A broad horizontal frame, conventionally wider than the older roughly 4:3 screen shape. The term covers multiple ratios, so “widescreen” alone is not a complete delivery specification.",
      "use": "Explore lateral relationships, landscape, or simultaneous action. It does not dictate shot size, genre, lens type, or the amount of visible background.",
      "example": "Two estranged friends occupy opposite ends of a wide image while a closed ticket window separates them.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "widescreen-frame"
    },
    {
      "id": "shot-size-angle-and-composition.split-screen",
      "name": "Split screen",
      "chapter_id": "shot-size-angle-and-composition",
      "group": "Frame shape and multiple images",
      "definition": "Presentation of two or more distinct images within the same overall frame. Panels may show simultaneous events, different times, contrasting views, or a graphic arrangement unrelated to ordinary chronology.",
      "use": "Compare actions and information while deciding how attention should move between panels. Synchronization needs to be specified rather than inferred from proximity.",
      "example": "One panel shows a caller waiting silently while another shows the recipient deciding whether to answer.",
      "source_path": "wiki/14-shot-size-angle-and-composition.md",
      "anchor": "split-screen"
    },
    {
      "id": "camera-movement-and-support.pan",
      "name": "Pan",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Rotation of the camera left or right about a generally vertical axis. The camera's orientation changes; a pure pan does not translate the viewpoint sideways through the scene.",
      "use": "Follow lateral action, compare adjacent areas, or reveal something outside the initial frame. A pan can be combined with translation and other rotations.",
      "example": "From one tripod position, the camera pans from a departing bus to the passenger left behind.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "pan"
    },
    {
      "id": "camera-movement-and-support.tilt",
      "name": "Tilt",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Rotation of the camera upward or downward about a generally horizontal axis. Tilting changes viewing direction, whereas raising or lowering the whole camera changes its position.",
      "use": "Follow vertical attention, describe height, or connect details at different elevations. Specify whether the support also moves during the shot.",
      "example": "The camera tilts from a child's muddy boots to the immaculate portrait she is carrying overhead.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "tilt"
    },
    {
      "id": "camera-movement-and-support.roll",
      "name": "Roll",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Rotation around the camera's viewing axis, making the image turn clockwise or counterclockwise. Roll changes the horizon's orientation without necessarily changing where the center of the frame points.",
      "use": "Describe physical rotation, an unusual viewpoint, or a deliberate graphic transition. A fixed rolled position produces a canted framing.",
      "example": "As a mechanic turns inside a circular access tunnel, the camera rolls to maintain alignment with her body.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "roll"
    },
    {
      "id": "camera-movement-and-support.dolly-in",
      "name": "Dolly in",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Physical camera movement toward a subject or chosen scene point. Push-in is a common alias. The name often describes the movement even when a wheeled dolly is not the support.",
      "use": "Change viewpoint and progressively alter a subject's prominence or surrounding relationships. It differs optically from changing focal length at a fixed position.",
      "example": "The camera advances toward a seated witness as she notices a familiar mark on the evidence bag.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "dolly-in"
    },
    {
      "id": "camera-movement-and-support.dolly-out",
      "name": "Dolly out",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Physical camera movement away from a subject or chosen scene point. Pull-back or pull-out are common aliases, although local terminology should be confirmed when another support is used.",
      "use": "Reveal surrounding space, redistribute attention, or change the audience's spatial relation to an action. A backward move can also maintain framing on an approaching subject.",
      "example": "The camera withdraws from a carefully set table until the empty warehouse around it becomes visible.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "dolly-out"
    },
    {
      "id": "camera-movement-and-support.lateral-tracking",
      "name": "Lateral tracking",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Camera translation sideways relative to a defined scene axis or subject relationship. Trucking and side tracking are common related names; the camera can aim straight ahead or rotate while traveling.",
      "use": "Follow parallel action, compare adjacent spaces, or create depth changes through parallax. Identify the reference direction because “left” can mean screen-left or world-left.",
      "example": "The camera travels beside a row of train windows, revealing different passengers in successive compartments.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "lateral-tracking"
    },
    {
      "id": "camera-movement-and-support.pedestal-up",
      "name": "Pedestal up",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Raising the camera vertically while its viewing direction may remain fixed. Pedestal describes position change, not the upward rotation of a tilt; boom up is sometimes used for related support motion.",
      "use": "See over an obstruction or change the relationship between foreground and background. Confirm whether the actual support produces a vertical line or a slight arc.",
      "example": "The camera rises above stacked crates to reveal a person hiding behind them.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "pedestal-up"
    },
    {
      "id": "camera-movement-and-support.pedestal-down",
      "name": "Pedestal down",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Lowering the camera vertically, independently of whether it also changes orientation. It differs from tilting down because the viewpoint itself descends through space.",
      "use": "Move from one height relationship to another, pass beneath an obstruction, or meet a seated subject's level. Record any simultaneous tilt separately.",
      "example": "As an adult kneels to speak to a child, the camera descends and keeps both faces at a similar image height.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "pedestal-down"
    },
    {
      "id": "camera-movement-and-support.crane-movement",
      "name": "Crane movement",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Camera travel produced by a crane or jib, potentially combining elevation, lateral reach, and sweeping arcs. A crane is a support mechanism, so its movement still requires a described path.",
      "use": "Connect levels or reveal geography beyond ordinary standing camera positions. Different crane designs allow different trajectories; the label alone does not specify the result.",
      "example": "A shot begins beside a ticket queue and rises over the booth to reveal the empty stadium beyond.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "crane-movement"
    },
    {
      "id": "camera-movement-and-support.orbit",
      "name": "Orbit",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "A path traveling around a subject or selected center, commonly while keeping the camera aimed toward it. An orbit may cover part of a circle or continue through a full revolution.",
      "use": "Reveal changing background relationships while retaining a central subject. State radius, angular coverage, and orientation behavior where useful.",
      "example": "The camera circles a stalled car until the hidden damage on its far side becomes visible.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "orbit"
    },
    {
      "id": "camera-movement-and-support.arc",
      "name": "Arc",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "A curved segment of camera travel. An arc may bend around a subject, but it does not require constant radius, a fixed center, or continuous inward-facing orientation.",
      "use": "Move between viewpoints smoothly while controlling what passes in front of the lens. “Arc” and “orbit” overlap in everyday shot descriptions.",
      "example": "The camera curves from behind a receptionist to a three-quarter view of the visitor approaching the desk.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "arc"
    },
    {
      "id": "camera-movement-and-support.follow",
      "name": "Follow",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Camera movement that accompanies a subject, commonly from behind or beside them. It describes the camera-subject relationship rather than a particular support, lens, or path shape.",
      "use": "Let movement through an environment structure the audience's discovery. Decide how closely the camera maintains distance and how independently it looks around.",
      "example": "The camera follows a night porter through service corridors, discovering each locked door when he reaches it.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "follow"
    },
    {
      "id": "camera-movement-and-support.lead",
      "name": "Lead",
      "chapter_id": "camera-movement-and-support",
      "group": "Rotation and translation",
      "definition": "Camera movement ahead of a moving subject, commonly traveling backward while looking toward them. Lead describes relative placement and accompaniment; it does not prescribe how the camera is supported.",
      "use": "Preserve access to a moving performer's face while allowing the environment to unfold behind. The path and subject distance need coordination.",
      "example": "The camera retreats ahead of two sisters as they walk toward an appointment neither wants to discuss.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "lead"
    },
    {
      "id": "camera-movement-and-support.locked-off-camera",
      "name": "Locked-off camera",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A camera held at a fixed position and orientation for the intended duration of a shot. Lens focus or focal length could still change, so “locked-off” does not automatically freeze every image property.",
      "use": "Let action enter, leave, and reorganize a stable frame, or support aligned repeated takes. Specify any permitted lens adjustments.",
      "example": "One fixed view records a café opening, filling with customers, and emptying after an unexpected announcement.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "locked-off-camera"
    },
    {
      "id": "camera-movement-and-support.handheld-camera",
      "name": "Handheld camera",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A camera substantially carried and guided by the operator's hands and body, without a support intended to isolate all bodily movement. Handheld operation can range from restrained to visibly unsettled.",
      "use": "Respond flexibly to performers or accommodate constrained spaces. Handheld texture does not by itself prove documentary authenticity or create urgency.",
      "example": "An operator adjusts position among cooks working in a narrow kitchen during a single busy service.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "handheld-camera"
    },
    {
      "id": "camera-movement-and-support.shoulder-rig",
      "name": "Shoulder rig",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A support configuration resting part of a camera's weight on the operator's shoulder, often with handles and other contact points. It changes handling and load distribution without eliminating bodily movement.",
      "use": "Sustain mobile operating with a particular camera height and physical response. Shoulder-mounted operation remains compatible with handheld aesthetics and varied movement paths.",
      "example": "A shoulder-mounted camera accompanies a supervisor inspecting a production line while the operator makes small reframing adjustments.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "shoulder-rig"
    },
    {
      "id": "camera-movement-and-support.stabilized-camera",
      "name": "Stabilized camera",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A camera whose unwanted movement is reduced by a stabilization system or process. Stabilization may be mechanical, electronic, optical, sensor-based, or applied in post-production; these produce different constraints and artifacts.",
      "use": "Specify the desired motion character independently from the system used. Stabilization does not mean the camera cannot intentionally move or shake.",
      "example": "A walking shot maintains a relatively steady horizon while still advancing through a crowded entrance hall.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "stabilized-camera"
    },
    {
      "id": "camera-movement-and-support.gimbal",
      "name": "Gimbal",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A pivoted support allowing rotation around one or more axes. In contemporary production shorthand, it often means a motorized stabilizer that controls camera orientation; not every gimbal is electronic.",
      "use": "Separate some unwanted angular movement from intentional aiming. Translational bobbing, operating skill, balance, and payload still affect the result.",
      "example": "A motorized three-axis gimbal keeps the camera aimed toward a courier while the operator walks an adjacent path.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "gimbal"
    },
    {
      "id": "camera-movement-and-support.steadicam",
      "name": "Steadicam",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A trademarked family of camera stabilization systems associated with Tiffen, including body-supported configurations. It is a specific brand, not a generic name for every gimbal or smooth moving shot. [Tiffen, Steadicam](https://tiffen.com/pages/steadicam).",
      "use": "Name the intended system when its operating characteristics matter; otherwise describe stabilization and path separately.",
      "example": "A Steadicam operator follows a performer from a courtyard through a doorway into a continuous interior scene.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "steadicam"
    },
    {
      "id": "camera-movement-and-support.vehicle-mount",
      "name": "Vehicle mount",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A support attaching a camera to a vehicle or vehicle-associated rig. The view may face passengers, the vehicle's body, the road, or action traveling alongside.",
      "use": "Establish a consistent camera-vehicle relationship while distinguishing it from a camera carried by an occupant. Describe the desired frame separately from the engineered mounting solution.",
      "example": "A fixed exterior view keeps the bus driver's reflection aligned with a changing streetscape.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "vehicle-mount"
    },
    {
      "id": "camera-movement-and-support.aerial-camera",
      "name": "Aerial camera",
      "chapter_id": "camera-movement-and-support",
      "group": "Support and stabilization",
      "definition": "A camera operating from an airborne platform, such as an aircraft or drone. It is a platform description; an elevated crane shot is not automatically an aerial shot.",
      "use": "Show large geographical relationships or travel through viewpoints inaccessible from the ground. Specify path, height reference, orientation, and subject relation independently.",
      "example": "An aerial view follows a flood channel until it reaches the first houses of a settlement.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "aerial-camera"
    },
    {
      "id": "camera-movement-and-support.motivated-movement",
      "name": "Motivated movement",
      "chapter_id": "camera-movement-and-support",
      "group": "Purpose and attention",
      "definition": "Camera movement with an apparent trigger or reason in the unfolding action, attention, or information of the scene. Motivation may be a glance, a sound, a person's movement, or a developing thought.",
      "use": "Link camera behavior to what matters at a particular moment. Motivation can be subtle and need not be literal imitation of a character's eyes.",
      "example": "A faint knock prompts a slow pan toward a door previously left outside the frame.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "motivated-movement"
    },
    {
      "id": "camera-movement-and-support.unmotivated-movement",
      "name": "Unmotivated movement",
      "chapter_id": "camera-movement-and-support",
      "group": "Purpose and attention",
      "definition": "Movement without an immediately evident trigger in the depicted action or a character's attention. The label describes its relationship to scene events, not an absence of artistic purpose.",
      "use": "Explore an independent narrator-like camera, sustained formal pattern, or atmosphere. Record the intended reason even when characters provide no visible cue.",
      "example": "The camera drifts away from an ordinary conversation and studies the unused end of the room.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "unmotivated-movement"
    },
    {
      "id": "camera-movement-and-support.reveal",
      "name": "Reveal",
      "chapter_id": "camera-movement-and-support",
      "group": "Purpose and attention",
      "definition": "A movement that makes previously unseen visual information available through a change in framing or viewpoint. The information can have been outside the frame, hidden behind an object, or obscured by an angle.",
      "use": "Control when a spatial fact becomes knowable. A reveal is a function, compatible with pans, tracking, rises, and other moves.",
      "example": "A lateral move clears a pillar and exposes a second suitcase beside the missing traveler's bag.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "reveal"
    },
    {
      "id": "camera-movement-and-support.reframing",
      "name": "Reframing",
      "chapter_id": "camera-movement-and-support",
      "group": "Purpose and attention",
      "definition": "Adjusting the image's boundaries or subject placement during a shot. Reframing may use rotation, translation, focal-length change, or a planned post-production crop, which should be identified separately.",
      "use": "Maintain readable action or intentionally shift emphasis as circumstances change. A small correction and a conspicuous compositional change are both forms of reframing.",
      "example": "When one person stands, a subtle tilt preserves both her face and the seated listener's response.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "reframing"
    },
    {
      "id": "camera-movement-and-support.whip-pan",
      "name": "Whip pan",
      "chapter_id": "camera-movement-and-support",
      "group": "Purpose and attention",
      "definition": "A very rapid pan, often producing a brief interval of pronounced motion blur. Swish pan is a common alias; the term still describes angular movement rather than lateral translation.",
      "use": "Redirect attention abruptly or connect shots through similar blurred movement. Blur amount depends on motion, shutter timing, and scene detail.",
      "example": "The camera snaps from a dropped tray to the doorway where everyone suddenly looks.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "whip-pan"
    },
    {
      "id": "camera-movement-and-support.path",
      "name": "Path",
      "chapter_id": "camera-movement-and-support",
      "group": "Movement parameters",
      "definition": "The trajectory followed by the camera's position through space. A path describes where it travels, while orientation describes where it points; either may change independently.",
      "use": "Plan spatial reveals and coordinate repeatability with performers and support. A drawn path is schematic unless its coordinate system and measurements are defined.",
      "example": "An L-shaped route passes along a shelving aisle before turning into the room behind it.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "path"
    },
    {
      "id": "camera-movement-and-support.direction",
      "name": "Direction",
      "chapter_id": "camera-movement-and-support",
      "group": "Movement parameters",
      "definition": "The orientation of travel or rotation relative to a stated reference, such as world axes, screen space, the camera, or a subject. “Forward” is ambiguous without that reference.",
      "use": "Make movement notes interpretable across diagrams, shot lists, and operators. Distinguish clockwise travel around a subject from clockwise camera roll.",
      "example": "A note specifies movement toward the doorway in world space while the camera continues looking backward at the speaker.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "direction"
    },
    {
      "id": "camera-movement-and-support.travel-distance",
      "name": "Travel distance",
      "chapter_id": "camera-movement-and-support",
      "group": "Movement parameters",
      "definition": "The length covered along a camera's translation path, normally measured in meters or feet. It differs from straight-line displacement between endpoints when the route bends.",
      "use": "Relate path geometry to duration, speed, framing, and available space. Pure rotation has angular travel but no intended translational distance.",
      "example": "A curved route covers four meters even though its end position is only two meters from its start.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "travel-distance"
    },
    {
      "id": "camera-movement-and-support.duration",
      "name": "Duration",
      "chapter_id": "camera-movement-and-support",
      "group": "Movement parameters",
      "definition": "The time occupied by a defined camera movement or interval, normally measured in seconds. Movement duration and final shot duration differ when the shot holds before or after the move.",
      "use": "Coordinate a reveal with dialogue, gesture, or editing. Identify whether timing refers to capture time or playback time when footage is retimed.",
      "example": "A six-second shot holds for two seconds, moves for three, and settles for one.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "duration"
    },
    {
      "id": "camera-movement-and-support.speed-profile",
      "name": "Speed profile",
      "chapter_id": "camera-movement-and-support",
      "group": "Movement parameters",
      "definition": "How travel or rotation speed changes over time. A profile can remain constant, ease in and out, pause, surge, or respond to a moving subject.",
      "use": "Describe the feel and timing of a move beyond its total distance and duration. Linear speed and angular speed need different units.",
      "example": "A camera begins almost imperceptibly, travels faster across an empty wall, then slows as a hidden portrait enters view.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "speed-profile"
    },
    {
      "id": "camera-movement-and-support.acceleration",
      "name": "Acceleration",
      "chapter_id": "camera-movement-and-support",
      "group": "Movement parameters",
      "definition": "Change in velocity over time, including change of direction as well as speed. Linear acceleration uses units such as meters per second squared; angular acceleration requires an angular measure.",
      "use": "Discuss starts, stops, turns, and physically plausible transitions. A constant-speed orbit still changes velocity direction and therefore has acceleration.",
      "example": "A programmed move gradually increases from rest so the first shift in viewpoint does not arrive as a visible jolt.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "acceleration"
    },
    {
      "id": "camera-movement-and-support.subject-tracking",
      "name": "Subject tracking",
      "chapter_id": "camera-movement-and-support",
      "group": "Movement parameters",
      "definition": "Maintaining a chosen relationship to a subject as it or the camera moves. It may mean following position, keeping the subject framed, or using a tracking system; it does not automatically mean continuous focus.",
      "use": "Specify what stays controlled: aim, screen position, distance, or focus. Avoid one checkbox silently promising all four.",
      "example": "A pan keeps a cyclist near frame center while focus is adjusted independently as the cyclist approaches.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "subject-tracking"
    },
    {
      "id": "camera-movement-and-support.zoom-in",
      "name": "Zoom in",
      "chapter_id": "camera-movement-and-support",
      "group": "Lens changes combined with movement",
      "definition": "Increasing a zoom lens's focal length during a shot, narrowing the field of view for a fixed active image area. The camera can remain stationary while the subject becomes larger in the frame.",
      "use": "Change image scale without the viewpoint change of a dolly move. Lens behavior may introduce additional optical changes.",
      "example": "From a fixed observation window, a zoom isolates one numbered crate on the loading dock.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "zoom-in"
    },
    {
      "id": "camera-movement-and-support.zoom-out",
      "name": "Zoom out",
      "chapter_id": "camera-movement-and-support",
      "group": "Lens changes combined with movement",
      "definition": "Decreasing a zoom lens's focal length during a shot, widening the field of view for a fixed active image area. It reveals additional surrounding image area without requiring backward camera travel.",
      "use": "Expand visual context while maintaining approximately the same viewpoint. Distinguish optical zoom from a changing digital crop.",
      "example": "A close view of a handwritten sign widens to show that dozens of identical signs fill the room.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "zoom-out"
    },
    {
      "id": "camera-movement-and-support.dolly-zoom",
      "name": "Dolly zoom",
      "chapter_id": "camera-movement-and-support",
      "group": "Lens changes combined with movement",
      "definition": "Coordinated camera translation and an opposing focal-length change that keep a chosen subject approximately the same image size while perspective relationships change. Moving away while zooming in is one version. [DJI, introduction to dolly zoom](https://repair.dji.com/help/content?customId=01700006815&documentType=&lang=en&paperDocType=ARTICLE&re=US&spaceId=17).",
      "use": "Make changing depth relationships conspicuous; sufficient subject-background separation helps the effect read.",
      "example": "The camera retreats from a seated passenger while zooming in, making the platform beyond appear to expand around her.",
      "source_path": "wiki/15-camera-movement-and-support.md",
      "anchor": "dolly-zoom"
    },
    {
      "id": "lens-focus-and-image-capture.focal-length",
      "name": "Focal length",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "An optical property conventionally stated in millimeters, not the physical barrel length. For a fixed active image area, a longer focal length generally yields a narrower field of view. [Nikon, understanding focal length](https://www.nikonusa.com/learn-and-explore/c/tips-and-techniques/understanding-focal-length).",
      "use": "Specify lens choice together with format and camera position; focal length alone does not specify perspective or shot size.",
      "example": "A 50 mm lens frames different amounts of the same room when the camera switches between full-width and cropped recording modes.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "focal-length"
    },
    {
      "id": "lens-focus-and-image-capture.field-of-view",
      "name": "Field of view",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "The extent of the scene captured, expressed as an angular span or a visible width and height at a stated distance. FOV depends on focal length and active image area, with lens projection and focus also relevant.",
      "use": "Compare framing consistently by specifying horizontal, vertical, or diagonal angle. Do not present “35 mm” as a complete viewing-angle specification.",
      "example": "Two camera modes use the same lens but show different horizontal spans because one crops the sensor.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "field-of-view"
    },
    {
      "id": "lens-focus-and-image-capture.wide-angle-lens",
      "name": "Wide-angle lens",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "A lens providing a relatively broad angle of view for its capture format, generally with focal length shorter than that format's normal range. “Wide” is therefore format-dependent.",
      "use": "Include more surrounding space or work from a nearby viewpoint. Apparent exaggeration of near-far size relationships comes from camera position, not focal length alone.",
      "example": "In a cramped lift, a wide lens includes both passengers and the control panel from the available corner.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "wide-angle-lens"
    },
    {
      "id": "lens-focus-and-image-capture.normal-lens",
      "name": "Normal lens",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "A lens in the conventional middle range for a format, often near the image diagonal in focal length. Standard lens is a common alias; there is no single lens that reproduces the full human visual experience.",
      "use": "Establish a reference point between wider and narrower framing options. Confirm format and desired camera distance rather than assuming “normal” means universally neutral.",
      "example": "A filmmaker tests a standard-range lens for a conversation where modest environmental context remains useful.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "normal-lens"
    },
    {
      "id": "lens-focus-and-image-capture.telephoto-lens",
      "name": "Telephoto lens",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "In common filmmaking usage, a relatively long lens giving a narrow field of view for the format. Strict optical usage also describes a design whose physical length is shorter than its effective focal length.",
      "use": "Frame distant details or work from a farther viewpoint. So-called compression reflects camera distance when framing is matched.",
      "example": "From across a courtyard, a long lens isolates a person at a window without moving the camera closer.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "telephoto-lens"
    },
    {
      "id": "lens-focus-and-image-capture.prime-lens",
      "name": "Prime lens",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "A lens with one nominal focal length rather than an adjustable zoom range. Changing focus may still slightly change framing through focus breathing, so fixed focal length does not promise a perfectly fixed image.",
      "use": "Choose a particular optical character and working setup. Primes vary greatly; the label alone guarantees neither superior sharpness nor a larger maximum aperture.",
      "example": "A sequence uses a 40 mm prime, with camera position changed deliberately between setups.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "prime-lens"
    },
    {
      "id": "lens-focus-and-image-capture.zoom-lens",
      "name": "Zoom lens",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "A lens offering an adjustable range of focal lengths. It permits reframing between takes or a visible focal-length change during a take; focus retention and aperture behavior depend on the design.",
      "use": "Adjust framing without swapping lenses or create a deliberate zoom. Check whether the lens maintains focus while zooming rather than assuming it does.",
      "example": "A locked camera gradually changes from 35 mm to 70 mm to isolate a figure across the street.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "zoom-lens"
    },
    {
      "id": "lens-focus-and-image-capture.anamorphic-lens",
      "name": "Anamorphic lens",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Lenses and framing",
      "definition": "A lens system that scales the image differently along horizontal and vertical axes, typically squeezing horizontal information for capture and requiring corresponding desqueezing for display. Squeeze factor and capture area must be recorded. [Canon, EOS C500 Mark II white paper, anamorphic shooting](https://downloads.canon.com/nw/learn/white-papers/cinema-eos/EOS_C500_MarkII_White_Paper.pdf).",
      "use": "Explore its framing and optical character; oval blur or streak flares vary by design.",
      "example": "A 2× anamorphic image is monitored desqueezed so performers' proportions appear correct.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "anamorphic-lens"
    },
    {
      "id": "lens-focus-and-image-capture.aperture",
      "name": "Aperture",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Aperture and focus",
      "definition": "The lens opening controlling the cone of light admitted. F-number relates focal length to entrance-pupil diameter; a smaller f-number means a larger relative opening. Cinema T-stops account for light transmission. [Nikon, understanding aperture](https://www.nikonusa.com/learn-and-explore/c/tips-and-techniques/understanding-maximum-aperture).",
      "use": "Balance exposure and depth of field with other settings. Smaller openings can increase depth of field but eventually increase diffraction effects.",
      "example": "The crew stops down from f/2.8 to f/4 and compensates the reduced light separately.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "aperture"
    },
    {
      "id": "lens-focus-and-image-capture.depth-of-field",
      "name": "Depth of field",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Aperture and focus",
      "definition": "The range of scene distances judged acceptably sharp around the focus distance. It depends on aperture, focal length, focus distance, and the sharpness criterion, which relates to format and viewing conditions. [Canon, EOS-1Ds manual, basic terminology](https://files.canon-europe.com/files/soft24318/manual/EOS1Ds_CUG_EN.pdf).",
      "use": "Plan what must remain legible together. Comparisons must state which conditions stay fixed.",
      "example": "A camera test checks whether a foreground letter and its reader remain sufficiently sharp at the chosen aperture.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "depth-of-field"
    },
    {
      "id": "lens-focus-and-image-capture.shallow-focus",
      "name": "Shallow focus",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Aperture and focus",
      "definition": "An image treatment in which only a limited depth range appears acceptably sharp, leaving other distances visibly out of focus. It is the resulting selective-focus condition, not a synonym for close-up.",
      "use": "Concentrate detail or withhold background information while considering movement and focus tolerance. Background blur also depends on subject-background separation and magnification.",
      "example": "A ring on the table is sharp while the person deciding whether to take it remains blurred behind.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "shallow-focus"
    },
    {
      "id": "lens-focus-and-image-capture.deep-focus",
      "name": "Deep focus",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Aperture and focus",
      "definition": "An image treatment that keeps substantially separated depth planes acceptably sharp at the same time. It describes a visual result, which may be achieved optically or through combined production techniques.",
      "use": "Let foreground and background actions remain simultaneously readable. Deep focus does not mean every distance is perfectly sharp or that audience attention becomes uncontrolled.",
      "example": "A child hides a letter near the lens while adults argue clearly in the far doorway.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "deep-focus"
    },
    {
      "id": "lens-focus-and-image-capture.rack-focus",
      "name": "Rack focus",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Aperture and focus",
      "definition": "An intentional shift of focus distance during a shot, commonly transferring sharpness between subjects at different depths. Focus pull is a broader related term that also includes maintaining focus on a moving subject.",
      "use": "Change which information is optically available without necessarily moving or cutting the camera. Lens breathing may change framing during the adjustment.",
      "example": "Focus leaves the listener's face and settles on the visitor reflected in the mirror behind her.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "rack-focus"
    },
    {
      "id": "lens-focus-and-image-capture.focus-distance",
      "name": "Focus distance",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Aperture and focus",
      "definition": "The distance from the camera's sensor or film plane to the plane of best focus for an ordinary flat-field setup. It is normally expressed in meters or feet and differs from distance measured from the lens front.",
      "use": "Coordinate focus marks, moving subjects, and depth-of-field estimates. Confirm equipment conventions when close distances or unusual optics matter.",
      "example": "A focus mark identifies the actor's final position two meters from the sensor-plane reference.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "focus-distance"
    },
    {
      "id": "lens-focus-and-image-capture.exposure",
      "name": "Exposure",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Exposure and time",
      "definition": "The light delivered to the recording surface over the exposure interval, and by extension the resulting brightness placement. Illumination, aperture, exposure time, and filtration affect collected light; digital ISO does not itself add photons.",
      "use": "Protect the information needed for the intended image while coordinating motion blur and depth of field. Brightness in the final grade is a separate adjustment.",
      "example": "Neutral-density filtration reduces incoming light while preserving the chosen aperture and shutter timing.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "exposure"
    },
    {
      "id": "lens-focus-and-image-capture.frame-rate",
      "name": "Frame rate",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Exposure and time",
      "definition": "A count of images per second, expressed in fps. Capture frame rate describes acquisition; playback or project frame rate describes presentation. Matching or differing rates produce different timing outcomes.",
      "use": "Specify both values when motion speed matters. A high capture rate does not automatically create slow playback. [Sony, slow and quick motion](https://www.sony.com/electronics/support/articles/00286854).",
      "example": "A clip captured at 48 fps plays in real time at 48 fps or half speed when conformed frame-for-frame to 24 fps.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "frame-rate"
    },
    {
      "id": "lens-focus-and-image-capture.shutter-angle",
      "name": "Shutter angle",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Exposure and time",
      "definition": "Exposure duration expressed as a fraction of a frame cycle using degrees. Under ordinary constant-rate operation, exposure time in seconds equals `shutter_angle_deg / (360 × capture_fps)`. [ARRI, electronic and mirror shutter white paper](https://www.arri.com/resource/blob/186770/ad23969317dafff402f0902d47bb4ab7/alexa-studio-electronic-and-mirror-shutter-white-paper-data.pdf).",
      "use": "Relate exposure time to capture rate and motion rendition. It is not a rotation of the camera.",
      "example": "At 24 fps, a 180° shutter exposes each frame for approximately 1/48 second.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "shutter-angle"
    },
    {
      "id": "lens-focus-and-image-capture.motion-blur",
      "name": "Motion blur",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Exposure and time",
      "definition": "Image smearing produced when scene detail moves across the recording surface during an exposure. It depends on exposure duration, relative motion, magnification, and direction, not merely on playback frame rate.",
      "use": "Shape motion rendition while retaining necessary detail. Shorter exposure intervals generally reduce blur for the same motion. [ARRI, shutter white paper](https://www.arri.com/resource/blob/186770/ad23969317dafff402f0902d47bb4ab7/alexa-studio-electronic-and-mirror-shutter-white-paper-data.pdf).",
      "example": "A spinning wheel produces longer streaks when the exposure interval increases at the same capture rate.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "motion-blur"
    },
    {
      "id": "lens-focus-and-image-capture.slow-motion",
      "name": "Slow motion",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Exposure and time",
      "definition": "Presentation in which an event occupies more screen time than its original duration. Capturing more frames per second than are played frame-for-frame is one method; post-production interpolation or duplication are others.",
      "use": "Reveal brief actions or reshape temporal emphasis. Preserve capture and playback rates so the intended speed can be reproduced. [Sony, high-frame-rate shooting](https://helpguide.sony.net/dsc/1630/v1/en/contents/TP0000829893.html).",
      "example": "One second captured at 120 fps becomes five seconds when all frames play at 24 fps.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "slow-motion"
    },
    {
      "id": "lens-focus-and-image-capture.time-lapse",
      "name": "Time-lapse",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Exposure and time",
      "definition": "A sequence captured at widely spaced intervals and presented faster, making a long process unfold in a shorter viewing time. Capture interval and exposure duration are separate quantities.",
      "use": "Reveal gradual change, such as construction or shifting weather. Plan the desired screen duration from the number of captured images and playback rate.",
      "example": "Recording one frame every ten seconds for an hour yields 360 frames, or fifteen seconds at 24 fps.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "time-lapse"
    },
    {
      "id": "lens-focus-and-image-capture.sensor-or-film-format",
      "name": "Sensor or film format",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Format and image character",
      "definition": "The recording medium's size and configuration, especially the active image area used for a shot. A named format, film gauge, or sensor model may allow multiple recording gates, crops, and aspect ratios.",
      "use": "Interpret lens coverage and field of view using active dimensions, not resolution alone. ARRI distinguishes sensor, recording format, and target frame. [ARRI, frame-line tool](https://www.arri.com/en/learn-help/learn-help-camera-system/tools/frame-line-lens-illumination-tool).",
      "example": "A camera's cropped high-speed mode changes framing even though the mounted lens remains the same.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "sensor-or-film-format"
    },
    {
      "id": "lens-focus-and-image-capture.grain",
      "name": "Grain",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Format and image character",
      "definition": "The visible granular texture associated with photographic film's image structure, or a deliberately added simulation of it. Apparent grain varies with stock, exposure, processing, enlargement, scanning, and scene content. [Kodak, VISION3 250D technical information](https://www.kodak.com/content/products-brochures/motion-picture/KODAK-VISION3-250D-5207-7207-technical-information.pdf).",
      "use": "Discuss texture separately from sharpness and compression artifacts. Record whether grain originated in capture or was added later.",
      "example": "A digital sequence receives a tested grain treatment matched across bright walls and darker clothing.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "grain"
    },
    {
      "id": "lens-focus-and-image-capture.digital-noise",
      "name": "Digital noise",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Format and image character",
      "definition": "Unwanted variation in recorded pixel values arising from photon statistics, sensor electronics, and processing. It may appear as luminance variation, colored speckles, or patterns; it is not the same physical process as film grain.",
      "use": "Assess exposure and processing through representative footage. Low signal and shadow lifting can make noise more visible. [ARRI, dynamic-range white paper](https://www.arri.com/resource/blob/295460/e10ff8a5b3abf26c33f8754379b57442/2022-09-28-arri-dynamic-range-whitepaper-data.pdf).",
      "example": "A dim corridor test reveals colored fluctuations in the shadows when the image is brightened for the intended grade.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "digital-noise"
    },
    {
      "id": "lens-focus-and-image-capture.lens-distortion",
      "name": "Lens distortion",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Format and image character",
      "definition": "Optical deviation from the intended geometric mapping, commonly visible as barrel, pincushion, or more complex bending of straight lines in a rectilinear image. It differs from viewpoint-dependent perspective. [Canon, correcting distortion](https://global.canon/en/c-museum/special/exhibition1.html).",
      "use": "Evaluate architecture, faces near frame edges, and matching across lenses. Correction may alter framing and require cropping.",
      "example": "A grid filmed during a lens test reveals that straight door frames bow outward near the image edges.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "lens-distortion"
    },
    {
      "id": "lens-focus-and-image-capture.diffusion",
      "name": "Diffusion",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Format and image character",
      "definition": "In lens and capture discussion, optical filtration that redistributes some light to alter fine detail, highlight glow, or contrast. Effects vary substantially among filters; diffusion does not necessarily mean deliberate defocus. [Tiffen, diffusion guide](https://tiffen.com/pages/diffusion-guide).",
      "use": "Test the intended image character under actual highlights, lens settings, and subject distances. Lighting diffusion is a different intervention.",
      "example": "A filter gently spreads bright practical lamps while the actor's eye remains accurately focused.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "diffusion"
    },
    {
      "id": "lens-focus-and-image-capture.flare",
      "name": "Flare",
      "chapter_id": "lens-focus-and-image-capture",
      "group": "Format and image character",
      "definition": "Unwanted or deliberately welcomed light spread, reflection, or scattering within an optical system, producing veiling brightness, ghosts, streaks, or other artifacts. A bright source can cause flare from within or outside the frame.",
      "use": "Consider flare as part of lens character while monitoring contrast and essential detail. Its appearance depends on lens, coating, filtration, angle, and light level.",
      "example": "As a car turns, a streetlamp briefly creates a translucent reflection across the windshield view.",
      "source_path": "wiki/16-lens-focus-and-image-capture.md",
      "anchor": "flare"
    },
    {
      "id": "lighting-and-color.key-light",
      "name": "Key light",
      "chapter_id": "lighting-and-color",
      "group": "Light roles",
      "definition": "The principal source or contribution shaping illumination on a selected subject. It establishes a dominant lighting relationship rather than necessarily being the brightest visible object or a particular fixture type. [ARRI lighting handbook, key light](https://www.arri.com/resource/blob/83996/409091c612f371b0c68b41d9dcb636db/arri-lighting-handbook-english-data.pdf).",
      "use": "Identify the main direction and modeling of the subject while coordinating secondary sources.",
      "example": "A broad window provides the key on a seated reader, although a small visible lamp is brighter within the image.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "key-light"
    },
    {
      "id": "lighting-and-color.fill-light",
      "name": "Fill light",
      "chapter_id": "lighting-and-color",
      "group": "Light roles",
      "definition": "Illumination that raises areas left relatively dark by the key or other dominant source. Fill can come from another fixture, reflected light, or the environment. [ARRI lighting handbook, fill light](https://www.arri.com/resource/blob/83996/409091c612f371b0c68b41d9dcb636db/arri-lighting-handbook-english-data.pdf).",
      "use": "Control shadow visibility and the contrast relationship without assuming that every shadow must disappear.",
      "example": "A white wall returns enough window light to keep the reader's shaded eye visible.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "fill-light"
    },
    {
      "id": "lighting-and-color.backlight",
      "name": "Backlight",
      "chapter_id": "lighting-and-color",
      "group": "Light roles",
      "definition": "Light reaching a subject from behind relative to the camera's view. It may illuminate hair, shoulders, translucent material, or an edge, depending on source position and the subject's shape.",
      "use": "Separate layers, reveal transmission through materials, or establish a source behind the action. A backlight is not the same as a light aimed at the background.",
      "example": "An open doorway behind a cyclist lights the edge of a wet coat.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "backlight"
    },
    {
      "id": "lighting-and-color.rim-light",
      "name": "Rim light",
      "chapter_id": "lighting-and-color",
      "group": "Light roles",
      "definition": "Illumination producing a visible band or edge highlight along a subject's contour. Rim describes the resulting appearance; back or rear-side placement often produces it, but the entire back need not be lit.",
      "use": "Make a boundary readable against a similar-toned background. The width and strength of the rim depend on geometry, source size, and material.",
      "example": "A narrow highlight outlines a dark instrument case against the backstage curtains.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "rim-light"
    },
    {
      "id": "lighting-and-color.background-light",
      "name": "Background light",
      "chapter_id": "lighting-and-color",
      "group": "Light roles",
      "definition": "Illumination directed primarily at the environment behind the main subject. It describes the target of the light, not the source's location behind the subject.",
      "use": "Reveal setting, create separation, or organize attention through patches and gradients. Background lighting may coordinate with the apparent direction of a window or practical fixture.",
      "example": "A soft pool of light on a noticeboard makes its presence readable while the speaker remains separately lit.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "background-light"
    },
    {
      "id": "lighting-and-color.hard-light",
      "name": "Hard light",
      "chapter_id": "lighting-and-color",
      "group": "Light quality and delivery",
      "definition": "Light that produces relatively distinct shadow edges, commonly from a source with small apparent size as seen by the subject. Hardness is not the same property as brightness or contrast. [ARRI lighting handbook, light quality](https://www.arri.com/resource/blob/83996/409091c612f371b0c68b41d9dcb636db/arri-lighting-handbook-english-data.pdf).",
      "use": "Make shape, cast shadows, or surface relief clear when appropriate to the scene.",
      "example": "A small directional source projects the pattern of a railing sharply across the floor.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "hard-light"
    },
    {
      "id": "lighting-and-color.soft-light",
      "name": "Soft light",
      "chapter_id": "lighting-and-color",
      "group": "Light quality and delivery",
      "definition": "Light producing broader, more gradual shadow transitions, commonly from a source with larger apparent size as seen by the subject. A physically large source becomes relatively smaller when moved farther away. [ARRI lighting handbook, light quality](https://www.arri.com/resource/blob/83996/409091c612f371b0c68b41d9dcb636db/arri-lighting-handbook-english-data.pdf).",
      "use": "Control shadow transitions without assuming that soft light must be flat or low-contrast.",
      "example": "A large nearby luminous surface creates a gradual transition across a sculptor's face.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "soft-light"
    },
    {
      "id": "lighting-and-color.diffused-light",
      "name": "Diffused light",
      "chapter_id": "lighting-and-color",
      "group": "Light quality and delivery",
      "definition": "Light transmitted through a scattering material that alters its distribution. When the illuminated material becomes a sufficiently large apparent source, shadows soften; a tiny diffuser does not automatically create very soft light.",
      "use": "Change an existing source's delivery while managing its effective size, position, light loss, and spill. “Diffused” names a method, not a guarantee of identical results.",
      "example": "A curtain spreads incoming window light into a larger luminous area.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "diffused-light"
    },
    {
      "id": "lighting-and-color.bounced-light",
      "name": "Bounced light",
      "chapter_id": "lighting-and-color",
      "group": "Light quality and delivery",
      "definition": "Light reflected from a surface before reaching the subject. The bounce surface's size, color, texture, and reflectivity help determine the illumination's quality and color.",
      "use": "Redirect light or turn a surface into an effective source. Bounced light is often soft, but a mirror or small reflective area can preserve a hard character.",
      "example": "A lamp aimed into a pale ceiling creates a broad return of light over a kitchen table.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "bounced-light"
    },
    {
      "id": "lighting-and-color.frontal",
      "name": "Frontal",
      "chapter_id": "lighting-and-color",
      "group": "Direction relative to the subject and camera",
      "definition": "Illumination arriving from roughly the camera-facing side of a subject. Frontal light is a direction, not a statement about hardness, intensity, or whether shadows are completely absent.",
      "use": "Preserve visibility on surfaces facing the lens or establish a source near the viewer's position. Specify elevation when facial modeling matters.",
      "example": "A ticket examiner's handheld lamp illuminates a passenger from near the camera's line of sight.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "frontal"
    },
    {
      "id": "lighting-and-color.side",
      "name": "Side",
      "chapter_id": "lighting-and-color",
      "group": "Direction relative to the subject and camera",
      "definition": "Illumination arriving predominantly from one side of a subject relative to the camera. Side light can range from a modest off-axis position to a nearly perpendicular direction.",
      "use": "Describe volume, surface relief, or distinct illuminated and shaded regions. Its effect depends on the subject's orientation and accompanying fill.",
      "example": "Light from a corridor opening crosses a repair worker's hands and exposes the raised lettering on a metal plate.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "side"
    },
    {
      "id": "lighting-and-color.back",
      "name": "Back",
      "chapter_id": "lighting-and-color",
      "group": "Direction relative to the subject and camera",
      "definition": "A directional relationship in which light travels toward the camera-facing scene from behind the subject. This names source direction; “backlight” identifies a light or contribution used in that position.",
      "use": "Specify a geometry that may create rim highlights, translucency, flare, or silhouette depending on exposure and other illumination.",
      "example": "The low sun behind hanging fabric makes its thinner and thicker sections visibly different.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "back"
    },
    {
      "id": "lighting-and-color.top",
      "name": "Top",
      "chapter_id": "lighting-and-color",
      "group": "Direction relative to the subject and camera",
      "definition": "Illumination arriving predominantly from above a subject. Top light may be close to vertical or include a forward or sideways component, so height and aim remain useful details.",
      "use": "Relate lighting to overhead fixtures, open sky, or a chosen pattern of shadow. It need not imply interrogation, danger, or harshness.",
      "example": "An overhead work lamp lights a map while leaving the seated surveyors' lower faces less illuminated.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "top"
    },
    {
      "id": "lighting-and-color.underlighting",
      "name": "Underlighting",
      "chapter_id": "lighting-and-color",
      "group": "Direction relative to the subject and camera",
      "definition": "Illumination arriving from below a subject's usual eye or object level. Uplighting is a related name; the source may be visible, concealed, or reflected upward from another surface.",
      "use": "Establish plausible low sources or deliberately change familiar shadow patterns. Its meaning depends on the scene and need not be threatening.",
      "example": "Reflected pool light moves across the underside of a lifeguard's face during a quiet inspection.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "underlighting"
    },
    {
      "id": "lighting-and-color.high-key-lighting",
      "name": "High-key lighting",
      "chapter_id": "lighting-and-color",
      "group": "Overall approaches",
      "definition": "An approach generally characterized by a bright overall tonal range and relatively limited deep shadow, often with substantial fill. It is not simply overexposure or the use of a powerful key light.",
      "use": "Keep multiple parts of the image readily visible while controlling important contrast. High-key images can support discomfort or severity as readily as cheerfulness.",
      "example": "A nearly white examination room leaves a patient few visually sheltered areas within the frame.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "high-key-lighting"
    },
    {
      "id": "lighting-and-color.low-key-lighting",
      "name": "Low-key lighting",
      "chapter_id": "lighting-and-color",
      "group": "Overall approaches",
      "definition": "An approach with substantial dark areas and selective illumination, often producing pronounced light-dark relationships. Low-key lighting does not require accidental underexposure or the loss of every shadow detail.",
      "use": "Limit what is visible and concentrate emphasis while preserving the information intended for the grade. A dark image can remain carefully exposed.",
      "example": "Only the workbench and a narrow doorway receive light in an otherwise dim instrument workshop.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "low-key-lighting"
    },
    {
      "id": "lighting-and-color.silhouette",
      "name": "Silhouette",
      "chapter_id": "lighting-and-color",
      "group": "Overall approaches",
      "definition": "A subject rendered relatively dark against a brighter surrounding region so its outer contour dominates and internal detail is reduced. The result depends on lighting relationships and exposure together.",
      "use": "Prioritize recognizable outline, movement, or anonymity. This lighting use differs from discussing a costume's silhouette under ordinary illumination.",
      "example": "Two people greeting each other inside a station become dark shapes against the bright platform beyond.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "silhouette"
    },
    {
      "id": "lighting-and-color.motivated-lighting",
      "name": "Motivated lighting",
      "chapter_id": "lighting-and-color",
      "group": "Overall approaches",
      "definition": "Lighting designed to appear plausibly caused by an identifiable or implied source within the story's environment. The actual production fixtures can be concealed, supplemented, or positioned differently to achieve that appearance.",
      "use": "Connect illumination to the fictional world without requiring the visible source to supply all usable light.",
      "example": "A desk lamp motivates a warm pool on an actor's face while a concealed fixture supplies most of that illumination.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "motivated-lighting"
    },
    {
      "id": "lighting-and-color.available-light",
      "name": "Available light",
      "chapter_id": "lighting-and-color",
      "group": "Overall approaches",
      "definition": "Illumination already present at the location, such as daylight, street lighting, or existing interior fixtures. It is not limited to sunlight and does not guarantee that the crew leaves it unmodified.",
      "use": "Work with the location's existing conditions, possibly shaping them through scheduling, blocking, reflectors, or subtraction. Record added sources separately.",
      "example": "A conversation is staged beside an existing shop window while a dark cloth reduces unwanted reflection from one side.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "available-light"
    },
    {
      "id": "lighting-and-color.practical-lighting",
      "name": "Practical lighting",
      "chapter_id": "lighting-and-color",
      "group": "Overall approaches",
      "definition": "Use of functioning light sources belonging visibly to the set or story environment, such as table lamps, signs, or lanterns. Practicals may illuminate subjects, motivate additional light, or mainly appear as luminous objects.",
      "use": "Coordinate art direction, actor interaction, and lighting control. A practical is not automatically the dominant source.",
      "example": "A character switches on a bedside lamp, and the room's lighting changes in coordination with it.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "practical-lighting"
    },
    {
      "id": "lighting-and-color.intensity",
      "name": "Intensity",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "In production conversation, the amount or strength of light. Precise records distinguish fixture output settings, illuminance reaching a surface, and luminance leaving a visible surface; these are different measurements.",
      "use": "State the quantity and units when numbers matter. A dimmer percentage does not directly describe exposure or permit comparison between unrelated fixtures.",
      "example": "A lighting note records 200 lux at the desk rather than calling every lamp setting “50 percent brightness.”",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "intensity"
    },
    {
      "id": "lighting-and-color.contrast",
      "name": "Contrast",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "Difference between image regions or lighting contributions. Lighting contrast concerns illumination relationships; image contrast concerns displayed tonal or color differences after capture and processing. The same word needs its domain specified.",
      "use": "Describe what is being compared and how. A stated ratio needs a measurement convention; it is not interchangeable with a software contrast-slider value.",
      "example": "The crew reduces facial lighting contrast, while the colorist separately adjusts tonal contrast in the displayed image.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "contrast"
    },
    {
      "id": "lighting-and-color.falloff",
      "name": "Falloff",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "The reduction of illumination with distance or position within a light's coverage. For an ideal point source at constant incidence, illuminance follows an inverse-square relationship; extended sources, optics, and surroundings complicate that approximation.",
      "use": "Predict how actors and backgrounds change brightness as distances change. Confirm real fixtures through measurements or tests.",
      "example": "A nearby lamp lights a reader strongly but contributes much less to the wall several meters behind.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "falloff"
    },
    {
      "id": "lighting-and-color.negative-fill",
      "name": "Negative fill",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "The removal or absorption of ambient or reflected light to deepen selected shadow areas. It is often achieved with dark surfaces positioned to prevent existing light from returning to the subject.",
      "use": "Increase modeling when the environment supplies more fill than desired. Negative fill changes a light relationship by subtraction rather than projecting darkness.",
      "example": "Black fabric beside a pale-walled room reduces reflected light on one side of the performer's face.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "negative-fill"
    },
    {
      "id": "lighting-and-color.flags",
      "name": "Flags",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "Opaque light-control pieces used to block illumination from selected areas or prevent unwanted light from reaching the lens. A flag's position, size, and relationship to the source determine its effect.",
      "use": "Control spill, shape a lit region, or reduce flare. Flags are not the same as translucent diffusion or partial-transmission nets.",
      "example": "A flag prevents a window-motivated fixture from washing out the dark noticeboard behind an actor.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "flags"
    },
    {
      "id": "lighting-and-color.diffusion",
      "name": "Diffusion",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "In lighting control, scattering material or an arrangement used to change the distribution and effective emitting area of a source. This differs from diffusion filters placed in the camera's optical path.",
      "use": "Select material, illuminated area, and distance together. A material label alone does not specify softness, transmission, or how evenly the surface is filled.",
      "example": "A large illuminated diffusion frame supplies a broad source for two people moving around a table.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "diffusion"
    },
    {
      "id": "lighting-and-color.color-temperature",
      "name": "Color temperature",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "A description of light color related to a thermal radiator, expressed in kelvin (K); many nonthermal sources use correlated color temperature, or CCT. Lower values generally appear warmer and higher values cooler. [ETC, color temperature and CCT](https://blog.etcconnect.com/a-quick-definition-of-color-temperature-and-cct).",
      "use": "Describe white-light balance while recognizing that CCT alone does not specify spectrum or color rendering.",
      "example": "A 3200 K source appears warmer than a 5600 K source under the same camera white balance.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "color-temperature"
    },
    {
      "id": "lighting-and-color.tint",
      "name": "Tint",
      "chapter_id": "lighting-and-color",
      "group": "Control and measurement",
      "definition": "In lighting and white-balance controls, adjustment commonly associated with the green-magenta direction, distinct from the warm-cool temperature control. The numerical scale and exact behavior depend on the fixture, camera, or software.",
      "use": "Match or deliberately separate sources whose CCT values alone appear similar. Record the control system with any numeric setting.",
      "example": "A slightly green office fixture is balanced against a cleaner-looking nearby lamp before filming a neutral reference.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "tint"
    },
    {
      "id": "lighting-and-color.palette",
      "name": "Palette",
      "chapter_id": "lighting-and-color",
      "group": "Color treatment",
      "definition": "The selected colors and their relative presence across a shot, scene, or work. The final palette results from designed surfaces, illumination, capture, and grading rather than belonging to one department alone.",
      "use": "Coordinate recurring colors and meaningful exceptions. Separate an intended palette from a sampled frame that also contains incidental colors.",
      "example": "A blue-gray station interior allows a small red scarf to remain a recurring point of recognition.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "palette"
    },
    {
      "id": "lighting-and-color.saturation",
      "name": "Saturation",
      "chapter_id": "lighting-and-color",
      "group": "Color treatment",
      "definition": "A description of color's strength relative to a neutral appearance, with exact numerical definitions depending on the color model. Saturation is distinct from hue and brightness, though image-processing controls can interact.",
      "use": "Compare muted and vivid treatments without assuming a universal scale. Check important materials and skin under the actual output transform.",
      "example": "A grade reduces the intensity of background advertisements while preserving the traveler's yellow raincoat.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "saturation"
    },
    {
      "id": "lighting-and-color.hue",
      "name": "Hue",
      "chapter_id": "lighting-and-color",
      "group": "Color treatment",
      "definition": "The color-family attribute through which a color is described as red, orange, green, blue, and so on. Hue differs from saturation and lightness; numeric angles require a specified color model.",
      "use": "Describe the direction of a color change precisely. A hue adjustment can target a particular region without requiring all colors to change equally.",
      "example": "A slightly cyan painted door is adjusted toward blue to match adjacent shots.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "hue"
    },
    {
      "id": "lighting-and-color.color-separation",
      "name": "Color separation",
      "chapter_id": "lighting-and-color",
      "group": "Color treatment",
      "definition": "Distinction between subjects or image regions achieved through differences in color. Here it means visual differentiation, not the separate color records used in printing or older photographic processes.",
      "use": "Improve the readability of overlapping forms through hue, saturation, and tonal relationships. Color separation can be subtle and need not use complementary colors.",
      "example": "A desaturated green coat remains distinguishable from a warmer gray wall despite similar brightness.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "color-separation"
    },
    {
      "id": "lighting-and-color.color-grade",
      "name": "Color grade",
      "chapter_id": "lighting-and-color",
      "group": "Color treatment",
      "definition": "The coordinated treatment of image color and tone to achieve continuity and a chosen appearance. Grading can involve overall and selective adjustments; “color correction” often overlaps rather than naming a universally separate stage.",
      "use": "Shape the final image while respecting capture limits and display transforms. Grade decisions cannot reconstruct detail that was never recorded.",
      "example": "Exterior shots filmed under changing clouds are balanced before a shared cool-shadow treatment is applied.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "color-grade"
    },
    {
      "id": "lighting-and-color.monochrome",
      "name": "Monochrome",
      "chapter_id": "lighting-and-color",
      "group": "Color treatment",
      "definition": "An image organized around one color family and its tonal variations, including neutral black-and-white imagery. Monochrome is not the same as simply reducing saturation a little.",
      "use": "Emphasize luminance structure, texture, or a constrained color approach. Conversion choices determine how originally different colors separate as tones.",
      "example": "In a black-and-white sequence, the grade distinguishes a red sign from green foliage through their resulting gray values.",
      "source_path": "wiki/17-lighting-and-color.md",
      "anchor": "monochrome"
    },
    {
      "id": "editing-transitions-and-pace.cut",
      "name": "Cut",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Transitions between images",
      "definition": "An immediate change from one shot to another, with no visible transitional overlap. The sound may change at the same moment or follow a separate edit point.",
      "use": "Choose the cut point around a movement, look, idea, or change in attention. A cut can feel unobtrusive or emphatic depending on the relationship between the images.",
      "example": "A mechanic notices a vibration; the film cuts directly to the loose bolt causing it.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "cut"
    },
    {
      "id": "editing-transitions-and-pace.dissolve",
      "name": "Dissolve",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Transitions between images",
      "definition": "A transition in which the outgoing image gradually becomes transparent while the incoming image becomes visible, temporarily placing both images together. “Cross dissolve” is a common name for this overlap.",
      "use": "Consider the combined image as well as the endpoints. Duration, alignment, and contrast can suggest passage, association, or lingering memory without automatically specifying elapsed time.",
      "example": "A lit apartment dissolves into the same room after sunrise, with the window remaining aligned.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "dissolve"
    },
    {
      "id": "editing-transitions-and-pace.fade",
      "name": "Fade",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Transitions between images",
      "definition": "A gradual transition between an image and a uniform field, often black. A fade-out removes the image; a fade-in introduces it. Unlike a dissolve, two scene images need not overlap.",
      "use": "Mark a boundary, an interruption, or a change in attention. Specify the field color and whether sound continues, since those choices alter the perceived closure.",
      "example": "The workshop fades to black while its final machine hum continues for another second.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "fade"
    },
    {
      "id": "editing-transitions-and-pace.wipe",
      "name": "Wipe",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Transitions between images",
      "definition": "A transition in which a moving boundary progressively replaces one image with another. The boundary may be straight, shaped, soft, or motivated by an object crossing the frame.",
      "use": "Specify direction, speed, edge treatment, and the relationship to movement inside the shots. A wipe can announce a chapter or connect coordinated movement.",
      "example": "A passing bus fills the frame, and its trailing edge reveals the destination street.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "wipe"
    },
    {
      "id": "editing-transitions-and-pace.match-cut",
      "name": "Match cut",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Transitions between images",
      "definition": "A cut that connects shots through a salient similarity, such as shape, position, movement, or conceptual association. It need not preserve continuous action or connect adjacent places.",
      "use": "Name the feature being matched and the meaning created by the change. Do not use the label for every smooth edit; match on action is a more specific continuity technique.",
      "example": "A circular ventilation fan cuts to an overhead view of a spinning pottery wheel.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "match-cut"
    },
    {
      "id": "editing-transitions-and-pace.jump-cut",
      "name": "Jump cut",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Transitions between images",
      "definition": "A cut that creates a noticeable discontinuity within a similar view of the same subject, often by removing part of an action or interval. The subject appears to jump in position or time.",
      "use": "Compress repetition, expose editing, or produce deliberate restlessness. Check whether the jump communicates the intended omission rather than accidentally confusing the action.",
      "example": "Three cuts within a fixed view show a painter repeatedly changing the color of one wall.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "jump-cut"
    },
    {
      "id": "editing-transitions-and-pace.smash-cut",
      "name": "Smash cut",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Transitions between images",
      "definition": "An abrupt cut emphasizing a strong contrast between adjacent moments, often in sound, scale, action, or emotional tone. It describes the force of the juxtaposition rather than a separate transition mechanism.",
      "use": "Build a clear expectation before disrupting it. Loudness alone does not make a contrast meaningful, and a quiet incoming shot can be equally forceful.",
      "example": "A crowd celebrates a promised launch; the next image is a deserted, silent factory floor.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "smash-cut"
    },
    {
      "id": "editing-transitions-and-pace.continuity-editing",
      "name": "Continuity editing",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Editing systems and relationships",
      "definition": "An approach that helps viewers understand a coherent flow of action, space, and time across shots. It uses cues such as consistent direction, matching actions, and intelligible looks, while often omitting unimportant intervals.",
      "use": "Decide which relationships viewers must understand, then preserve the cues supporting them. Continuity is an organized impression, not a requirement to show every movement.",
      "example": "A worker enters a room, approaches a desk, and opens a drawer across three compatible angles.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "continuity-editing"
    },
    {
      "id": "editing-transitions-and-pace.discontinuity-editing",
      "name": "Discontinuity editing",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Editing systems and relationships",
      "definition": "An approach that foregrounds interruptions or inconsistencies in spatial, temporal, graphic, or narrative flow. It can deliberately prevent the seamless connections associated with continuity editing.",
      "use": "Identify what the interruption should make viewers notice or question. A deliberate discontinuity still benefits from a clear intention and enough context to support interpretation.",
      "example": "A discussion repeatedly returns to an empty chair from incompatible angles, interrupting the otherwise stable room geography.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "discontinuity-editing"
    },
    {
      "id": "editing-transitions-and-pace.cross-cutting",
      "name": "Cross-cutting",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Editing systems and relationships",
      "definition": "Alternation between distinct lines of action, often in different locations and often understood as simultaneous. Its relationship to “parallel editing” varies among writers and production teams.",
      "use": "State explicitly whether the actions share a time, cause one another, or only resemble one another. The switching pattern can imply a connection that the story later confirms or complicates.",
      "example": "A technician restores power while passengers wait in the stalled elevator served by that circuit.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "cross-cutting"
    },
    {
      "id": "editing-transitions-and-pace.parallel-editing",
      "name": "Parallel editing",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Editing systems and relationships",
      "definition": "Alternating or juxtaposing lines of action to establish a relationship between them. It is often used interchangeably with cross-cutting; some traditions distinguish the terms by simultaneity or thematic comparison.",
      "use": "Describe the actual temporal and thematic relationship instead of depending on a disputed boundary. This wiki keeps both labels searchable without treating one definition as universal.",
      "example": "Preparations for a public banquet alternate with a family dividing a small evening meal.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "parallel-editing"
    },
    {
      "id": "editing-transitions-and-pace.montage",
      "name": "Montage",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Editing systems and relationships",
      "definition": "The construction of meaning through the arrangement and juxtaposition of shots. In common production shorthand, a “montage sequence” often means a condensed series showing a process or passage of time; theoretical uses are broader.",
      "use": "Specify whether the intention is compression, comparison, accumulation, or collision between ideas. A music track is optional.",
      "example": "Repeated images of measuring, cutting, and repairing compress several weeks of building a small boat.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "montage"
    },
    {
      "id": "editing-transitions-and-pace.shot-reverse-shot",
      "name": "Shot/reverse shot",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Spatial and action continuity",
      "definition": "An alternating pattern of views toward opposing sides of an interaction, commonly two people speaking or looking at one another. The shots need not have identical framing or show literal opposites.",
      "use": "Control whose experience dominates through duration, framing, and when reactions replace speech. Maintain readable relationships unless disorientation serves a specific purpose.",
      "example": "A tenant explains a problem in medium close-up; the reverse view holds on the landlord's delayed response.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "shotreverse-shot"
    },
    {
      "id": "editing-transitions-and-pace.eyeline-match",
      "name": "Eyeline match",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Spatial and action continuity",
      "definition": "An edit linking a person's look with a following image understood as what they are looking toward. Direction and angle help establish the spatial relationship, even when the shots were filmed separately.",
      "use": "Check gaze height, screen position, and the implied distance to the object. A following view can suggest attention without necessarily becoming a literal optical point-of-view shot.",
      "example": "A child looks upward and right; the next image shows a kite caught above the doorway.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "eyeline-match"
    },
    {
      "id": "editing-transitions-and-pace.match-on-action",
      "name": "Match on action",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Spatial and action continuity",
      "definition": "A cut between views that carries an action across the edit with compatible movement and timing. The viewer follows the action rather than being distracted by the camera change.",
      "use": "Compare body position, object state, movement direction, and the precise phase of the gesture. A tiny timing adjustment may feel smoother than mechanically identical frames.",
      "example": "A hand begins opening a case in a wide shot and completes the movement in close-up.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "match-on-action"
    },
    {
      "id": "editing-transitions-and-pace.screen-direction",
      "name": "Screen direction",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Spatial and action continuity",
      "definition": "The direction a person, object, or look appears to travel or face within the image, such as left to right. It is a screen relationship, not necessarily a fixed compass direction.",
      "use": "Preserve direction when it helps viewers follow a route, pursuit, or exchange. Establish a visible turn or new orientation when direction changes.",
      "example": "A courier continues moving left to right across three street views until a clear turn reverses the route.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "screen-direction"
    },
    {
      "id": "editing-transitions-and-pace.180-degree-rule",
      "name": "180-degree rule",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Spatial and action continuity",
      "definition": "A continuity guideline that keeps camera positions on one side of an established axis of action, helping preserve relative screen positions and directions. The axis may connect people or follow movement.",
      "use": "Draw the axis before choosing coverage. Crossing it can work when movement, a new establishing view, or deliberate disorientation makes the change understandable.",
      "example": "Two negotiators remain on opposite screen sides until a visible camera move circles behind one of them.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "180-degree-rule"
    },
    {
      "id": "editing-transitions-and-pace.j-cut",
      "name": "J-cut",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Sound overlap and supporting shots",
      "definition": "A split edit in which incoming audio starts before the corresponding incoming image. The next shot or scene is therefore heard while the previous image is still visible.",
      "use": "Lead attention toward a new speaker, place, or event. Decide how much the early sound reveals and whether it should first be interpreted as belonging to the outgoing image.",
      "example": "Train wheels become audible over a sleeping passenger's home before the picture changes to the station.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "j-cut"
    },
    {
      "id": "editing-transitions-and-pace.l-cut",
      "name": "L-cut",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Sound overlap and supporting shots",
      "definition": "A split edit in which outgoing audio continues after the image changes to the next shot. The earlier sound remains present while viewers receive new visual information.",
      "use": "Hold a thought across a reaction or scene change. Check whether the overlapping voice is continuing live dialogue, remembered speech, or an editorial connection.",
      "example": "An engineer keeps explaining a fault while the image cuts from her face to the damaged assembly.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "l-cut"
    },
    {
      "id": "editing-transitions-and-pace.sound-bridge",
      "name": "Sound bridge",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Sound overlap and supporting shots",
      "definition": "Sound that connects adjacent shots or scenes across a visual boundary, through continuation, anticipation, or an associated sonic element. J-cuts and L-cuts are specific ways to create such a connection.",
      "use": "Decide whether the bridge preserves a shared space or connects different times and places. Document where the sound belongs within the story.",
      "example": "Rain continues across a cut from a courtyard to the room overlooking it, maintaining the same storm.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "sound-bridge"
    },
    {
      "id": "editing-transitions-and-pace.insert",
      "name": "Insert",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Sound overlap and supporting shots",
      "definition": "A shot emphasizing a detail within the principal action or scene, commonly a hand, object, display, or written information. Its function is to make a relevant element available to attention.",
      "use": "Establish enough context for the detail to be understood and allow enough time for any required reading. An insert need not always be an extreme close-up.",
      "example": "During a repair, an insert reveals that the replacement component carries the wrong serial number.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "insert"
    },
    {
      "id": "editing-transitions-and-pace.cutaway",
      "name": "Cutaway",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Sound overlap and supporting shots",
      "definition": "A shot that temporarily leaves the main action for a related subject, reaction, or surrounding detail. It may supply context, redirect attention, or provide room to omit part of the principal action.",
      "use": "Check what viewers infer about simultaneity and location. The distinction from an insert is functional and can vary with how a scene is organized.",
      "example": "A heated meeting cuts away to an assistant waiting outside the closed door.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "cutaway"
    },
    {
      "id": "editing-transitions-and-pace.shot-duration",
      "name": "Shot duration",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "The time a shot occupies in the finished sequence between its beginning and end. Duration can be measured precisely, but its experienced speed depends on activity, information, sound, and expectation.",
      "use": "Record actual duration alongside the beat it must communicate. Avoid assuming that a numerical target guarantees tension, calm, or clarity.",
      "example": "A six-second shot gives viewers time to notice a missing photograph before a character reacts to it.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "shot-duration"
    },
    {
      "id": "editing-transitions-and-pace.cutting-rate",
      "name": "Cutting rate",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "The frequency of cuts across a specified interval, sometimes described as cuts per minute. It summarizes one aspect of editing pace while concealing variation within that interval.",
      "use": "Define the measurement window and examine the distribution of shot lengths. Compare performance tempo and event density separately rather than treating a high rate as automatic excitement.",
      "example": "The final minute doubles the number of cuts while the characters themselves become increasingly motionless.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "cutting-rate"
    },
    {
      "id": "editing-transitions-and-pace.hold",
      "name": "Hold",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "A deliberate continuation of a shot, pose, or moment beyond a point where a change might be expected. In editing discussion, “hold” usually means retaining the image rather than cutting away.",
      "use": "Specify what remains active during the hold: a look, background movement, sound, or the viewer's uncertainty. Distinguish it from a literal freeze frame.",
      "example": "After a visitor leaves, the shot holds on the host rearranging the untouched second cup.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "hold"
    },
    {
      "id": "editing-transitions-and-pace.pause",
      "name": "Pause",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "A temporary reduction or suspension of action, speech, or narrative progression. A pause may occur within a moving shot and can retain substantial environmental sound or visual activity.",
      "use": "Locate the interruption in a particular layer and decide what viewers should process during it. Length alone does not establish whether the pause feels reflective or uncomfortable.",
      "example": "A witness stops speaking while traffic continues behind her, leaving the unfinished sentence unresolved.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "pause"
    },
    {
      "id": "editing-transitions-and-pace.ellipsis",
      "name": "Ellipsis",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "The omission of part of an event or time interval from the presentation, allowing viewers to infer what occurred between the shown moments. It can be brief or span years.",
      "use": "Preserve the information needed to understand the change while deciding what remains uncertain. A cut, dissolve, title, or sound transition may carry the omission.",
      "example": "A baker starts kneading dough; the next shot shows the cooled loaves being packed for delivery.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "ellipsis"
    },
    {
      "id": "editing-transitions-and-pace.repetition",
      "name": "Repetition",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "The return of an image, action, sound, or structural unit within a sequence. Repetition can recreate the same material or show a recurring event with meaningful changes.",
      "use": "Identify what stays stable and what changes at each recurrence. The audience learns a pattern, so even a small variation can become significant.",
      "example": "Three mornings begin with the same doorway composition; on the fourth, the expected person never enters.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "repetition"
    },
    {
      "id": "editing-transitions-and-pace.rhythmic-pattern",
      "name": "Rhythmic pattern",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "An organized relationship among durations, accents, movements, and intervals across time. Editing rhythm can align with speech or music, work independently, or repeatedly shift between them.",
      "use": "Describe the pattern in concrete terms, such as short–short–long or alternating impact and recovery. Test it with and without music to locate its actual source.",
      "example": "Two brief preparation shots precede a longer attempt, and that three-part pattern repeats with increasing strain.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "rhythmic-pattern"
    },
    {
      "id": "editing-transitions-and-pace.long-take",
      "name": "Long take",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "A shot sustained for an unusually extended duration relative to its context, without an apparent cut. There is no universal number of seconds that makes a take “long.”",
      "use": "Plan how attention develops inside the image through performance, blocking, movement, or changing information. A long take can contain rapid action and need not produce a slow experience.",
      "example": "One uninterrupted view follows a cook managing several simultaneous orders during a crowded service.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "long-take"
    },
    {
      "id": "editing-transitions-and-pace.sequence-shot",
      "name": "Sequence shot",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "A shot that carries the dramatic work of a whole scene or substantial sequence within a continuous presentation. It is often a long take, but its defining emphasis is structural completeness.",
      "use": "Identify the beginning, developments, and resolution that must occur inside the shot. Specify if the intended continuous appearance is assembled with concealed cuts.",
      "example": "One moving shot follows an inspection from arrival through discovery of the fault to the decision to close the building.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "sequence-shot"
    },
    {
      "id": "editing-transitions-and-pace.accelerated-montage",
      "name": "Accelerated montage",
      "chapter_id": "editing-transitions-and-pace",
      "group": "Duration and pacing",
      "definition": "A montage whose succession of images becomes progressively faster, commonly through decreasing shot durations. “Accelerated” here describes the editing pattern rather than necessarily speeding up the footage itself.",
      "use": "Set a perceivable baseline before increasing frequency, and retain enough information for the actions to register. Sound accents can support or resist the acceleration.",
      "example": "Packing shots shorten as a departure approaches, ending on one sustained view of an item left behind.",
      "source_path": "wiki/18-editing-transitions-and-pace.md",
      "anchor": "accelerated-montage"
    },
    {
      "id": "sound-voice-and-music.dialogue",
      "name": "Dialogue",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "Speech exchanged by people or characters within a scene, including conversation carried through devices or heard outside the frame. Dialogue describes the dramatic function, not the method used to record it.",
      "use": "Plan intelligibility, overlap, interruption, and the relationship between words and reactions. A dialogue track may combine production recordings, alternate takes, and replacement recordings.",
      "example": "Two coworkers discuss a missing shipment while a radio operator interrupts with a contradictory delivery time.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "dialogue"
    },
    {
      "id": "sound-voice-and-music.production-sound",
      "name": "Production sound",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "Audio recorded during the filming of a scene, including dialogue, actions, and the surrounding environment. It may be synchronized with the camera recording or captured separately during the same production setting.",
      "use": "Identify which elements are usable, which carry valuable performance, and which need support in post-production. Preserve take and microphone information so matching remains possible.",
      "example": "The location recording retains an actor's hesitant delivery, while an intrusive generator hum is reduced during editing.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "production-sound"
    },
    {
      "id": "sound-voice-and-music.adr",
      "name": "ADR",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "Automated dialogue replacement: recording dialogue after filming to replace or supplement lines, usually while matching the pictured performance. “Looping” is a common related production name. Despite “automated,” performance and synchronization require creative work.",
      "use": "Address unusable audio or changed lines while matching timing, delivery, and acoustic perspective. ADR is not a general name for all voiceover.",
      "example": "An actor rerecords one sentence obscured by a passing truck, matching the original breath and visible mouth movement.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "adr"
    },
    {
      "id": "sound-voice-and-music.voiceover",
      "name": "Voiceover",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "Speech presented as a separate vocal layer over images, rather than an unseen speaker's live contribution to the depicted exchange. It may convey narration, remembered speech, or inner reflection.",
      "use": "Specify speaker, temporal position, knowledge, and whether characters hear the voice. Do not assume that recording speech in a booth determines its narrative category.",
      "example": "A traveler describes an earlier misunderstanding while the image shows the journey that produced it.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "voiceover"
    },
    {
      "id": "sound-voice-and-music.narration",
      "name": "Narration",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "The act of presenting or organizing a story or account. In sound planning, narration usually means a voice that explains, recounts, or guides interpretation, whether spoken by a participant or an external narrator.",
      "use": "Establish what the narrator knows, when they know it, and how trustworthy or limited their account is. Narration can accompany evidence without settling its interpretation.",
      "example": "A researcher identifies dates over archive images, then clearly separates a personal inference from the surviving records.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "narration"
    },
    {
      "id": "sound-voice-and-music.foley",
      "name": "Foley",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "Sound performed and recorded to accompany pictured actions, often footsteps, clothing movement, and object handling. Foley is a sound-effects practice distinguished by performance to the action rather than simply selecting an existing recording.",
      "use": "Match gesture, material, weight, and perspective while deciding which details deserve emphasis. The performed source may differ from the object depicted.",
      "example": "A Foley performer recreates cautious footsteps and a stiff coat's movement for a character entering an empty office.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "foley"
    },
    {
      "id": "sound-voice-and-music.sound-effects",
      "name": "Sound effects",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "Constructed or selected sonic elements representing actions, objects, environments, or imagined events beyond dialogue and music. They may come from original recordings, libraries, synthesis, processing, or combinations of these methods.",
      "use": "Define the event and its narrative importance before choosing a recognizable or abstract sound. Separate dramatic emphasis from a claim of literal acoustic realism.",
      "example": "A fictional scanner combines a motor click, filtered breath, and a short electronic pulse into one designed event.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "sound-effects"
    },
    {
      "id": "sound-voice-and-music.ambience",
      "name": "Ambience",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "The surrounding sonic environment that establishes a place, time, or atmosphere, often through sustained or recurring background elements. Ambience may include weather, traffic, machinery, animals, or distant human activity.",
      "use": "Build spatial and temporal consistency while selecting details that support the scene. Ambient layers can change gradually without becoming the main event.",
      "example": "A harbor scene contains distant engines, water against pilings, intermittent gulls, and a faint public-address system.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "ambience"
    },
    {
      "id": "sound-voice-and-music.room-tone",
      "name": "Room tone",
      "chapter_id": "sound-voice-and-music",
      "group": "Speech and recorded elements",
      "definition": "The relatively steady background sound of a particular recording space under its actual recording conditions, captured without intended dialogue or prominent action. It is not digital silence and is narrower than a complete designed ambience.",
      "use": "Smooth dialogue edits and fill gaps without suddenly changing the acoustic bed. Match the relevant setup and listen for conspicuous repeated noises when looping.",
      "example": "A short clean recording of an office's ventilation fills the gap between two edited interview answers.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "room-tone"
    },
    {
      "id": "sound-voice-and-music.diegetic-sound",
      "name": "Diegetic sound",
      "chapter_id": "sound-voice-and-music",
      "group": "Relationship to the story and image",
      "definition": "Sound presented as belonging to the world of the story: a voice, machine, instrument, or other source that exists there. The source may be visible or outside the frame.",
      "use": "Record the represented source independently from recording method and screen visibility. A studio-created effect can represent a diegetic event just as a location recording can.",
      "example": "A telephone rings in the next room while the camera remains on someone deciding whether to answer.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "diegetic-sound"
    },
    {
      "id": "sound-voice-and-music.nondiegetic-sound",
      "name": "Nondiegetic sound",
      "chapter_id": "sound-voice-and-music",
      "group": "Relationship to the story and image",
      "definition": "Sound presented from outside the story world's immediate events, such as dramatic underscoring or an external commentary. “Non-diegetic” is an equivalent spelling; an unseen source alone does not establish this category.",
      "use": "Specify how the sound addresses the audience and whether its status changes during the sequence. Avoid classifying every voiceover or musical passage automatically.",
      "example": "An orchestral swell accompanies an isolated swimmer although no musical source exists in the represented location.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "nondiegetic-sound"
    },
    {
      "id": "sound-voice-and-music.on-screen-sound",
      "name": "On-screen sound",
      "chapter_id": "sound-voice-and-music",
      "group": "Relationship to the story and image",
      "definition": "Sound whose represented source is visible in the current image. This label describes visibility, not whether the final recording was made during filming or added later.",
      "use": "Check synchronization and the relationship between visible action and heard emphasis. A visible source may remain quiet in a subjective mix, so visibility does not require prominence.",
      "example": "A teacup visibly touches a saucer and a carefully timed contact sound makes the nervous movement noticeable.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "on-screen-sound"
    },
    {
      "id": "sound-voice-and-music.off-screen-sound",
      "name": "Off-screen sound",
      "chapter_id": "sound-voice-and-music",
      "group": "Relationship to the story and image",
      "definition": "Sound whose represented source lies outside the current frame while remaining part of the scene or story space. It can establish activity that viewers have not yet seen.",
      "use": "Define the implied direction, distance, and source identity. Off-screen sound and nondiegetic sound answer different questions and should not be used as interchangeable labels.",
      "example": "Keys turn in a lock behind the camera while the image stays on a person hiding a letter.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "off-screen-sound"
    },
    {
      "id": "sound-voice-and-music.subjective-sound",
      "name": "Subjective sound",
      "chapter_id": "sound-voice-and-music",
      "group": "Relationship to the story and image",
      "definition": "Sound organized to express a particular person's perception, attention, memory, or internal experience rather than a neutral presentation of the environment. It may alter level, clarity, space, or the selection of audible events.",
      "use": "Identify whose experience governs the mix and how viewers recognize that shift. Subjectivity does not require every external sound to disappear.",
      "example": "During an anxious wait, a clock grows prominent while nearby conversation becomes difficult to distinguish.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "subjective-sound"
    },
    {
      "id": "sound-voice-and-music.sound-perspective",
      "name": "Sound perspective",
      "chapter_id": "sound-voice-and-music",
      "group": "Perspective and treatment",
      "definition": "The perceived relationship between listener and sound source, including distance, direction, obstruction, and acoustic space. Loudness contributes, but clarity, frequency balance, reverberation, and spatial placement also shape the impression.",
      "use": "Decide whether the listening position follows the camera, a character, or a dramatic emphasis. Check transitions as sources move or shots change.",
      "example": "A voice becomes muffled and less direct when the character speaking closes a heavy door between rooms.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "sound-perspective"
    },
    {
      "id": "sound-voice-and-music.dynamic-range",
      "name": "Dynamic range",
      "chapter_id": "sound-voice-and-music",
      "group": "Perspective and treatment",
      "definition": "The span between quieter and louder portions of an audio signal or program, with the exact measurement depending on the chosen method. It differs from simply making the whole mix louder.",
      "use": "Plan contrast around intelligibility and the intended listening environment. Record any technical measurement separately from the creative note, since peaks and perceived loudness are not identical.",
      "example": "A restrained interior mix leaves room for a sudden door slam to feel sharply louder.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "dynamic-range"
    },
    {
      "id": "sound-voice-and-music.layering",
      "name": "Layering",
      "chapter_id": "sound-voice-and-music",
      "group": "Perspective and treatment",
      "definition": "Combining multiple audio elements so they operate as a coordinated sound or environment. Layers can contribute separate roles such as impact, texture, scale, movement, or emotional association.",
      "use": "Give each layer a purpose and check the result with layers muted individually. Additional tracks can obscure dialogue or blur an effect instead of strengthening it.",
      "example": "A large gate uses a low mechanical strain, a brief latch click, and scattered metal vibrations.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "layering"
    },
    {
      "id": "sound-voice-and-music.silence",
      "name": "Silence",
      "chapter_id": "sound-voice-and-music",
      "group": "Perspective and treatment",
      "definition": "An absence or substantial reduction of expected sound. Filmic silence may retain breath or room tone; literal digital silence is only one possible implementation.",
      "use": "State which layers disappear and which remain. The impact depends on the preceding sound and on the audience's expectation, not solely on a low level reading.",
      "example": "Music and street ambience drop away after an unwelcome announcement, leaving only a person's uneven breathing.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "silence"
    },
    {
      "id": "sound-voice-and-music.reverberation",
      "name": "Reverberation",
      "chapter_id": "sound-voice-and-music",
      "group": "Perspective and treatment",
      "definition": "The dense persistence of reflected sound after its initial arrival, contributing to the impression of an acoustic space. It differs from a clearly separated echo, although the two can coexist.",
      "use": "Match decay, early reflections, and the balance of direct and reflected sound to the intended space or subjective treatment. More reverb does not simply mean “farther away.”",
      "example": "A short shout lingers in a stairwell after the speaker has moved out of sight.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "reverberation"
    },
    {
      "id": "sound-voice-and-music.distortion",
      "name": "Distortion",
      "chapter_id": "sound-voice-and-music",
      "group": "Perspective and treatment",
      "definition": "An alteration of a signal's waveform that changes its sonic character, often adding roughness or additional frequency content. It can result from unwanted overload or be deliberately introduced as an effect.",
      "use": "Identify whether the distortion represents a device, a damaged recording, or a perceptual state. Preserve intelligibility when the words or event remain necessary.",
      "example": "A strained loudspeaker breaks up at vocal peaks while an announcement remains understandable enough to guide the crowd.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "distortion"
    },
    {
      "id": "sound-voice-and-music.sound-bridge",
      "name": "Sound bridge",
      "chapter_id": "sound-voice-and-music",
      "group": "Perspective and treatment",
      "definition": "A sound connection across a picture edit, joining shots or scenes through a continuing or anticipated element. Its function concerns the relationship across the boundary rather than a particular kind of sound.",
      "use": "Mark the visual cut separately from audio start and end points. Explain whether the bridge implies continuous space, memory, association, or a transition into another location.",
      "example": "The rhythm of a workshop machine continues over the first image of a worker's train ride home.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "sound-bridge"
    },
    {
      "id": "sound-voice-and-music.score",
      "name": "Score",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "Music composed or arranged to support a film's dramatic structure, commonly heard as nondiegetic accompaniment. The term can also refer to the written musical notation, so production context matters.",
      "use": "Describe what the music should contribute: perspective, structure, anticipation, ambiguity, or emotional emphasis. Specify where it enters, changes, and stops rather than asking only for a mood.",
      "example": "A sparse score introduces a new harmonic layer only when a character decides to enter the abandoned building.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "score"
    },
    {
      "id": "sound-voice-and-music.source-music",
      "name": "Source music",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "Music presented as coming from a source within the story world, such as a radio, performance, or headphones. It is diegetic music whether or not that source is currently visible.",
      "use": "Establish the source and its acoustic perspective. If the presentation expands into underscoring, describe the transition instead of forcing the entire passage into one category.",
      "example": "A small radio plays in a kitchen, becoming muffled when the scene moves into the hallway.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "source-music"
    },
    {
      "id": "sound-voice-and-music.cue",
      "name": "Cue",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "A specified musical or sound passage associated with a production moment, commonly identified by an entry point, exit point, and purpose. “Cue” can also mean the trigger instructing that passage to begin.",
      "use": "Give the cue an identifier and describe required synchronization points without prescribing every musical detail. Distinguish temporary reference music from the intended final cue.",
      "example": "Cue M12 begins after a nod, supports the walk outside, and ends before the next conversation.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "cue"
    },
    {
      "id": "sound-voice-and-music.theme",
      "name": "Theme",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "A recognizable musical idea capable of returning or being developed across a work. It may be melodic, harmonic, or rhythmic and need not always represent a specific character.",
      "use": "Describe its identity and how changes in context or arrangement affect its meaning. Avoid confusing a musical theme with the film's broader thematic subject.",
      "example": "A simple four-note idea first accompanies exploration, then returns more slowly during a return to the same place.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "theme"
    },
    {
      "id": "sound-voice-and-music.leitmotif",
      "name": "Leitmotif",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "A recurring musical idea associated with a particular character, object, place, relationship, or concept. Its recurrence and transformation help audiences recognize connections, sometimes before those connections become visible.",
      "use": "Define the association and decide how explicit it should become. A leitmotif can be brief and does not need to form a complete melody.",
      "example": "A distinctive three-note figure appears whenever an absent mentor's influence affects the protagonist's decisions.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "leitmotif"
    },
    {
      "id": "sound-voice-and-music.drone",
      "name": "Drone",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "A sustained or continually recurring tone, cluster, or relatively stable sonic texture that forms a prolonged musical foundation. A drone may evolve in timbre without becoming a sequence of distinct melodic gestures.",
      "use": "Specify tonal stability, texture, movement, and duration. A drone can suggest stillness or pressure; the effect depends on its context and treatment.",
      "example": "A low, slowly changing tone underlies a nighttime inspection without marking every step or cut.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "drone"
    },
    {
      "id": "sound-voice-and-music.ostinato",
      "name": "Ostinato",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "A repeated musical pattern, often rhythmic or melodic, maintained across a passage. Unlike a sustained drone, an ostinato usually has a recognizable sequence of attacks or notes that returns.",
      "use": "Describe the pattern's length, instrumentation, and relationship to changing harmony or action. Repetition can create stability, insistence, or propulsion without changing tempo.",
      "example": "A repeating five-note keyboard figure continues while additional instruments enter during an increasingly complex preparation sequence.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "ostinato"
    },
    {
      "id": "sound-voice-and-music.sting",
      "name": "Sting",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical structures and functions",
      "definition": "A short, pointed musical or sonic accent that highlights a revelation, interruption, transition, or other moment. It is typically more concentrated than a cue supporting an extended passage.",
      "use": "Choose its timing and intensity carefully so it directs attention without explaining more than intended. A sting can be comic, ominous, surprising, or restrained.",
      "example": "A brief metallic chord accompanies the discovery that a supposedly empty locker contains a fresh uniform.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "sting"
    },
    {
      "id": "sound-voice-and-music.tempo",
      "name": "Tempo",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical qualities",
      "definition": "The speed of a musical pulse, commonly described in beats per minute or with verbal indications. Perceived activity can change independently through note density, accents, instrumentation, or the absence of an obvious pulse.",
      "use": "Specify the relevant beat unit and whether tempo remains stable. Do not substitute a faster tempo for a clear description of dramatic urgency.",
      "example": "Music holds at the same tempo while shorter note values make the approach to a deadline feel busier.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "tempo"
    },
    {
      "id": "sound-voice-and-music.rhythm",
      "name": "Rhythm",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical qualities",
      "definition": "The organization of sound events and silences through time, including duration, accent, recurrence, and grouping. Rhythm exists in dialogue and effects as well as music and need not maintain a regular beat.",
      "use": "Identify which layer supplies the pattern and how other layers respond. Describe a relation such as syncopation or interruption through a playable example.",
      "example": "Uneven hammer blows gradually settle into a repeating pattern that the musical percussion later adopts.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "rhythm"
    },
    {
      "id": "sound-voice-and-music.timbre",
      "name": "Timbre",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical qualities",
      "definition": "The character or tone quality that helps distinguish sounds with similar pitch and loudness. Timbre develops through spectral content, attack, decay, noise, articulation, and changes across the sound's duration.",
      "use": "Pair descriptive words with listening examples, since “warm,” “thin,” or “metallic” can mean different things to collaborators. Identify the feature that matters.",
      "example": "The same melody played on breathy flute and muted electronic tones suggests two different qualities of intimacy.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "timbre"
    },
    {
      "id": "sound-voice-and-music.instrumentation",
      "name": "Instrumentation",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical qualities",
      "definition": "The selection and combination of instruments or sound-producing sources used in a musical arrangement. It concerns which voices are available and how their roles are distributed.",
      "use": "Describe register, density, articulation, and interaction alongside instrument names. A small ensemble can sound forceful, and an orchestra can play with great restraint.",
      "example": "A cue uses low clarinet for sustained movement, plucked strings for intermittent detail, and no percussion.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "instrumentation"
    },
    {
      "id": "sound-voice-and-music.dissonance",
      "name": "Dissonance",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical qualities",
      "definition": "A relationship among pitches experienced or treated as unstable, tense, or demanding continuation within a musical context. Its character depends on tuning, register, timbre, style, and listening conventions; it is not simply a synonym for unpleasant sound.",
      "use": "Describe the intended tension and whether it resolves, persists, or becomes familiar through repetition.",
      "example": "Two close sustained pitches gradually separate as a character's conflicting choices become clearer.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "dissonance"
    },
    {
      "id": "sound-voice-and-music.consonance",
      "name": "Consonance",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical qualities",
      "definition": "A relationship among pitches experienced or treated as relatively stable or settled within a musical context. Historical and stylistic conventions influence that interpretation; consonance does not automatically imply happiness or agreement.",
      "use": "Specify whether stability offers rest, reassurance, ritual, or unsettling emotional distance. Its dramatic effect depends on surrounding sound and images.",
      "example": "A settled chord remains beneath an unresolved argument, making the music's composure feel detached from the people.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "consonance"
    },
    {
      "id": "sound-voice-and-music.musical-counterpoint",
      "name": "Musical counterpoint",
      "chapter_id": "sound-voice-and-music",
      "group": "Musical qualities",
      "definition": "In music, the interaction of distinct melodic lines that retain some independence. In film discussion, “counterpoint” also describes music whose character contrasts with the image rather than simply reinforcing its apparent mood.",
      "use": "State which meaning is intended. For picture–music contrast, explain the resulting perspective instead of assuming that any mismatch is meaningful.",
      "example": "A buoyant mechanical tune accompanies monotonous assembly work, suggesting the institution's optimism rather than the workers' feelings.",
      "source_path": "wiki/19-sound-voice-and-music.md",
      "anchor": "musical-counterpoint"
    },
    {
      "id": "animation-effects-and-mixed-techniques.2d-animation",
      "name": "2D animation",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Animation techniques",
      "definition": "Animation built primarily from two-dimensional drawings, shapes, images, or rigs. It can be drawn frame by frame, assembled from moving parts, or combined with depth cues and three-dimensional elements.",
      "use": "Specify line behavior, pose changes, texture, and how forms turn or overlap. “2D” identifies a construction approach, not a single visual style or a guarantee of flat-looking space.",
      "example": "Paperlike characters move through painted backgrounds while their facial expressions change through replacement drawings.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "2d-animation"
    },
    {
      "id": "animation-effects-and-mixed-techniques.3d-animation",
      "name": "3D animation",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Animation techniques",
      "definition": "Animation using objects and cameras represented in three-dimensional space, usually within a digital scene. Geometry, rigging, materials, lighting, and rendering together produce the final image, which may appear realistic or strongly graphic.",
      "use": "Separate movement decisions from rendering style. A three-dimensional model can use stepped poses, painted textures, and simplified lighting rather than smooth naturalistic motion.",
      "example": "A modeled delivery robot moves with abrupt pose changes and renders with broad inklike outlines.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "3d-animation"
    },
    {
      "id": "animation-effects-and-mixed-techniques.stop-motion",
      "name": "Stop motion",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Animation techniques",
      "definition": "Animation created by physically adjusting objects between separately photographed frames. Puppets, clay, cutouts, everyday objects, or other materials can be animated this way; digital finishing may still be part of the process.",
      "use": "Plan stable registration, controllable lighting, object support, and the size of each movement. Material changes and imperfections can be retained as expressive qualities.",
      "example": "A folded-paper bird advances across a miniature desk through small physical adjustments between exposures.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "stop-motion"
    },
    {
      "id": "animation-effects-and-mixed-techniques.rotoscoping",
      "name": "Rotoscoping",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Animation techniques",
      "definition": "Tracing or interpreting recorded movement frame by frame to create animation, or isolating pictured elements with evolving masks in effects work. These related uses share frame-specific reference but serve different production purposes.",
      "use": "State whether the task is performance-based animation or matte creation. Decide how much timing, contour, and detail should follow the recorded source.",
      "example": "An animator redraws a dancer with simplified shapes while preserving the measured changes in balance from a filmed performance.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "rotoscoping"
    },
    {
      "id": "animation-effects-and-mixed-techniques.motion-capture",
      "name": "Motion capture",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Animation techniques",
      "definition": "Recording movement data from a performer or object for use in animation or analysis. Systems vary, and the resulting data usually requires interpretation, cleanup, retargeting, or additional animation for the final character.",
      "use": "Define which motion is captured and how the target body's proportions differ. Do not equate captured movement with a finished animated performance.",
      "example": "A performer's cautious walk supplies a starting motion that animators adjust for a much longer-legged fictional creature.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "motion-capture"
    },
    {
      "id": "animation-effects-and-mixed-techniques.key-pose",
      "name": "Key pose",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Posing and movement design",
      "definition": "A significant body or object configuration that communicates an action's intention, structure, or dramatic beat. A key pose is a visual idea; a software keyframe is a stored property value and need not represent an important pose.",
      "use": "Check silhouette, balance, direction of force, and readability before refining intermediate motion.",
      "example": "Three key poses show a figure noticing a heavy box, committing to lift it, and failing to straighten fully.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "key-pose"
    },
    {
      "id": "animation-effects-and-mixed-techniques.timing",
      "name": "Timing",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Posing and movement design",
      "definition": "The placement and duration of actions, poses, and changes across frames or seconds. Timing determines when something happens and how long it lasts, while spacing describes the positional change between successive images.",
      "use": "Set the main beats before refining motion curves. A longer hesitation can alter intention even when the physical path remains identical.",
      "example": "A character reaches for a handle, waits twelve frames, then pulls, making the decision feel considered.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "timing"
    },
    {
      "id": "animation-effects-and-mixed-techniques.spacing",
      "name": "Spacing",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Posing and movement design",
      "definition": "The differences in position or shape between successive displayed states of an animation. With timing held constant, closely grouped positions suggest slower motion and wider gaps suggest faster motion.",
      "use": "Inspect frame sequences or motion paths to shape acceleration, deceleration, and impact. Equal overall duration does not imply equal movement character.",
      "example": "A rolling coin covers larger distances early in a one-second move and progressively smaller distances as it settles.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "spacing"
    },
    {
      "id": "animation-effects-and-mixed-techniques.anticipation",
      "name": "Anticipation",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Posing and movement design",
      "definition": "A preparatory action or cue that helps establish an upcoming movement or event. It can involve body movement, a look, a change of pose, or a brief pause that directs attention.",
      "use": "Adjust how much warning viewers need and how the preparation expresses intention. Omitting or minimizing anticipation may be appropriate for surprise or a mechanical style.",
      "example": "Before pushing a stuck cabinet, a character plants one foot and shifts their shoulders toward it.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "anticipation"
    },
    {
      "id": "animation-effects-and-mixed-techniques.follow-through",
      "name": "Follow-through",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Posing and movement design",
      "definition": "Continued movement after the principal action changes or stops, often visible in flexible parts, clothing, or attached objects. It helps communicate inertia and material behavior, with the amount depending on the chosen style.",
      "use": "Identify which parts lead, lag, and settle rather than applying the same delay everywhere. Follow-through should support the main action's readability.",
      "example": "A courier stops abruptly, but the loose strap of a shoulder bag swings forward and settles afterward.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "follow-through"
    },
    {
      "id": "animation-effects-and-mixed-techniques.squash-and-stretch",
      "name": "Squash and stretch",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Posing and movement design",
      "definition": "Deliberate deformation that compresses or extends a form to communicate flexibility, force, weight, or expression. Maintaining apparent volume is a common guiding choice, but stylization can intentionally depart from it.",
      "use": "Match the amount and location of deformation to the material and performance. Rigid objects may rely on pose and timing instead of visible deformation.",
      "example": "A soft toy compresses against a tabletop, then lengthens briefly as a child pulls it upward.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "squash-and-stretch"
    },
    {
      "id": "animation-effects-and-mixed-techniques.practical-effects",
      "name": "Practical effects",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Physical and digital effects",
      "definition": "Effects physically produced during filming, such as controlled atmospheric effects, mechanical movement, makeup effects, or constructed action elements. “Practical” describes an on-set method, which can still be combined with extensive digital finishing.",
      "use": "Specify the visible behavior and the physical interaction needed from performers, lighting, or objects. Coordinate specialist execution rather than treating a visual reference as a build procedure.",
      "example": "A mechanically moving wall panel gives an actor a real surface to react to before its support is removed digitally.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "practical-effects"
    },
    {
      "id": "animation-effects-and-mixed-techniques.miniatures",
      "name": "Miniatures",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Physical and digital effects",
      "definition": "Physical scale models photographed to represent larger objects or environments. Their apparent scale depends on detail, camera placement, depth of field, lighting, movement, and how they connect to surrounding shots.",
      "use": "Plan the intended viewpoint and scale cues before construction. A model's dimensions alone do not establish the size viewers perceive.",
      "example": "A small industrial building model supplies a distant exterior, matched to full-size doorway footage through angle and lighting.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "miniatures"
    },
    {
      "id": "animation-effects-and-mixed-techniques.animatronics",
      "name": "Animatronics",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Physical and digital effects",
      "definition": "Mechanically controlled figures or parts that perform movement physically in front of the camera. They can range from a moving feature to a complex creature and may be operated directly or through programmed controls.",
      "use": "Identify the necessary range of expression and interaction. Coordinate the mechanism's limits with framing, performance, and any digital extensions.",
      "example": "A physical creature head blinks and turns toward an actor while its larger body is completed digitally.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "animatronics"
    },
    {
      "id": "animation-effects-and-mixed-techniques.compositing",
      "name": "Compositing",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Physical and digital effects",
      "definition": "Combining separately created image elements into a final image or sequence. Live footage, rendered objects, paintings, text, and effects can be layered using mattes, transparency, color work, and spatial adjustments.",
      "use": "Evaluate edges, occlusion, lighting, focus, motion blur, grain, and color together. A technically clean matte is only one part of a convincing composite.",
      "example": "A filmed performer, a rendered structure, and a photographed sky are combined into one consistent exterior shot.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "compositing"
    },
    {
      "id": "animation-effects-and-mixed-techniques.matte-painting",
      "name": "Matte painting",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Physical and digital effects",
      "definition": "A painted or image-based environment element used to extend or replace part of a photographed or rendered scene. Contemporary matte paintings may combine photographs, painting, and projections onto simplified geometry.",
      "use": "Design for the camera's permitted movement and the required depth relationships. A convincing still background may reveal its limitations when a camera move introduces parallax.",
      "example": "A modest rooftop set is extended with a distant painted city, leaving nearby railings and performers physically filmed.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "matte-painting"
    },
    {
      "id": "animation-effects-and-mixed-techniques.digital-environment",
      "name": "Digital environment",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Physical and digital effects",
      "definition": "A digitally constructed setting or setting extension, potentially using geometry, textures, scans, procedural systems, and image-based elements. It may replace the entire location or supply only the portions absent from the photographed plate.",
      "use": "Specify camera freedom, interactive surfaces, scale, lighting, and required detail. A digital environment is a spatial solution, not necessarily a photorealistic one.",
      "example": "A warehouse interior continues beyond a built foreground into a modeled hall visible through a large doorway.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "digital-environment"
    },
    {
      "id": "animation-effects-and-mixed-techniques.motion-tracking",
      "name": "Motion tracking",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Physical and digital effects",
      "definition": "Analyzing motion in recorded images to estimate how a feature, surface, object, or camera moves. The resulting data can guide attachment, stabilization, replacement, or integration of new elements.",
      "use": "Choose a tracking method appropriate to the motion and inspect drift, occlusion, and perspective changes. Tracking image movement is different from capturing a performer's movement as animation data.",
      "example": "A tracked wall plane keeps a replacement sign aligned as a handheld camera moves through the corridor.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "motion-tracking"
    },
    {
      "id": "animation-effects-and-mixed-techniques.stylization",
      "name": "Stylization",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Combining techniques coherently",
      "definition": "The deliberate shaping of appearance or movement through selected conventions rather than exhaustive imitation of observable reality. It can affect proportion, line, texture, light, timing, perspective, and the amount of detail shown.",
      "use": "State a small set of repeatable choices and where exceptions belong. “Stylized” alone provides little direction because very different conventions fit the word.",
      "example": "Background machinery uses simplified silhouettes while character hands retain detailed gestures needed to explain the repair.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "stylization"
    },
    {
      "id": "animation-effects-and-mixed-techniques.integration",
      "name": "Integration",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Combining techniques coherently",
      "definition": "The process and perceived result of making independently produced elements belong together within a shared visual and temporal presentation. Successful integration may pursue realism or a coherent, visibly mixed aesthetic.",
      "use": "Compare contact, scale, edges, light, texture, timing, and sound at actual playback speed. Decide which seams are expressive and which are unintended.",
      "example": "A drawn figure retains visible pencil texture but casts a deliberately matching shadow across a photographed tabletop.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "integration"
    },
    {
      "id": "animation-effects-and-mixed-techniques.continuity",
      "name": "Continuity",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Combining techniques coherently",
      "definition": "Consistency of relevant states and relationships across frames, shots, or production elements. In effects work, this includes object condition, lighting, materials, damage, motion phase, and spatial position as well as narrative facts.",
      "use": "Record the states that must persist and the events that intentionally change them. Evaluate neighboring shots together rather than approving isolated images alone.",
      "example": "A crack added to a digital window remains in the same place when the camera angle reverses.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "continuity"
    },
    {
      "id": "animation-effects-and-mixed-techniques.interaction",
      "name": "Interaction",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Combining techniques coherently",
      "definition": "The visible or audible consequences of one element affecting another, such as contact, resistance, shadow, reflection, displacement, or attention. Interaction makes a relationship legible even when its components were produced separately.",
      "use": "Identify the exact contact point and expected response in each medium. Eye direction, timing, and transferred force can matter more than surface detail.",
      "example": "A live-action actor lifts a digital object while the hand position, sleeve compression, and contact shadow support its weight.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "interaction"
    },
    {
      "id": "animation-effects-and-mixed-techniques.simulation",
      "name": "Simulation",
      "chapter_id": "animation-effects-and-mixed-techniques",
      "group": "Combining techniques coherently",
      "definition": "Computing changing behavior from a model and its parameters, often for cloth, hair, particles, fluids, or rigid bodies. A simulation approximates selected behavior; it does not automatically produce the desired shot or establish physical truth.",
      "use": "Choose conditions and constraints around the visible goal, then inspect stability and art-direct the result where necessary. Keep repeatable settings for revisions.",
      "example": "A cloth simulation supplies a banner's response to wind, then selected timing is adjusted to keep an emblem readable.",
      "source_path": "wiki/20-animation-effects-and-mixed-techniques.md",
      "anchor": "simulation"
    },
    {
      "id": "documentary-and-nonfiction.observational-approach",
      "name": "Observational approach",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Documentary modes",
      "definition": "An approach emphasizing people and events unfolding before the camera, with comparatively little overt prompting or explanatory intervention in the presented scene. This is Nichols's observational mode.",
      "use": "Plan patient coverage that preserves actions and relationships. Document the recording circumstances separately, since an unobtrusive presentation does not mean the filmmaker had no influence.",
      "example": "A sequence follows a volunteer kitchen preparing a meal, allowing coordination and disagreement to emerge through the work itself.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "observational-approach"
    },
    {
      "id": "documentary-and-nonfiction.participatory-approach",
      "name": "Participatory approach",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Documentary modes",
      "definition": "An approach in which encounters between filmmaker and participants help generate the material and knowledge presented. This is Nichols's participatory mode; conversation, inquiry, and intervention become part of the account.",
      "use": "Clarify the filmmaker's role and the conditions of the encounter. Decide which questions, responses, and power differences viewers need to understand.",
      "example": "A filmmaker accompanies a resident on a walk, asking how each changed building relates to the resident's memories.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "participatory-approach"
    },
    {
      "id": "documentary-and-nonfiction.expository-approach",
      "name": "Expository approach",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Documentary modes",
      "definition": "An approach organized around an explanation or argument, commonly using commentary, testimony, and images in support. This is Nichols's expository mode; a single authoritative voice is common but not required.",
      "use": "Map each assertion to relevant support and identify where interpretation enters. Let images provide meaningful evidence instead of merely decorating an already complete spoken explanation.",
      "example": "A short film explains a river's changing course using dated maps, observations, and clearly attributed expert interpretation.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "expository-approach"
    },
    {
      "id": "documentary-and-nonfiction.reflexive-approach",
      "name": "Reflexive approach",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Documentary modes",
      "definition": "An approach that draws attention to how documentary representation is constructed and interpreted. Nichols's reflexive mode examines the making of an account, rather than simply making the filmmaker visible.",
      "use": "Reveal a specific representational problem that affects the audience's understanding. Showing a camera or editing room matters when it exposes a consequential choice.",
      "example": "The film presents two edits of one exchange, then examines how each changes the apparent relationship between the speakers.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "reflexive-approach"
    },
    {
      "id": "documentary-and-nonfiction.poetic-approach",
      "name": "Poetic approach",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Documentary modes",
      "definition": "An approach emphasizing sensory relationships, association, pattern, and rhythm over a continuously explained argument. This is Nichols's poetic mode, which organizes nonfiction material through expressive form.",
      "use": "Develop a coherent pattern while retaining enough context for viewers to understand what the images represent. A suggestive arrangement should not quietly turn unrelated material into evidence of causation.",
      "example": "Dawn recordings of shutters, train doors, and opening flowers create a study of a city's repeated beginnings.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "poetic-approach"
    },
    {
      "id": "documentary-and-nonfiction.performative-approach",
      "name": "Performative approach",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Documentary modes",
      "definition": "An approach foregrounding situated, embodied, or subjective experience as a way of knowing a subject. This is Nichols's performative mode, not simply a label for documentaries containing staged performances.",
      "use": "Explain the relationship between personal experience and broader claims. First-person expression can be revealing without being representative of everyone affected by the subject.",
      "example": "A maker combines spoken recollections and expressive movement to explore how a childhood home is remembered through the body.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "performative-approach"
    },
    {
      "id": "documentary-and-nonfiction.interview",
      "name": "Interview",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Material and encounter forms",
      "definition": "A recorded exchange in which questions or prompts elicit a person's account, knowledge, opinion, or reflection. Interviews can be formal or conversational and may show the interviewer, omit them, or present only selected answers.",
      "use": "Preserve the context needed to understand each response, especially when editing out the prompt. Distinguish recollection, firsthand observation, expertise, and interpretation.",
      "example": "An engineer describes a machine failure, while the edit retains the question that limits her answer to one shift.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "interview"
    },
    {
      "id": "documentary-and-nonfiction.direct-address",
      "name": "Direct address",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Material and encounter forms",
      "definition": "A person speaking or otherwise communicating explicitly toward the viewer, often by looking into the camera. Direct address describes the relationship to the audience rather than whether the speaker's statement is verified.",
      "use": "Decide why this encounter should feel personal, confrontational, explanatory, or intimate. Separate eye contact from any assumption of spontaneous or unmediated testimony.",
      "example": "A neighborhood organizer looks into the lens to explain which parts of the redevelopment process remain unresolved.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "direct-address"
    },
    {
      "id": "documentary-and-nonfiction.archival-footage",
      "name": "Archival footage",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Material and encounter forms",
      "definition": "Previously recorded moving-image material brought into a new work, usually with a meaningful relationship to an earlier time or context. It may come from institutions, broadcasters, personal collections, or other identified sources.",
      "use": "Record origin, date, version, and what the footage actually depicts. Distinguish exact event documentation from illustrative footage of a similar place or period.",
      "example": "A dated home-movie excerpt shows the building before renovation, with its family source identified alongside the image.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "archival-footage"
    },
    {
      "id": "documentary-and-nonfiction.observational-scene",
      "name": "Observational scene",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Material and encounter forms",
      "definition": "A scene built from recorded activity as it unfolds, allowing viewers to follow behavior, relations, and developments. It is a unit of material that can appear within many documentary approaches.",
      "use": "Preserve the context of significant actions and make consequential time compression legible. One observational scene does not determine the mode of an entire film.",
      "example": "A repair team tests three possible causes of a fault before deciding which component to examine next.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "observational-scene"
    },
    {
      "id": "documentary-and-nonfiction.reconstruction",
      "name": "Reconstruction",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Material and encounter forms",
      "definition": "A constructed representation of an event, place, process, or condition that cannot be presented through direct recording alone. It may use models, diagrams, animation, staged images, or other explicit methods.",
      "use": "Separate supported details from interpretive additions and label the representation where confusion is likely. Reconstruction is broader here than reenacting an event through performed action.",
      "example": "An animated plan reconstructs a demolished room from measurements, with uncertain wall positions drawn differently from documented ones.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "reconstruction"
    },
    {
      "id": "documentary-and-nonfiction.reenactment",
      "name": "Reenactment",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Material and encounter forms",
      "definition": "A performed restaging of an earlier event or reported action, using original participants, actors, or other stand-ins. It is one possible reconstruction method and is not a recording of the original occurrence.",
      "use": "Identify the basis of the restaging and how its constructed nature will be communicated. Distinguish reenacted detail from information directly supported by surviving sources.",
      "example": "Hands demonstrate a remembered sorting procedure on a recreated desk while a caption identifies the scene as a reenactment.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "reenactment"
    },
    {
      "id": "documentary-and-nonfiction.actuality",
      "name": "Actuality",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Material and encounter forms",
      "definition": "Recorded material presenting an actual event or activity, often used for immediate location sound or footage; historically, “actualities” also names an early nonfiction film form. The exact production usage depends on context.",
      "use": "Specify whether the term means an audio excerpt, event footage, or the historical form. Actual recording still requires questions about selection and circumstances.",
      "example": "A brief recording of a public meeting is identified as actuality from that meeting, distinct from a later explanatory interview.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "actuality"
    },
    {
      "id": "documentary-and-nonfiction.narrator-position",
      "name": "Narrator position",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Perspective, evidence, and responsibility",
      "definition": "The narrator's relationship to the subject, including participation, knowledge, perspective, time of telling, and stated limitations. Position affects what the voice can reasonably claim and how its account relates to other material.",
      "use": "Describe whether the narrator witnessed events, learned about them later, or speaks from specialist or personal experience. Make shifts in position clear.",
      "example": "A former employee narrates remembered routines while identifying which later developments were learned from records rather than witnessed.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "narrator-position"
    },
    {
      "id": "documentary-and-nonfiction.subject-participation",
      "name": "Subject participation",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Perspective, evidence, and responsibility",
      "definition": "The ways people represented in a documentary contribute to, negotiate, or influence its making and presentation. Participation can include access, conversation, self-recording, consultation, or shared creative decisions; these are different levels of involvement.",
      "use": "Record what was actually agreed and how expectations evolve. Appearing on camera does not by itself establish editorial authority or shared authorship.",
      "example": "Residents contribute recordings and discuss context with the maker, while the project clearly describes who makes the final editing decisions.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "subject-participation"
    },
    {
      "id": "documentary-and-nonfiction.evidence",
      "name": "Evidence",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Perspective, evidence, and responsibility",
      "definition": "Material used to support or challenge a particular claim, such as records, observations, measurements, testimony, or images. Its relevance and strength depend on the claim, source, context, and possible alternative explanations.",
      "use": "Connect each material item to the statement it supports and note its limits. An evocative image can be meaningful without proving the adjacent spoken assertion.",
      "example": "Dated maintenance logs support when repairs occurred, while an interview supplies a participant's interpretation of why they were delayed.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "evidence"
    },
    {
      "id": "documentary-and-nonfiction.attribution",
      "name": "Attribution",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Perspective, evidence, and responsibility",
      "definition": "Identifying who created a record, made a statement, supplied material, or advanced an interpretation. Attribution allows viewers and collaborators to distinguish the filmmaker's claims from the claims of other sources.",
      "use": "Preserve source identity, context, date, and any necessary description of limits. Naming a source does not automatically verify everything that source says.",
      "example": "A caption identifies a historical estimate as the municipality's published figure rather than presenting it as a new independent measurement.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "attribution"
    },
    {
      "id": "documentary-and-nonfiction.uncertainty",
      "name": "Uncertainty",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Perspective, evidence, and responsibility",
      "definition": "The recognized limits of what is known, supported, or inferable about a subject. Uncertainty can concern missing records, incompatible accounts, imprecise dates, incomplete measurements, or an interpretation that remains open.",
      "use": "State what is uncertain and why, without implying that all available accounts are equally supported. Update the claim when better evidence becomes available.",
      "example": "The film establishes that a closure occurred during winter but leaves the exact week unresolved because surviving records disagree.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "uncertainty"
    },
    {
      "id": "documentary-and-nonfiction.editorial-framing",
      "name": "Editorial framing",
      "chapter_id": "documentary-and-nonfiction",
      "group": "Perspective, evidence, and responsibility",
      "definition": "The perspective created through selection, ordering, omission, emphasis, and audiovisual presentation. Framing includes questions asked, statements retained, music added, and the relationships implied between adjacent pieces of material.",
      "use": "Examine what a reasonable viewer is likely to infer, especially about cause, chronology, and agreement. Compare those inferences with what the recorded evidence supports.",
      "example": "Moving a reaction shot after a different statement changes its apparent meaning, so the editor checks the original exchange before using it.",
      "source_path": "wiki/21-documentary-and-nonfiction.md",
      "anchor": "editorial-framing"
    },
    {
      "id": "references-and-creative-constraints.reference-work",
      "name": "Reference work",
      "chapter_id": "references-and-creative-constraints",
      "group": "Identifying the source material",
      "definition": "The complete source being consulted, such as a film, photograph, painting, recording, game, or other creative work. It supplies provenance and context for smaller reference units extracted or discussed within the project.",
      "use": "Record title, creator, version, and a stable location when available. A work-level reference should usually be narrowed to a specific contribution before guiding production.",
      "example": "A reference record identifies a supplied short film and notes that only its restrained interior camera work is relevant.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "reference-work"
    },
    {
      "id": "references-and-creative-constraints.specific-scene",
      "name": "Specific scene",
      "chapter_id": "references-and-creative-constraints",
      "group": "Identifying the source material",
      "definition": "A bounded dramatic or observational passage within a reference work, identified by its action, location, or sequence role. A scene can contain several shots and may not have an official title.",
      "use": "Pair a descriptive label with in/out points and the source version. Describe what happens across the passage rather than reducing it to one attractive frame.",
      "example": "“The late-night departure scene” identifies a passage whose gradual sound changes guide a transition from shelter to open space.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "specific-scene"
    },
    {
      "id": "references-and-creative-constraints.shot",
      "name": "Shot",
      "chapter_id": "references-and-creative-constraints",
      "group": "Identifying the source material",
      "definition": "A continuous presented image unit used as a reference for composition, camera behavior, performance, lighting, or their development over time. In reference annotation, the selected shot belongs to an identified source and version.",
      "use": "Record boundaries and changes within the shot. A still extracted from it cannot by itself demonstrate the camera path or the timing of a reveal.",
      "example": "One entrance shot is marked because it remains still until a second person crosses the doorway.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "shot"
    },
    {
      "id": "references-and-creative-constraints.timestamp",
      "name": "Timestamp",
      "chapter_id": "references-and-creative-constraints",
      "group": "Identifying the source material",
      "definition": "A temporal locator identifying a point in a media source, commonly as elapsed time or timecode. Its meaning depends on the source version, starting offset, and format; elapsed seconds alone do not promise frame accuracy.",
      "use": "Specify the time basis and use a range for events that unfold. Keep the locator attached to the exact media version.",
      "example": "An annotation records 02:14–02:21 in the supplied review export, identifying the full camera move rather than one instant.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "timestamp"
    },
    {
      "id": "references-and-creative-constraints.frame",
      "name": "Frame",
      "chapter_id": "references-and-creative-constraints",
      "group": "Identifying the source material",
      "definition": "One image at a particular point in a moving-image source. A frame reference can reveal spatial arrangement, color, light, costume, or material detail, but not the complete motion or temporal context.",
      "use": "Preserve source and location metadata, and identify any crop or modification. Pair it with a clip when the reference concerns movement or rhythm.",
      "example": "A selected frame marks the relation between a foreground railing and a distant doorway for a composition study.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "frame"
    },
    {
      "id": "references-and-creative-constraints.sound-cue",
      "name": "Sound cue",
      "chapter_id": "references-and-creative-constraints",
      "group": "Identifying the source material",
      "definition": "A bounded audio event or passage selected as a reference, such as a transition, texture, musical entrance, or acoustic change. Its usefulness depends on hearing its context as well as the isolated sound.",
      "use": "Record start/end, source, sonic role, and the feature to adapt. Distinguish a descriptive reference from an instruction to reuse the recording itself.",
      "example": "A cue is marked for the gradual filtering of street noise as a door closes, excluding its accompanying music.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "sound-cue"
    },
    {
      "id": "references-and-creative-constraints.excerpt",
      "name": "Excerpt",
      "chapter_id": "references-and-creative-constraints",
      "group": "Identifying the source material",
      "definition": "A selected portion of a source work preserved or linked for focused study. An excerpt can contain images, sound, text, or several shots and should retain enough context to support the claimed observation.",
      "use": "Identify boundaries, source version, and any omitted context that changes interpretation. Label alterations such as cropping, muting, slowing, or color adjustment.",
      "example": "A twelve-second excerpt includes both the preparation and completion of a reveal so collaborators can discuss its timing.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "excerpt"
    },
    {
      "id": "references-and-creative-constraints.referenced-dimension",
      "name": "Referenced dimension",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "The particular creative property a reference is intended to inform, such as movement, lighting, sound, or performance. It prevents a source from becoming an unspecified instruction to imitate an entire work.",
      "use": "Allow several dimensions, each with its own intent and influence. Keep irrelevant properties explicitly outside the comparison when they could otherwise be inherited accidentally.",
      "example": "A clip is tagged for camera restraint and industrial ambience, while its palette and costumes are excluded.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "referenced-dimension"
    },
    {
      "id": "references-and-creative-constraints.composition",
      "name": "Composition",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, the organization of elements within the image: placement, scale, balance, depth, negative space, and attention. It concerns relationships that may be adapted without copying the depicted subject.",
      "use": "Mark the specific spatial relationship and how it serves the scene. Identify which proportions matter and which can change with the new setting.",
      "example": "A reference informs the large empty area above a seated figure, while the destination scene uses different architecture.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "composition"
    },
    {
      "id": "references-and-creative-constraints.movement",
      "name": "Movement",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, the behavior of camera, subject, or other visible elements through time. Movement includes path, speed changes, initiation, stopping, and relationships among moving and stationary components.",
      "use": "Name whose movement matters and retain enough temporal context to show it. Separate the visible result from assumptions about the equipment used to achieve it.",
      "example": "The desired feature is a delayed camera advance after the subject stops, regardless of the source's particular camera support.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "movement"
    },
    {
      "id": "references-and-creative-constraints.lighting",
      "name": "Lighting",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, the arrangement and behavior of illumination, including direction, contrast, softness, color, falloff, and motivated sources. The final image may also contain exposure and grading choices that should be distinguished.",
      "use": "Annotate visible light relationships before guessing a complete lighting setup. Translate those relationships for the destination space and subject.",
      "example": "A reference contributes a narrow side-lit face and a darker background, while the new scene motivates the light with a doorway.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "lighting"
    },
    {
      "id": "references-and-creative-constraints.palette",
      "name": "Palette",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, the selected relationships among colors across an image or sequence, including dominant hues, accents, saturation, and their relative areas. A palette is more than an unordered list of sampled colors.",
      "use": "Record roles and proportions alongside swatches, and separate local object colors from lighting or grade. Identify deliberate exceptions.",
      "example": "Muted greens dominate the environment while a small warm accent marks a personal object important to the scene.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "palette"
    },
    {
      "id": "references-and-creative-constraints.material",
      "name": "Material",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, the visible or tactile qualities of a substance or surface, including roughness, reflectivity, wear, thickness, translucency, and response to light. It can describe an impression without identifying the exact manufacturing process.",
      "use": "Name the relevant qualities and show them under useful lighting. Separate material behavior from color and from superficial decorative texture.",
      "example": "A reference informs worn, dull metal with bright exposed edges, while the object's shape comes from another source.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "material"
    },
    {
      "id": "references-and-creative-constraints.performance",
      "name": "Performance",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, an actor's, participant's, or animated character's expressive behavior: gesture, gaze, posture, speech, stillness, and timing. The reference should isolate an observable choice rather than require imitation of a whole person.",
      "use": "Describe the intention and behavior separately, leaving room for a different performer or character to express the same relationship.",
      "example": "A pause before eye contact informs guarded trust, while vocal tone and physical mannerisms remain specific to the new character.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "performance"
    },
    {
      "id": "references-and-creative-constraints.rhythm",
      "name": "Rhythm",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, the pattern of durations, accents, repetitions, and pauses across images, actions, speech, or music. Rhythm identifies temporal relationships rather than a single average speed.",
      "use": "Mark several events and intervals so the pattern is inspectable. Specify whether the pattern comes from editing, performance, camera movement, sound, or their coordination.",
      "example": "A short–short–long editing pattern informs a preparation sequence without borrowing the source's music or depicted activities.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "rhythm"
    },
    {
      "id": "references-and-creative-constraints.sound",
      "name": "Sound",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "As a reference dimension, the sonic qualities or relationships to adapt, including ambience, perspective, texture, dynamics, layering, voice, or music. The label needs further description to become an actionable creative instruction.",
      "use": "Attach playable context and identify the represented source and listening position. Distinguish the desired acoustic behavior from a request for the same recording.",
      "example": "A clip contributes distant machinery beneath close, dry dialogue, with the music explicitly outside the reference scope.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "sound"
    },
    {
      "id": "references-and-creative-constraints.narrative-function",
      "name": "Narrative function",
      "chapter_id": "references-and-creative-constraints",
      "group": "Naming the contribution",
      "definition": "The role a reference moment plays in directing information, expectation, emotion, or story development. This dimension concerns what a creative choice accomplishes in context rather than its surface appearance alone.",
      "use": "State the audience's understanding before and after the moment, then find a solution appropriate to the new story. Similar function can use different visual techniques.",
      "example": "A reference demonstrates delaying an object's significance until a later reaction; the new scene adapts that information pattern with different imagery.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "narrative-function"
    },
    {
      "id": "references-and-creative-constraints.reference-intent",
      "name": "Reference intent",
      "chapter_id": "references-and-creative-constraints",
      "group": "Intent and degree of adaptation",
      "definition": "A concise statement of why a source has been included and what decision it should help resolve. Intent connects an observed feature to a desired creative effect in the destination work.",
      "use": "Write the observation and intended outcome together, using concrete behavior. If the reference no longer informs a decision, retain it as research or remove it from active guidance.",
      "example": "“Use the sustained empty doorway to delay certainty about whether anyone will enter” explains why the shot matters.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "reference-intent"
    },
    {
      "id": "references-and-creative-constraints.adaptation-note",
      "name": "Adaptation note",
      "chapter_id": "references-and-creative-constraints",
      "group": "Intent and degree of adaptation",
      "definition": "An explanation of how a referenced feature should change when transferred to the destination project. It records translation across setting, medium, character, scale, practical conditions, or narrative purpose.",
      "use": "State what carries over, what changes, and the reason for each meaningful departure. This makes the reference a starting point for design rather than an ambiguous copying instruction.",
      "example": "Preserve the source's gradual reveal, but achieve it through shifting foreground objects because the new camera must remain fixed.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "adaptation-note"
    },
    {
      "id": "references-and-creative-constraints.similarity-target",
      "name": "Similarity target",
      "chapter_id": "references-and-creative-constraints",
      "group": "Intent and degree of adaptation",
      "definition": "A description of the specific qualities that should remain recognizably related to a reference. In this proposed convention, similarity is judged within named dimensions and is not an objective overall percentage.",
      "use": "Set observable comparison criteria and permit differences outside them. A target can describe comparable composition or timing without demanding the same content.",
      "example": "Retain a small figure beneath a dominant vertical structure, while allowing different colors, materials, and exact proportions.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "similarity-target"
    },
    {
      "id": "references-and-creative-constraints.reference-influence",
      "name": "Reference influence",
      "chapter_id": "references-and-creative-constraints",
      "group": "Intent and degree of adaptation",
      "definition": "A proposed qualitative control describing how closely a reference should guide one named dimension: low means a broad cue, medium means several adapted features, and high means close adherence within that dimension.",
      "use": "Pair the label with concrete notes and exclusions. It is a subjective creative intention, not a measured percentage, probability, or guarantee of generated output.",
      "example": "Set movement influence high for a restrained camera path, but palette influence low for only a broad cool–warm relationship.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "reference-influence"
    },
    {
      "id": "references-and-creative-constraints.exclusions",
      "name": "Exclusions",
      "chapter_id": "references-and-creative-constraints",
      "group": "Intent and degree of adaptation",
      "definition": "Explicit features of a reference that should not be transferred into the destination work. Exclusions narrow interpretation when a memorable source contains strong choices unrelated to the actual reference intent.",
      "use": "Describe the excluded feature concretely and explain any likely confusion. Avoid treating an exclusion as a complete replacement specification; name the desired alternative where necessary.",
      "example": "Use the clip's slow reveal, excluding its handheld shake, saturated red lighting, and threatening musical accent.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "exclusions"
    },
    {
      "id": "references-and-creative-constraints.priority",
      "name": "Priority",
      "chapter_id": "references-and-creative-constraints",
      "group": "Intent and degree of adaptation",
      "definition": "The relative importance of a reference, requirement, or preference when decisions compete. Priority orders attention or tradeoffs; it does not establish whether a creative proposal has been accepted.",
      "use": "Identify the scope and the tie-breaker when important aims conflict. Keep priority separate from influence, since a subtle reference may govern a crucial requirement.",
      "example": "Readability of the character's hands takes priority over matching the reference's deep shadows during a technical demonstration.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "priority"
    },
    {
      "id": "references-and-creative-constraints.project-decision-state",
      "name": "Project decision state",
      "chapter_id": "references-and-creative-constraints",
      "group": "Proposed project decision states",
      "definition": "A proposed label describing how a creative item is currently being treated: candidate, working, established, or open question. These labels organize collaboration; they do not certify factual truth or production quality.",
      "use": "Attach state to a specific scoped decision with an owner and date. Keep the state separate from its priority, evidence, and revision history.",
      "example": "A proposed camera style is working while a character's established costume colors remain unchanged across the current sequence.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "project-decision-state"
    },
    {
      "id": "references-and-creative-constraints.candidate",
      "name": "Candidate",
      "chapter_id": "references-and-creative-constraints",
      "group": "Proposed project decision states",
      "definition": "A proposed option being considered but not yet selected for active development. This is a project convention, and the label makes no claim that the option has been approved or tested.",
      "use": "Record what the candidate offers and the question it would help answer. Preserve alternatives long enough for meaningful comparison without treating all of them as simultaneous instructions.",
      "example": "A low-angle corridor reference remains a candidate until its effect on the character's perceived authority is compared with a neutral view.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "candidate"
    },
    {
      "id": "references-and-creative-constraints.working",
      "name": "Working",
      "chapter_id": "references-and-creative-constraints",
      "group": "Proposed project decision states",
      "definition": "A provisional choice currently guiding exploration or production, with the understanding that it may change through review or new evidence. It is stronger than a candidate but not the project's settled baseline.",
      "use": "State what would confirm or change the choice and identify dependent work. Avoid allowing temporary decisions to become permanent merely because their status was forgotten.",
      "example": "A working amber palette guides concept frames until it is reviewed against the environment's established material colors.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "working"
    },
    {
      "id": "references-and-creative-constraints.established",
      "name": "Established",
      "chapter_id": "references-and-creative-constraints",
      "group": "Proposed project decision states",
      "definition": "A choice accepted as the current baseline within an explicitly stated scope. Under this proposed convention, established decisions guide dependent work but can still change through a recorded revision.",
      "use": "Record who accepted the choice, what it governs, and which version is authoritative. An established creative decision is not equivalent to a verified fact about the outside world.",
      "example": "The protagonist's coat has an established dark-blue exterior across the current chapter, including scenes developed by different artists.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "established"
    },
    {
      "id": "references-and-creative-constraints.open-question",
      "name": "Open question",
      "chapter_id": "references-and-creative-constraints",
      "group": "Proposed project decision states",
      "definition": "A decision or uncertainty that remains unresolved and requires investigation, comparison, or an identified choice. This state names the missing answer rather than treating an untested assumption as active guidance.",
      "use": "Phrase the question so a useful next step is clear, and identify which work depends on it. Separate factual unknowns from creative preferences.",
      "example": "Whether the arrival should feel welcoming or unsettling remains an open question tied to two alternative sound sketches.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "open-question"
    },
    {
      "id": "references-and-creative-constraints.constraint",
      "name": "Constraint",
      "chapter_id": "references-and-creative-constraints",
      "group": "Constraints and exceptions",
      "definition": "A condition that a proposed solution must satisfy within its stated scope. Constraints can come from story logic, production resources, accessibility needs, format, or an established creative decision; their origins should be recorded.",
      "use": "Express the condition in a form that can be checked and separate it from a preference. Revisit it explicitly if circumstances change.",
      "example": "A scene must communicate the warning without spoken language because the planned presentation offers no audible dialogue.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "constraint"
    },
    {
      "id": "references-and-creative-constraints.preference",
      "name": "Preference",
      "chapter_id": "references-and-creative-constraints",
      "group": "Constraints and exceptions",
      "definition": "A desired quality or option that can be traded against other aims when necessary. A preference guides selection without automatically disqualifying every solution that handles the problem differently.",
      "use": "Explain the underlying reason so collaborators can propose alternatives with similar benefits. Do not silently promote a preference to a hard requirement during review.",
      "example": "The team prefers a static camera because it supports attentive observation, while allowing movement if a crucial action would otherwise be obscured.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "preference"
    },
    {
      "id": "references-and-creative-constraints.approved-exception",
      "name": "Approved exception",
      "chapter_id": "references-and-creative-constraints",
      "group": "Constraints and exceptions",
      "definition": "A documented departure from a stated rule or constraint accepted by the relevant decision owner for a defined scope. It modifies a particular case rather than automatically replacing the broader rule.",
      "use": "Record the original rule, reason, affected material, and approval context. Check dependent work so the exception does not create an unexplained inconsistency elsewhere.",
      "example": "A normally muted palette gains a bright orange signal light in one scene because its visibility is essential to the action.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "approved-exception"
    },
    {
      "id": "references-and-creative-constraints.continuity-requirement",
      "name": "Continuity requirement",
      "chapter_id": "references-and-creative-constraints",
      "group": "Constraints and exceptions",
      "definition": "A condition that specified identities, states, relationships, or events must remain consistent across related material. Continuity may concern costume, objects, geography, lighting, sound, chronology, or character knowledge.",
      "use": "State what persists, where it applies, and what event can change it. Link the requirement to neighboring scenes or versions that rely on the same state.",
      "example": "A cracked visor remains damaged after the impact scene until the story explicitly shows it being replaced.",
      "source_path": "wiki/22-references-and-creative-constraints.md",
      "anchor": "continuity-requirement"
    }
  ]
}
