How to use the atlas
The atlas supports three activities: learning the vocabulary, comparing creative alternatives, and describing a specific work. These activities share terms but produce different kinds of records.
Read a term
Every glossary entry has a definition, a practical use, and an original hypothetical example. The example demonstrates one possible application; it is not an instruction to repeat that scene or a claim about a released film. Each chapter also contains distinctions, related chapters, source notes, and proposed visual/data controls.
Use the alphabetical index when you know a term. Use the chapter list when you know the area of a decision. Use the routes below when you know the creative problem but lack the vocabulary.
Browse by creative question
| Your question | Start here | Then consider |
|---|---|---|
| What kind of work am I making? | Form, format, and genre | Premise and theme |
| What keeps the story moving? | Story patterns and engines | Structure and time |
| Why does this person matter? | Character roles | Archetypes and construction |
| How do these people change? | Arcs and relationships | Television storytelling |
| What is this world like to inhabit? | World and setting | Production design |
| What does this scene accomplish? | Scenes and sequences | Perspective and audience |
| How do I make the scene playable? | Performance and blocking | Shot composition |
| Where should the camera be? | Shot composition | Movement and lenses |
| What gives the image its atmosphere? | Lighting and color | Production design |
| Why does the passage feel slow or rushed? | Editing and pace | Sound and music |
| How should impossible action be represented? | Animation and effects | References and constraints |
| What claims is this nonfiction work making? | Documentary | Perspective and audience |
Apply vocabulary to a project
Begin with a plain-language intention. “A mechanic discovers someone is still using the abandoned station” is enough to start. Then select the dimensions that materially affect that intention.
- Define the event. Who wants what? What occurs? What changes, if anything?
- Choose audience access. What does the viewer know before the character, alongside them, or afterward?
- Choose performance and space. How do people move, speak, wait, and respond?
- Choose presentation. Specify framing, movement, light, sound, and editing independently.
- Record the reason. Keep the creative intention beside the technical choice.
- Review the result. Observe whether the actual scene supports that intention; do not treat saved settings as proof of an achieved effect.
You do not need to fill every field. An undecided lens is a valid state. A deliberately open character motivation is a valid creative choice. Unknown values should stay unknown rather than become arbitrary numbers.
Combine dimensions instead of choosing one label
| Object | Independent dimensions | Example combination |
|---|---|---|
| Work | Form, medium, format, genre, tone | Animated short, mystery, melancholic tone |
| Character | Role, archetype, motivation, flaw, arc | Protagonist, caregiver, seeks belonging, controlling, learns trust |
| Scene | Activity, function, setting, knowledge change | Meal, negotiation, public canteen, hidden allegiance revealed |
| Shot | Size, angle, composition, movement, function | Medium close-up, eye level, off-center, slow dolly in, reaction |
| Sound | Source, story-world status, visibility, perspective | Radio music, diegetic, off-screen, heard through a closed door |
| Reference | Source, dimension, influence, adaptation | A clip's camera restraint, moderate influence, different blocking |
Work at several scales
Atlas relationships diagram — text version
flowchart TD
W[Film or series] --> SE[Sequence or episode]
SE --> SC[Scene]
SC --> SH[Shot]
SC --> B[Performance and story beats]
C[Characters and relationships] --> SC
L[World and locations] --> SC
R[References and constraints] --> W
R --> SH
This is a simplified navigation map, not a rigid containment schema. A television series also has seasons; a sequence can cross scene boundaries; sound can span several shots; a performance beat is not the same object as an edit.
Keep four kinds of statement separate
- Definition: what a reusable term means in this wiki.
- Intention: what you want a creative choice to contribute.
- Decision: what is currently selected for a specific project.
- Observation: what a reviewer or audience actually noticed in an existing result.
An agent can help select and change decisions. It should not silently redefine a shared term, replace an intention with its own preference, or report an audience response that has not been observed.